Devastator_Mech Posted July 24, 2002 Share Posted July 24, 2002 Could anyone tell me which houses defence structure is better with an apropriate reason ?For me, i reckon the the Hark gun turret is the best, anti-everything and has a great range.The rocket turret is ok, its ineffective against infantries but effective against all vehicle and also has a great range with AA capabilities.The pop-up turret is the worse, ineffective against infantries and less effective against vehicle compared with its counter-part and it also has a horrible range, even the gas turret has a better range!! And also has no AA capabilities unlike both of its counter-parts but cost the same, requires the same amount of power usage as its counter-parts too !!!Pop-up turret is CRAP, therefore, im a Harkonnen player and barely a Ordos player !! Quote Link to comment Share on other sites More sharing options...
Edric O Posted July 24, 2002 Share Posted July 24, 2002 Pop-ups are generally crap, but they can be great against Guild NIABs.The best anti-vehicle turret is the Rocket Turret. The best anti-infantry turret is the Ordos Gas Turret. I love the Gas Turret's range! :) Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted July 24, 2002 Author Share Posted July 24, 2002 Out of all the non-powered defensive structure, i'll rate the flame turret as the best one, its much more effective against both infantry and vehicle compared to its counter-parts. The gas turret is ok, it has the best range out of both its counter-parts, although not as effective against vehicle, its deadly against infantry.I'll rate the machine-gun post the worse one, it has the same range as ther flame turret but less than the gas turret, its effective against infantries but is useless after comparing to both its counter-parts.Both the flame turret and gas turret has advantage over the machine-gun post, therefore, i'll rate it as the worst defence structure out of the entire game. Quote Link to comment Share on other sites More sharing options...
Desert_Eagle25 Posted July 24, 2002 Share Posted July 24, 2002 Gas turret for me. Cuz the the Mortars and Kinjal(I think) can take care of the turrets from far beyond the flame-turrets or gunpost's range..While Gas turret handle them easily Quote Link to comment Share on other sites More sharing options...
Black_Emperor Posted July 24, 2002 Share Posted July 24, 2002 the best way to figure it out is to take all enemy structures.:Hark gun turret is the best attack power universally:Ordos Popup is the best range:Atreidies Rocket turret is the most powerful against vehicles:Hark Flame turret can wipe out any infantry but its the shortest range:Ordos Gas turret has the longest range but takes time to get its canister there.:Atreidies minigun tower is the evened out overall Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted July 25, 2002 Author Share Posted July 25, 2002 Ordos Popup is the best rangeI terribly dissagree with that comment, i found out it has the lowest range out of all the base defence avaliable. But just has slightly longer range than the machine-gun post and the flame turret. Quote Link to comment Share on other sites More sharing options...
Seal89999 Posted August 1, 2002 Share Posted August 1, 2002 Atreides guard tower is very effective. And the Harkonnen gun turret is also very good, has AA capibility and has good range. Quote Link to comment Share on other sites More sharing options...
DukeLeto Posted August 1, 2002 Share Posted August 1, 2002 Ordos Popup is the best rangeI terribly dissagree with that comment, i found out it has the lowest range out of all the base defence avaliable. But just has slightly longer range than the machine-gun post and the flame turret.No, try playing the game as Ordos. Look at the range indicator. Longest.Look in rules.txt. Longest range.It has a longer rang than any other turet. It's outranged only by the inkvine. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted August 3, 2002 Author Share Posted August 3, 2002 Which god damn one are you talking about? The pop-up turret or the GAS turret? I could god damn bet you anything that a POP-UP turret isn't the longest range out of all the base defences. Quote Link to comment Share on other sites More sharing options...
Desert_Eagle25 Posted August 3, 2002 Share Posted August 3, 2002 I agree with Mech. Pop-Up turret has the lowest of ALL ranges possible. The GAS-TURRET has the longest. Plz, get the names right. Quote Link to comment Share on other sites More sharing options...
