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Civilization II - Command & Conquer and Red Alert scenarios


Blake00

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Hey guys,

Back in the 90s I used to muck around with Doom 2 and Civilization 2 modding but never finished any of my projects, but in recent years I've been getting back into it (call it can early midlife crisis lol) and released a GZDoom enhanced version of my old Star Trek Doom level and also a new Quest for Glory IV - 3D Hexen mod too. Much to my surprise both got a lot of media attention with the QFG4-3D one in particular getting coverage on Rock Paper Shotgun and in PC Gamer Magazine which was awesome. The great response inspired me to also get back into my old Civilization 2 editing as well (also 20 years too late lol).

Why am I posting about this here in a place full of my fellow Dune and C&C fans? Well after months working on a huge Heroes of Might & Magic 2 Civ2 scenario I decided to turn my attention over to one of my other favourite franchises for some more fun Civ2 scenarios, the Command & Conquer and Red Alert universe! I started coming up with some pretty crazy ideas for huge Red Alert 2 Siege of New York scenario where you’ll be battling it out in city streets between huge sky scrapers however despite learning a lot from working on the HoMM2 scenario I wasn’t quite game enough to start that just yet. I’d also been thinking about a dark and moody scenario set in the C&C Tiberium universe and noticed that a fellow named Wonx2150 had already made a scenario in that universe but just hadn’t really done any proper graphics for it so I decided to take the easier route and remaster his Command & Conquer Africa scenario first to build up more experience before taking on the big Red Alert 2 scenario.

I created a ModDB page for the project with dev diaries covering stages of development. Figured I’d post them here too so here’s the first two! Stay tuned for dev diaries for the Red Alert 2 scenario here in the future too!

In this first dev diary I look at changing Civ2’s terrain and cities to look like C&C2 as well as importing some cool new units.

C&C Dev Diary 01 – New terrain & units for the Civilization 2 – Command & Conquer Scenario:
https://www.moddb.com/mods/civilization-2-command-conquer-scenario/news/new-terrain-units

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In the second dev diary I ask for some fan input and finish off importing all the new C&C unit graphics.

C&C Dev Diary 02 – Finishing all terrain & units for the Civilization 2 – Command & Conquer Scenario:
https://www.moddb.com/mods/civilization-2-command-conquer-scenario/news/finishing-all-terrain-units

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Edited by Blake00
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  • 4 months later...

I guess it's time to finally show my Red Alert project I've been mentioning! All the skills I've learned making the Heroes of Might & Magic and Command & Conquer scenarios mentioned above is now being put into the hardest scenario I have ever attempted! A Red Alert 2 Siege of New York scenario where you'll be battling it out in city streets between huge sky scrapers.. and yes I know I'm crazy as that's totally something the Civ2 engine wasn't built for hahaha!

Here are the first 3 dev diaries on the Red Alert 2 Siege of New York scenario. Disclaimer - Hopefully the final product will be waaaaay better than all these WIP test shots but I gotta start somewhere haha.

In this first dev diary we look at experimenting with Civ2's terrain limits & using some sneaky tricks to begin creating a Red Alert 2 style city map with Liberty island, bridges and buildings.

RA2 Dev Diary 01 - Liberty Island, Bridges & Buildings in the Civilization 2 - Red Alert 2 Scenario
https://www.moddb.com/mods/civilization-2-red-alert-2-siege-of-new-york-scenario/news/liberty-island-bridges-buildings
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In the second dev diary we look at adding bigger buildings, Command centers with walls, and lots of other nice decoration trying to push Civ2's terrain limits.

RA2 Dev Diary 02 - Bigger Buildings & More Decoration in the Civilization 2 - Red Alert 2 Scenario
https://www.moddb.com/mods/civilization-2-red-alert-2-siege-of-new-york-scenario/news/bigger-buildings-more-decoration
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In the third dev diary we look at adding special fun buildings like the McBurger Kong and Petrol Station, while overhauling all previously made small buildings to much better quality.

RA2 Dev Diary 03 - McBurger Kong & Better Quality Buildings in the Civilization 2 - Red Alert 2 Scenario
https://www.moddb.com/mods/civilization-2-red-alert-2-siege-of-new-york-scenario/news/mcburger-kong-better-buildings
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  • 5 months later...

Here's another 2 new dev diaries from my big Civilization 2 Red Alert 2 scenario. :)

In this fourth dev diary we hit our stride and finish off all building types - big ones, little ones, and the biiiig difficult 3x3 super skyscrapers!

RA2 Dev Diary 04 - Final Super Buildings in the Civilization 2 - Red Alert 2 Scenario
https://www.moddb.com/mods/civilization-2-red-alert-2-siege-of-new-york-scenario/news/final-super-buildings

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In the fifth dev diary we finally finished all city buildings and base buildings allowing us to finalise the design of the map.

RA2 Dev Diary 05 – Finishing Bases & the Map for the Civilization 2 – Red Alert 2 Scenario
https://www.moddb.com/mods/civilization-2-red-alert-2-siege-of-new-york-scenario/news/finishing-the-bases-map

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  • 5 months later...

Sorry it's been so long since my last update guys. As mentioned in the first post of this thread I've also been working on a Heroes of Might & Magic 2 mod for Civilization 2 and wanted to do some more work on that last year to get it to a near finished state and it's looking pretty good now.

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I then took a bit of a break from all my Civilization 2 modding projects to work on preserving other peoples Civ2 scenarios & mods across multiple sites (CivFanatics, ModDB & Internet Archive) as it became pretty apparent that so much great work had been lost over the last 20+ years and someone needed to do something to stop the rot. It's taken me most of 2021 but I've rescued collections containing thousands of old scenarios so hopefully most of what was lost is safe now! There's still plenty more out there I'm trying to find and rescue though.

Because it was recently the 30th anniversary celebration of Sid Meier's Civilization 1 I also took some time to release my Civilization 1 mods to the world along with some videos that show people how they can play Civ1 in HD with mods & scenarios on modern machines using a VM. These Civ1 videos kick off a huge video series I've been working on for years that will show fans how they can play all the classic Civ1-2-3etc/Col/MoM/CtP/AlphaC games in HD with some of the best mods and scenarios out there.

I didn't create dev diaries for these mods as they're pretty simple compared to my big Civ2 ones I've been posting about in this thread but I have done some info & release articles on ModDB. I very much look forward to the day this year I do my final release posts for all the Civ2 stuff in this thread haha.

Civilization 1 For Windows - Soundtrack Overhaul Mod Release!
Civilization 1 For Windows - Soundtrack Overhaul Mod Release! news

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Civilization 1 – Play As Barbarians Scenario release!
Civilization 1 – Play As Barbarians Scenario release! news

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Now that my Civ1 work is done, my Civ2 preservation work almost finished, and my Civ2 videos are almost ready for release I can finally come back to finishing and releasing my Civ2 mods in the next few months (I won't put a number/date on that again though for obvious reasons haha). 

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Edited by Blake00
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  • 6 months later...

Finally got another dev diary for you guys lol..

In this sixth dev diary for the Civilization 2 Red Alert 2 scenario we’re in the home stretch as the title loading screen plus all units, technologies, & base improvements are completed.

RA2 Dev Diary 06 – Units & Other Final Graphics for the Civilization 2 – C&C Red Alert 2 Scenario
https://www.moddb.com/mods/civilization-2-red-alert-2-siege-of-new-york-scenario/news/units-and-other-final-graphics

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