Feda Posted July 6, 2020 Share Posted July 6, 2020 (edited) Hello everyone. As you should know already, the current Mission Launcher was created by Funky, and he was kind enough to give me the source code so I can work on it and improve it. And that is what I did. The new version of the launcher allows modded files PER MISSION, that get installed and reverted automatically by the launcher, so the player doesn't need to copy any mod files anywhere. Besides, there is also a new briefing screen, which has support for a bunch of Intel entries displayed in a popup window and a tactical map, both being possibilities to either enhance the storytelling of your campaigns or to provide tips & tricks regarding your mission. This is the release of version 1.2.0, which includes the following new features and bugfixes Features Automated mod file installation per mission, mods get reverted once the game is closed Same for colours.uib: now you can have custom colors per mission as well New UI elements for the briefing: Show Intel button and Show Tactical Map button Ability to add intel entries and images for these entries to your mission (see screenshots below) Full Changelog v.1.2.0 ======= Added support for automated mod file installation per mission Added new UI elements to the briefing view: Show Intel button and Show Tactical Map button Partially fixed flickering when scrolling long briefings Added a new campaign, with a corresponding custom campaign window: War of the Landsraad, by Feda, with 50 new missions in total Added a manual describing how to use the new features It is ALWAYS advised to create a backup of your game before working with any mods, so please do that, just in case. The launcher will also back up anything you had inside the dune data folder when you run a modded mission. You can find the backups in your <Dune2000Root>/MissionLauncherBackups. Dune 2000: GruntMods edition is recommended for this, but it should work for the DuneMaster version as well, although I haven't tested this. There is a manual included with the package, please read that for more in-depth instructions on how to use this and how to create missions that can take advantage of the new features. The Launcher comes with a brand new Campaign as well, featuring 50 new missions, 5 for the Sardaukar and 15 for each of the three main Houses. The campaign is called War of the Landsraad, and it created taking advantage of the new features. This means you can use this as an example of how to use the automated mod file support and the intel feature. As I said, all this info is in the manual as well, so read that. Download it from HERE (current version is: 1.2) For information, screenshots and other details about the new campaign, War of the Landsraad, please read THIS TOPIC For a video demonstration of the new launcher, have a look at this: https://www.youtube.com/watch?v=kHQr87vC3j8&t If you have further questions, you can talk to me directly on Discord by joining our Dune 2000 Singleplayer modding server: https://discord.gg/Adwfxxe Special thanks to Cm_blast, for testing it, and FunkyFr3sh, for giving me the source code of the Mission Launcher to work on it. Here are a few screenshots. Edited July 6, 2020 by Feda 2 Quote Link to comment Share on other sites More sharing options...
Feda Posted July 6, 2020 Author Share Posted July 6, 2020 I have just fixed a small bug with the campaign, please re-download it if you already got it. The link is the same. Quote Link to comment Share on other sites More sharing options...
Feda Posted July 8, 2020 Author Share Posted July 8, 2020 New hotfix - fixed the game crashing when loading Harkonnen Mission 10 on War of the Landsraad - fixed small inconsistencies with the War of the Landsraad Sardaukar Missions While the Sardaukar fixes are minor and might have even went unnoticed, the crash on Harkonnen Mission 10 is a real bug. Please re-download the pack in order to play that mission properly. Quote Link to comment Share on other sites More sharing options...
Feda Posted July 10, 2020 Author Share Posted July 10, 2020 (edited) Based on community tests & feedback, I have to launch a new hotfix: Bugfix: allied units no longer attack the Refinery you are supposed to reactivate on WOL Atreides Mission 2 Bugfix: Atreides Mission 7 does no longer crash Please re-download from the same link in the main post. Edited July 10, 2020 by Feda Quote Link to comment Share on other sites More sharing options...
lovalmidas Posted July 11, 2020 Share Posted July 11, 2020 Nice. I have not yet tried the missions yet due to me messing around with other files. I'll definitely try them out someday! :D Quote Link to comment Share on other sites More sharing options...
