Gruntlord6 Posted May 20, 2016 Share Posted May 20, 2016 (edited) A new mission was released by Cm_Blast, “Mercenaries – Choose your ally”. This is a single mission with the twist of allowing the player to select which house will be their ally. Click here to view the page Posted by: gruntlord6 View the full article Edited May 20, 2016 by Gruntlord6 Quote Link to comment Share on other sites More sharing options...
shai Posted May 20, 2016 Share Posted May 20, 2016 Man, the way that this is done is pretty darn cool Quote Link to comment Share on other sites More sharing options...
Cm_blast Posted May 20, 2016 Share Posted May 20, 2016 1 hour ago, Shai-Gel98 said: Man, the way that this is done is pretty darn cool Thanks. And this is just the idea with a (almost) too simple map. With a good design and an initial objetive which requires the player 15-20 minutes to do it and THEN an option to change side (or not), is something I would like to explore. Quote Link to comment Share on other sites More sharing options...
i love mods Posted May 21, 2016 Share Posted May 21, 2016 This mod looks fantastic but when i kill one of the engeneers this error comes: Mission.cpp unknown event type 3 (gGameTicks=680) Quote Link to comment Share on other sites More sharing options...
Cm_blast Posted June 4, 2016 Share Posted June 4, 2016 (edited) On 21/5/2016 at 0:51 PM, i love mods said: This mod looks fantastic but when i kill one of the engeneers this error comes: Mission.cpp unknown event type 3 (gGameTicks=680) Be sure to: A) Copy all the files included in the zip "Tiledata.bin", "*.uil", in their respective folders. B) Then download and copy the "dune2000.exe" and "missionlauncher.exe" from this same forum (my readme has the exact link to those two files). In case you already did all that, then tell me the exactly moment. If happens after killing the engineer but before your raider is killed by some quads, or if those quads don't even appear before the game crashed. Edited June 4, 2016 by Cm_blast Quote Link to comment Share on other sites More sharing options...
i love mods Posted June 11, 2016 Share Posted June 11, 2016 I have reinstalled it the error is still there ... For the precision: my raider kill one of the engeneer then the quads appear to kill my raider and when the raider is dead the errot box comes. Quote Link to comment Share on other sites More sharing options...
Cm_blast Posted June 11, 2016 Share Posted June 11, 2016 (edited) I don't know then. My guess is the "leave event" (which make the quads and the engineers not killed to explode) is the one making the game crash. Previously people suffer errors by the same thing, but usually with the funkys dune2000.exe overwriting the original all works ok. I can go trough that in both gruntmod and a spanish-regular dune 2000 version (even with the english version of this map). Have you played any other map or campaigns before? If not, try my campaign "frank herbert", start the level 6 (with the mission launcher you don't need to go trough the previous levels) and start the game. In less than a sec the game have a leave event, so you can check quickly if my map is failing, or maybe you missed a file. Just remember, the dune2000.exe you need is this one (first line in that post):http://forum.dune2k.com/topic/26661-dune-2000-106p-game-patching-bug-fixes-new-features/?p=387878 You can overwrite the original (or have both if you do not trust it, but then executing the new or else isn't going to work). If still doesn't work then I don't know. Play other maps-campaigns meanwhile. Edited June 11, 2016 by Cm_blast Quote Link to comment Share on other sites More sharing options...
i love mods Posted June 11, 2016 Share Posted June 11, 2016 Thanks it works !! Quote Link to comment Share on other sites More sharing options...
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