Jump to content

How to extract sounds and dialog from game?


TAK02

Recommended Posts

Title.

Whenever I do it with DuneEx 2 I get some .CMP files that no player can use.
I can import Raw Data into Audacity, but there's always static. Always.
Extracting with BagTool is not better.

Thankfully the few .W SFX are converted into WAV by DuneEx2 without issues or static.

How do you extract E:BfD game CMP sounds and dialogues without static remaining?

Edited by TAK02
  • Upvote 1
Link to comment
Share on other sites

  • 2 weeks later...

Bump.

I tried importing the entire dialog.bag into Audacity and all voices (viewed and played as one long track) have static/noise in the payback.
One would think the BAG is corrupted on my end, but in-game there is no static/noise that grinds your ears.

Any ideas?

Edited by TAK02
Link to comment
Share on other sites

  • 2 years later...
  • 3 months later...

Thank God, I don’t need to create a new thread since I’ve got the same question. I checked these BAG files and there’s a lot of WAV. Most of them sound normal, but a few of them have horrible noise. I wonder what that is what’s the use for these files?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...