Cm_blast Posted July 11, 2020 Share Posted July 11, 2020 (edited) I can tell that I played all the campaigns, and it is interesting, not as hard as some of the previous campaigns from the same theme, but now at least have more variety with all those extra planets and new factions to fight. I won't write too much to let people know themselves, but there is an interesting plot to discover, much bigger than the previous, and if I am not wrong now there are even more main characters (with extra info on those intels writtens). Edited July 11, 2020 by Cm_blast Quote Link to comment Share on other sites More sharing options...
Cm_blast Posted July 23, 2020 Share Posted July 23, 2020 (edited) Alright, I have been using the features this new version of the launcher has provide to do a massive update to all my old mods. the ones that have any kind of custom file (that require overwritting, if not I am just simply skip them). I updated all my posts with the new files required, but instead raising a dozen of posts, I have Feda's permision to post the list in this post. *Butlerian Jihad saga (3 campaigns + solo mission): Uses new intel and images: *Dune 2 Retro campaign (only version retro): It uses intel and images (Extracted from the original game). Includes the tileset (if you didn't have it) and the custom crates. Contain custom colors for units/buildings. *Changed Dune: uses modded files to alter the tech. *Dune 2 Genesis: Uses modded files to alter the tech. *EMBD final assault: Uses modded files to alter the tech. *Emperor reign: Uses modded files to alter the tech. *Hammerfest: Uses modded files to alter the tech. *Frank Herbert: Uses new intel for the characters. *IX - Master of tecnollogy: Uses modded files to alter the tech. *IX - The tech it's ours: Uses modded files to alter the tech. *Luminars Fremen - Uses modded files to alter the tech; it contains the fixed version of the luminar's tileset (grey spice). *Warcraft 2 map - Contains the tileset and custom crates (no visible crates). *Christmas tale - Contains the tileset and custom crates (no visible crates). *Return of the emperor: Uses modded files to alter the tech. *Jorney to the past: Contains the tileset,custom crates and custom colors for units/buildings. *Special Skirmish: Contains custom colors for units/buildings. To add an extra note: some of these mods contains their own custom text uib, and other stuff that I even forgot. With the exception of the Dune 2 retro and the butlerian saga, all the rest will be merged into a single folder (if all of them are downloaded) called "CmBlastMisiones", and every one of them will be part of their own subfolder which will be in spanish, but whatever file it contains it's not affected and the intel it's still written in english. I have all together for convenience, but unless I did a mistake with the ".ini" files, nobody would be able to see any spanish in their game (or intel) at all. Report to me if something doesn't work as intended, as I had to split to separate (all together it's simply to big for this forum). On my onedrive and 4share, with the name of "CustomCampaignData 2020" I have a package that contain all together (but not the .inis updated, those still require to be downloaded per campaign/mission) for convenience, it is 50 Mb zipped, but can save for the trouble of downloading and then merging multiple files, as most of my campaigns will go into the same sub-folder. Edited July 24, 2020 by Cm_blast Quote Link to comment Share on other sites More sharing options...
Szwagier Posted July 28, 2020 Share Posted July 28, 2020 I got error for Sardaukar "no map 53" also diffrent titlest are not working Quote Link to comment Share on other sites More sharing options...
Cm_blast Posted July 28, 2020 Share Posted July 28, 2020 (edited) 1 hour ago, Szwagier said: I got error for Sardaukar "no map 53" also diffrent titlest are not working What version of dune are you using? gruntmods or another one? Check if the missions on your game are on "data\missions" and I don't mean the ones of this launcher (although it could also aply) but if the other missions you have are also in that path. I have everything in "root\missions" (outside data) and that makes trigger the same error so I had to move all the missions into the path the game it's actually loading and not the generic one feda had (today every version should have the dune2000/data/missions path, but if you have the game installed from long time ago maybe you current path it's "dune2000/missions"). Edited July 28, 2020 by Cm_blast Quote Link to comment Share on other sites More sharing options...
