Anti Christ Posted June 27, 2021 Share Posted June 27, 2021 Light Infantry Type: Ground Based InfantryHouse: AllRequirements: BarracksRange: ShortSpeed: 10km/h footArmor: LightVulnerabilities: Resistant to missiles and tank based weapons but vulnerable to explosives and other infantryAbilities: Light Infantry are the basic foot soldiers and are mainly effective against other infantry or lightly armored vehicles Thumper Infantry Type: Ground Based DefenseHouse: All (multiplayer)Requirements: Barracks upgradedRange: N/ASpeed: 15km/h footArmor: LightVulnerabilities: Vulnerable to explosives and infantry but resistant to tank based weaponsAbilities: Thumper Infantry are used to draw a Sandworm towards that location and can only be found in multiplayer Trooper Infantry Type: Ground Based InfantryHouse: AllRequirements: Barracks upgradedRange: MediumSpeed: 6km/h footArmor: LightVulnerabilities: Resistant to tanks but vulnerable to explosives and infantryAbilities: Ineffective against other infantry but effective against armored vehicles and buildings Engineer Type: Mechanical/Special ForcesHouse: AllRequirements: Barracks upgradedRange: N/ASpeed: 10km/h footArmor: LightVulnerabilities: Resistant to anti-tank weapons, but very vulnerable to explosives and infantryAbilities: Used to capture enemy buildings and once captured are under your control Trike Type: Light Recon/Strike VehicleHouse: Atreides, HarkonnenRequirements: Light FactoryRange: ShortSpeed: 72km/hArmor: LightVulnerabilities: Vulnerable to nearly all vehiclesAbilities: Three wheeled vehicle with machine guns and is effective against infantry and vehicles without much armor Raider Trike Type: Quick Strike/ReconHouse: OrdosRequirements: Light Vehicle FactoryRange: ShortSpeed: 90km/hArmor: LightVulnerabilities: Vulnerable to almost everything but better than the TrikeAbilities: The Raider Trike has better weapons, speed, and armor then a Trike. Effective against infantry in hit and run missions Quad Type: Light Attack VehicleHouse: AllRequirements: Upgraded Light FactoryRange: ShortSpeed: 59km/hArmor: LightVulnerabilities: Resistant to infantry and explosives. Vulnerable to missiles and high caliber weaponsAbilities: Slower than Trike, but stronger in both armor and fire power. It is a four wheeled vehicle firing armor piercing rounds and is effective against most vehicles Combat Tank Type: Medium Battle TankHouse: AllRequirements: Heavy FactoryRange: MediumSpeed: 40km/hArmor: MediumVulnerabilities: Combat Tanks are resistant to infantry and explosives, but vulnerable to missiles and high caliber weaponsAbilities: Effective against most vehicles Siege Tank Type: Battlefield Support VehicleHouse: AllRequirements: Upgraded Heavy FactoryRange: LongSpeed: 32km/hArmor: HeavyVulnerabilities: Resistant to bullets, and somewhat, high explosives. Vulnerable to missiles and high caliber weaponsAbilities: Very effective against infantry and unarmored vehicles but slow, and very weak against anything heavily armored Missile Tank Type: Battlefield Support VehicleHouse: Atreides, Harkonnen, Ordos(through Starport)Requirements: Upgraded Heavy Factory and IX Research Center(Starport)Range: LongSpeed: 40km/hArmor: MediumVulnerabilities: Vulnerable to nearly all weaponsAbilities: Faster than battle tanks and can hit targets in the air. Also effective against most vehicles but vulnerable to infantry Sonic Tank Type: Advanced Battle TankHouse: AtreidesRequirements: IX Research Center and Heavy FactoryRange: MediumSpeed: 44km/hArmor: MediumVulnerabilities: Resistant to infantry and explosives but vulnerable to missiles and tanksAbilities: It fires a sound wave in a form of a sonic wave which is very effective against infantry and lightly armored vehicles. All units in the path of the sonic wave will be damaged Deviator Type: Battlefield SupportHouse: OrdosRequirements: IX Research Center and Heavy FactoryRange: MediumSpeed: 30km/hArmor: MediumVulnerabilities: Vulnerable to nearly all types of weaponsAbilities: This unit will cause no actual damage to the units. It fires a warhead which changes the allegiance