TonyD Posted November 29, 2002 Share Posted November 29, 2002 version 0.37 is now available from my pagelots of bug fixes, and I beleive this version to be very stabletry out the single map option to play the map I made for it.Look at the latest pages for later versions, the game is no longer updated on my web page. Quote Link to comment Share on other sites More sharing options...
vidiware Posted November 29, 2002 Share Posted November 29, 2002 Well I can give you a tips Tony!The menus at your game are quite ugly...Big white buttons..I know menu aren't big priority, but can you make them more Dune2 like? With black grey and red text? Quote Link to comment Share on other sites More sharing options...
TonyD Posted December 11, 2002 Author Share Posted December 11, 2002 Yeah I definately agree with you about the buttons, this is the difficult part because I'm not an artist and I need to come up with a consistant and usable theme. Anyway I will work on that in time don't worry.I just completed the star port and have the atreides palace working too.I need some ideas for what the saudukaur, fremen and mercanery palaces can do, and what their special units should be. Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted December 11, 2002 Share Posted December 11, 2002 about palaces:Atriedes=Fremen (same palace things)Mercenary=OrdosSardaukar=Harkonnen;)i played Super Dune II and made some of my own to check these out.Nice work Tony. I will deliver some news about my project when a demo is up for testing.. won't take to long now. Quote Link to comment Share on other sites More sharing options...
TonyD Posted December 11, 2002 Author Share Posted December 11, 2002 Ah yes, that will make things easier - thanks stefen. :)It's a pity though cause i had a great idea for freemen. I was planning Fremens palace to be able summon a sandworm at a particular location on map. It would then go ahead and eat away there. Quote Link to comment Share on other sites More sharing options...
vidiware Posted December 11, 2002 Share Posted December 11, 2002 I love to hear dune clone news...Are you soon going to release an update? Quote Link to comment Share on other sites More sharing options...
TonyD Posted December 12, 2002 Author Share Posted December 12, 2002 yep, ok if its wanted sure, expect it soon Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted December 12, 2002 Share Posted December 12, 2002 you still can add your idea Tony, its your game ;) I think controlling worms is great this way; if you can control a worm and let it eat 3 units (then it will dissapear) it would be a mighty weapon. Quote Link to comment Share on other sites More sharing options...
vidiware Posted December 12, 2002 Share Posted December 12, 2002 Yes...That would be nice...And if you makes the sabotaur invisible when moving 2or3 squares from a unit... Quote Link to comment Share on other sites More sharing options...
TonyD Posted December 13, 2002 Author Share Posted December 13, 2002 The saboteur now works as you suggested Vidiware - he will be seen if he goes within 2 cells of an enemy unit/structure,I'll release a new version once I have the deathhand working which sould be within the next couple of days Quote Link to comment Share on other sites More sharing options...
TonyD Posted December 14, 2002 Author Share Posted December 14, 2002 New version should be up on my page in a few minutes.Try it out, all palaces now work, except the ai dosent use them yet, also starport works, although ai again doesn't use it yet.From now on there isn't much left to do - a bit of polishing, finishing networking, doing a good ai, and I'll be almost finished Quote Link to comment Share on other sites More sharing options...
vidiware Posted December 14, 2002 Share Posted December 14, 2002 I will advice you to make more dune2 like menu system...the one you are using (at least was-- havemt tested newest version) don't look so nice.. Quote Link to comment Share on other sites More sharing options...
TonyD Posted December 14, 2002 Author Share Posted December 14, 2002 Agreed, don't worry - I'll fix those buttons. Those buttons have been made so that it is actually very easy to modify them - position size, colour, graphic etc. So when I do actually get around to fixing them, it shouldn't take me too long at all.Its there now.BTW: custom made maps will not work with new versions, and may unfortunatley crash it, so make sure old map.dlm file is not in directory. Quote Link to comment Share on other sites More sharing options...
Copec Posted December 16, 2002 Share Posted December 16, 2002 [attachment archived by Gobalopper] Quote Link to comment Share on other sites More sharing options...
TonyD Posted December 16, 2002 Author Share Posted December 16, 2002 Something else: Can you manage it to make the menu-borders not changing color plz?What do you mean?, it stays completely black for me if I think I know what your talking about.I'm very glad there are more people interested in this project, makes it more worthwhile you see. :DBTW, there are a lot more changes then mentioned in the reamde file, I've just forgotton all of them. Quote Link to comment Share on other sites More sharing options...
Will Posted December 17, 2002 Share Posted December 17, 2002 Is there any way to slow the game speed down? It runs at six or seventimes the regular speed on my system. Quote Link to comment Share on other sites More sharing options...
TonyD Posted December 17, 2002 Author Share Posted December 17, 2002 six or seven times! I think the speed is just right, but I'll have a go at an ingame menu now which will have a speed option Quote Link to comment Share on other sites More sharing options...
Copec Posted December 17, 2002 Share Posted December 17, 2002 Something else: Can you manage it to make the menu-borders not changing color plz?What do you mean?, it stays completely black for me if I think I know what your talking about.Er..let my try to explain:There are spins, cordels they are blue/gold(Atreides) red/gold(Harkonnen) green/gold(ordos). In the game the cordels change the colors to red/gold if nothing is selected by every house...thanks, do you insert the graphics in your next version (the windtraps have to be corrected ;) ) Quote Link to comment Share on other sites More sharing options...
Will Posted December 17, 2002 Share Posted December 17, 2002 six or seven times! I think the speed is just right, but I'll have a go at an ingame menu now which will have a speed optionBasically it build stuff about instantly then after 30 seconds of gameplay a HUGE computer army arrives and kills me. Quote Link to comment Share on other sites More sharing options...
TonyD Posted December 18, 2002 Author Share Posted December 18, 2002 Oh yeah, well basically that ai is really crap and just sends units as soon as they are completed. I only put it in as a tempory thing. Quote Link to comment Share on other sites More sharing options...
Will Posted December 18, 2002 Share Posted December 18, 2002 What about the thing building anything near-instantly? And carryalls moving so fast that I can't see them o_O Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted December 18, 2002 Share Posted December 18, 2002 Tony, does your computer AI have unlimited funds? I had to add a cheat to mine because the spice flow was rather slow on AI's. They will never have less then 500 credits. So this makes them still build simple tanks, but they really need some spice if they want to build bigger stuff (siege,sonic, devastator, deviator etc). Quote Link to comment Share on other sites More sharing options...
SpiceGuid Posted December 20, 2002 Share Posted December 20, 2002 Hi Tony,Unfortunately this version 0.65b crashes on my machine (win98se), long before I can get a palace.DUNE LEGACY a caus Quote Link to comment Share on other sites More sharing options...
Will Posted December 22, 2002 Share Posted December 22, 2002 Tony, does your computer AI have unlimited funds? I had to add a cheat to mine because the spice flow was rather slow on AI's. They will never have less then 500 credits. So this makes them still build simple tanks, but they really need some spice if they want to build bigger stuff (siege,sonic, devastator, deviator etc).That is a cool idea by the way 8) Quote Link to comment Share on other sites More sharing options...
vidiware Posted December 25, 2002 Share Posted December 25, 2002 This is regular a good way...But if the spice flow at a level ends... They will slowly take you down... Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.