SurlyPIG Posted August 3, 2002 Share Posted August 3, 2002 The atr machinegun turret, ordos popup turret and hark flame turret all have the same range. The atr rocket turret, the hark gun turret, and the ordos gas turret all have the same range.The best all around, IMO, because of its price, evectiveness and free standing power is the atr machinegun turret.I disagree that the ordos popup turret is useless. It, along with scouts, have saved my ass many times from infiltrator hell. Quote Link to comment Share on other sites More sharing options...
Desert_Eagle25 Posted August 3, 2002 Share Posted August 3, 2002 I didn't say their useless =DBut in KH they basely scratch a AT Sand Bike...A SAND BIKE !!!What has Ordos done to deserve this crippling change ?! Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted August 3, 2002 Author Share Posted August 3, 2002 The Ordos pop-up turret isn't useless, infact, i reckon its more effective against vehicle than the Hark gun-turret. But unfortunately, it has a very short range, its ineffective against infantry, and worst of all, it has no AA capability!!! Quote Link to comment Share on other sites More sharing options...
Desert_Eagle25 Posted August 3, 2002 Share Posted August 3, 2002 Actually, in KH it has AA capabilities and the range of a HK Gun Turret...And i figured out how to change it's dmg back to it's original state....Thank The Executrix.... ;D Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted August 4, 2002 Author Share Posted August 4, 2002 Whats KH? Is it harkonnen? Quote Link to comment Share on other sites More sharing options...
Desert_Eagle25 Posted August 4, 2002 Share Posted August 4, 2002 [attachment archived by Gobalopper] Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted August 4, 2002 Author Share Posted August 4, 2002 Could you give me the site that i could d/d KH, i remember someone gave me it, i d/led it and it didn't work and i lost that site. Quote Link to comment Share on other sites More sharing options...
Desert_Eagle25 Posted August 4, 2002 Share Posted August 4, 2002 I'm very happy you want to d/l it !!Here it is Kwisatz Haderach 2 Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted August 4, 2002 Author Share Posted August 4, 2002 But its kinda stupid that the pop-up turret has go AA purpose, its not even facing upwards. Further more, its only a machine gun, even the rocket turret will take 2 or 3 salvos to shoot a gunship down, how long would the pop-up turret take? I'll say years!!! Quote Link to comment Share on other sites More sharing options...
Desert_Eagle25 Posted August 4, 2002 Share Posted August 4, 2002 [attachment archived by Gobalopper] Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted August 4, 2002 Author Share Posted August 4, 2002 Well no, but i would when i have time, if it has AA capabilties, then the turret should be able to face upwards. Quote Link to comment Share on other sites More sharing options...
Edric O Posted August 4, 2002 Share Posted August 4, 2002 Ummm, I'm sorry Desert Eagle, but it's not a good idea to release another Rules.txt for KH2, because people who use your Rules won't be able to play KH2 online (they'll get out of sync). It would be best to send your Rules through IM only. Or make a new mod. :)Mech, unfortunatelly we really can't make the PopUp face upwards... But I suppose you could say that the AA guns are in the underground shaft and the turret lifts up like a lid to expose them. Quote Link to comment Share on other sites More sharing options...
Edric O Posted August 4, 2002 Share Posted August 4, 2002 Btw, Desert Eagle, what are you talking about??The PopUp does exactly the same damage in KH2 as it does in the normal Emperor! The Popup_B and Popup_W are unchanged! (except to add AA capability) Quote Link to comment Share on other sites More sharing options...
Navaros Posted August 5, 2002 Share Posted August 5, 2002 Rocket turrets suck because they require mad power. You need *at least* one windtrap per Rocket turret you build, sometimes more.Good players always have more important things to be building than windtraps/Rocket turrets unless it is very late in the game. Turrets are not a big factor in Emperor gameplay, but out of all of them, the ATR main turret is the best. Quote Link to comment Share on other sites More sharing options...
Desert_Eagle25 Posted August 5, 2002 Share Posted August 5, 2002 no, when i installed ur mod it barely touched A SCOUT, it DIDN'T EVEN SCRATCH THE SCOUT. Quote Link to comment Share on other sites More sharing options...
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