of the vehicle for a time but does not effect infantry units Devastator Type: Advanced Battle TankHouse: HarkonnenRequirements: IX Research Center and Heavy FactoryRange: MediumSpeed: 30km/hArmor: HeavyVulnerabilities: Resistant to nearly everything, but is somewhat vulnerable to missiles and high caliber weaponsAbilities: The most powerful tank on the planet but slow to move and reload. It uses atomic power and fires dual plasma charges but can become unstable when greatly damaged. Also can be set to self-destruct causeing damage to the surrounding area Saboteur Type: Special ForcesHouse: OrdosRequirements: Ordos PalaceRange: N/ASpeed: 15km/h footArmor: LightVulnerabilities: Resistant to anti-tank weapons but vulnerable to explosive and infantryAbilities: The Saboteur can enter a building, immediatly destroy it Death Hand Type: Battlefield Support MissileHouse: HarkonnenRequirements: Harkonnen PalaceRange: N/ASpeed: 700km/hArmor: LightAbilities: Carries multiple warheads of atomic power which causes damage to wide areas but innacurate at times Sardaukar Type: Ground Based InfantryHouse: EmperorRequirements: BarracksRange: MediumSpeed: 15km/h footArmor: MediumVulnerabilities: Vulnerable to explosives and infantry but resistant to anti-tank weaponsAbilities: The Sardaukar are elite troops that will fire missiles against armored units and machine guns against other infantry MCV (Mobile Construction Vehicle) Type: Base Deployment VehicleHouse: AllRequirements: Upgraded Heavy Factory and Repair PadRange: N/ASpeed: 15km/hArmor: MediumVulnerabilities: Resistant to infantry and some explosives. Vulnerable to missiles and high caliber weaponsAbilities: The MCV can be moved to a location of your choice and then deployed to create a new base of operations Carryall Type: Airborne UnitHouse: AllRequirements: High Tech FactoryRange: N/ASpeed: 160km/hArmor: HeavyVulnerabilities: Only can be hit by missiles, like from the Rocket Turret and Missile LauncherAbilities: These units have no weapons but are used to transport vehicles. They will pick up your harvester and return it to the Refinery and then back to the spice fields. Also will deliver damaged units back to the Repair Bay Harvester Type: Base Support VehicleHouse: AllRequirements: RefineryRange: N/ASpeed: 45km/hArmor: MediumVulnerabilities: Resistant to infantry and some explosives but are vulnerable to missiles and high caliber weaponsAbilities: This unit is the most important unit in the game, it provides you with your cash flow. When it returns to the Refinery the harvested spice is converted to credits Sand Worm Type: Indigenous to DuneHouse: N/ARange: N/ASpeed: 30km/hArmor: HeavyVulnerabilities: Vulnerable to missiles and tanks but resistant to infantry and explosives, difficult to destroyAbilities: The Sand Worm is attracted by vibrations in the sand, it will eat units whole and has a large appetite Frigate Type: Interstellar ShuttleHouse: All (through CHOAM)Requirements: StarportRange: N/ASpeed: 250km/hAbilities: The Frigate will deliver the units ordered from the Starport but is not controllable Quote Link to comment Share on other sites More sharing options...
X3M Posted June 28, 2021 Share Posted June 28, 2021 I don't see the point in posting the things we all have in our manual... Unless you have a question about it. Quote Link to comment Share on other sites More sharing options...
Anti Christ Posted June 28, 2021 Author Share Posted June 28, 2021 (edited) 5 hours ago, X3M said: I don't see the point in posting the things we all have in our manual... Unless you have a question about it. Faster access for reference if on forums since the route it takes to find it is searching this website or remembering to entering this website https://dune2k.com/Duniverse/Games/Dune2000. You can even click their image to review those Units. I'm interesting in Unit development and incase there would be need for any then these exist on forums. Edited June 28, 2021 by Anti Christ Quote Link to comment Share on other sites More sharing options...
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