kill723 Posted March 16, 2020 Share Posted March 16, 2020 (edited) I've been playing through the Second Campaign (the Austria map specifically) using my modified version of jeffry's US History/1.56+ EXE , and I just came across something unusual, to say the least. In 1958, passengers just disappear. I've checked the Amtrak West map and also found passengers missing; however, the Elbow Room (drain the Mediterranean) map does not have this issue. Jeffry's EXE adds a "If X, production is changed by Y" condition in 1958, saying that houses supplied with diesel will decrease passenger production by 10%. Could that be related to the issue I'm having? Using Jeffry's EXE also results in missing passengers Is this somehow intentional, or have I stumbled across a bug that we've yet to uncover? Edited March 17, 2020 by kill723 Quote Link to comment Share on other sites More sharing options...
jeffryfisher Posted March 18, 2020 Share Posted March 18, 2020 The if-then effect you describe looks like one map's event, not a global program feature. Can you go back and tell us exactly where you saw the diesel-pax decline. documented? Thanks, Jeff Quote Link to comment Share on other sites More sharing options...
kill723 Posted March 18, 2020 Author Share Posted March 18, 2020 I found that in one of your posts from several years ago, you stated "One change that I have made is to add a city demand for diesel (representing gasoline) after about 1950." https://forum.dune2k.com/topic/23879-historical-rt2-mod/?do=findComment&comment=374634 I decided to check the following scenarios from the Second Century Campaign and this is what I found. All of these were tested with Jeffry's EXE. Amtrak West, pax missing, high pax traffic (same place where you pick regional costs of fuel) Elbow Room, pax present, high Super Trains (France with no freight), no pax, high Antarctica, pax missing, high Remember America, pax present, normal Island of Hope (Africa), pax missing, normal Austria, pax missing, high For a moment I thought I was onto something, thinking "the maps with high passenger traffic are causing the issue," until I noticed that Elbow Room has high traffic as well. I originally thought that it was some sort of extra challenge that had been added, and it kind of makes sense. Pax traffic fell off a cliff around this time. But I know it's not because of the Amtrak West scenario. Why would a scenario focused on Amtrak not have pax? Any idea on what's this causing this or how to fix it? Quote Link to comment Share on other sites More sharing options...
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