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MustaphaTR's D2K Mod for OpenRA


Mustafa Alperen Seki

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I have recently started a small OpenRA mod that makes all 7 sides (Atreides, Fremen, Harkonnen, Corrino, Ordos, Mercenaries and Smugglers) playable for OpenRA's D2K mod. Wanted to share about it here too. I opened a ModDB page for it so you can find more info at there.

 

About the mod, it will include 3 special unit and 1 ability for each side. An ability is not necessariliy a Super Weapon but a special thing for that faction. I'm still thinking about the units to add, even the idea phase is not complete. After i add all the units i'll release the first version, then other versiıns will mostly be ballancing stuff.

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This looks really neat! Did you take some ideas out of Emperor? Flamethrower infantry for Harkonnen, Ordos units having self-repair...

'Cause that's good. That's definitely a good thing :P

Edit: ...Wait a minute, isn't adding new units to Dune 2000 supposed to be impossible? Is it just something you can do with OpenRA, or did folks find a way to do it?

Edited by Fey
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7 hours ago, Mustafa Alperen Seki said:

OpenRA is a complately different engine.  Original D2K still doesn't supportading new units.  But i once managed to add a new weapon (it fucks up the graphics tho, it could be an easy fix if Resource Editor was allowing ading new frames inbetween.)

Oh, I see! Thank you.

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