Timm Posted January 5, 2003 Share Posted January 5, 2003 I am trying to create my own textures in Photoshop to use in the Emperor Map Editor for the "Top Rock" surfaces (bases). The *.tga files are read only, but I tried saving them in 16 bit, 24 bit, and 32 bit. None of them work. They work in the editor and I can view them after I build, but they don't work in the game AND if I open up that map in Map Editor again, I get an error and can't work on that map again. Is there anyone out there who can solve this for me? Thanks. Timm Quote Link to comment Share on other sites More sharing options...
Frodo Posted January 5, 2003 Share Posted January 5, 2003 I do textures for emperor, but units and buildings, i haven't tried terrain. For units and buildings you use 24-bit, RLE compressed TGA files. I use photoshop also and you click 24-Bit compression, but I am not sure about terrain. Quote Link to comment Share on other sites More sharing options...
guusr5644 Posted January 5, 2003 Share Posted January 5, 2003 I do textures for emperor, but units and buildings, i haven't tried terrain. For units and buildings you use 24-bit, RLE compressed TGA files. I use photoshop also and you click 24-Bit compression, but I am not sure about terrain.do u only do infantry? ??? Quote Link to comment Share on other sites More sharing options...
Frodo Posted January 5, 2003 Share Posted January 5, 2003 no, textures for everything in emp, just not terrain. Quote Link to comment Share on other sites More sharing options...
guusr5644 Posted January 5, 2003 Share Posted January 5, 2003 oh.. i see 8). *reminder:mr. frodo did not posted the picture that i have waited long time to see, ill call gendar and tell him ::) ;D ;D Quote Link to comment Share on other sites More sharing options...
Frodo Posted January 5, 2003 Share Posted January 5, 2003 heh, patience, i am a busy person. I will post it soon, just have some changes to make. Quote Link to comment Share on other sites More sharing options...
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