Feda Posted July 28, 2020 Author Share Posted July 28, 2020 Yeah, the issue sounds like what Cm said above. This is why GruntMods is recommended, I emphasized that in both the main forum post and the pdf manual Quote Link to comment Share on other sites More sharing options...
Fey Posted July 29, 2020 Share Posted July 29, 2020 11 hours ago, Feda said: Yeah, the issue sounds like what Cm said above. This is why GruntMods is recommended, I emphasized that in both the main forum post and the pdf manual Dunemaster doesn't work? I think all my installations are Dunemaster and your new launcher worked... Dunemaster has a smaller file footprint and a faster install speed, and I have a bunch of installs of D2k for various testing purposes. Quote Link to comment Share on other sites More sharing options...
Szwagier Posted July 31, 2020 Share Posted July 31, 2020 (edited) Yes i got gruntmods 1.6?, i copied and pasted your all missions (OAH works fine) Edited July 31, 2020 by Szwagier Quote Link to comment Share on other sites More sharing options...
Feda Posted August 4, 2020 Author Share Posted August 4, 2020 On 7/29/2020 at 12:32 PM, Fey said: Dunemaster doesn't work? I think all my installations are Dunemaster and your new launcher worked... Dunemaster has a smaller file footprint and a faster install speed, and I have a bunch of installs of D2k for various testing purposes. It should work too, but I tested it on GruntMods and gruntmods has the missions in the right place for sure. On 7/31/2020 at 9:18 PM, Szwagier said: Yes i got gruntmods 1.6?, i copied and pasted your all missions (OAH works fine) If the A O and H missions work fine, then the Sardaukar missions should work as well. There is absolutely no reason for them not working, you should double check that everything is copied properly and in the right place. If you can't get it to work still, maybe giving more information about the error can help, just saying "no map 53" and "tilesets arent working" is not really something I can use to figure out what's wrong. Maybe post some screenshots with the errors. Quote Link to comment Share on other sites More sharing options...
Adrian Posted July 17, 2021 Share Posted July 17, 2021 What does CHOAM stand for? Cooperative Help Of Arrakis Members or what -_- Quote Link to comment Share on other sites More sharing options...
Fey Posted July 17, 2021 Share Posted July 17, 2021 39 minutes ago, Adrian said: CHOAM Combine Honnete Ober Advancer Mercantiles According to the Dune wiki. Quote Link to comment Share on other sites More sharing options...
Adrian Posted July 17, 2021 Share Posted July 17, 2021 ok? Quote Link to comment Share on other sites More sharing options...
Danku Posted September 15, 2021 Share Posted September 15, 2021 Cool update to the original client and inclusion of the War of the Landsraad missions. Whatever the underpining mission sort function is though doesn't seem to lend itself gently to campaigns > 9 missions Is there a quick fix to get these in correct order perhaps? Quote Link to comment Share on other sites More sharing options...
Danku Posted September 15, 2021 Share Posted September 15, 2021 Nvm! see that the general convention is for authors to use 01 02 10 11 naming style convention! And this specific campaign has its own separate sorted mission names so alls good! Great work on the client cool to see the improvements maybe get onto dunemaster about upgrading their default client, I was running the old one because I just used the default download there! 1 Quote Link to comment Share on other sites More sharing options...
ybc Posted September 28, 2021 Share Posted September 28, 2021 [img]https://i.imgur.com/cNjinTi.jpg[/img]Hi, anyone got solution for this error message? Quote Link to comment Share on other sites More sharing options...
Feda Posted October 1, 2021 Author Share Posted October 1, 2021 On 9/28/2021 at 6:33 PM, ybc said: [img]https://i.imgur.com/cNjinTi.jpg[/img]Hi, anyone got solution for this error message? It's saying that you are missing the missions, so you probably did not copy or extract everything the archive contains to your dune 2000 folder. You'll have to copy or extract everything for it to work, the missions for War of the Landsraad are included in this download too, besides the launcher. Quote Link to comment Share on other sites More sharing options...
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