Gruntlord6 Posted February 1, 2016 Share Posted February 1, 2016 Some new tools have been uploaded by Klofkac. The first is an updated version of his Map and Mission Editor, it includes a variety of features (too many to mention here). A new tool from Klofkac being uploaded here for the first time is the Tile Atribute Editor. This is a unique tool for editing TILEATR*.BIN files where tileset attributes are stored (where vehicles or infantry can or cannot pass, where you can build etc). Map and Mission Editor Tile Atribute Editor View the full article 1 Quote Link to comment Share on other sites More sharing options...
Nyerguds Posted March 11, 2016 Share Posted March 11, 2016 (edited) Pretty! It's interesting to see how terrain info like that is stored in these games. In the C&C games all of these attributes are determined by one terrain type. In C&C1 this is hardcoded in the exe, where each tileset entry contains a primary and a secondary type, and a list of tile indices that use the secondary type. this means that per tileset file only two types can be used. In RA1 it's actually incorporated into the tileset file format, and every single cell can be assigned a type. It's strange, though, how this is shown as checkboxes. Doesn't that allow assigning of conflicting options (making terrain both sand and rock? Edited March 11, 2016 by Nyerguds Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted April 23, 2016 Author Share Posted April 23, 2016 On 3/10/2016 at 6:38 AM, Nyerguds said: Pretty! It's interesting to see how terrain info like that is stored in these games. In the C&C games all of these attributes are determined by one terrain type. In C&C1 this is hardcoded in the exe, where each tileset entry contains a primary and a secondary type, and a list of tile indices that use the secondary type. this means that per tileset file only two types can be used. In RA1 it's actually incorporated into the tileset file format, and every single cell can be assigned a type. It's strange, though, how this is shown as checkboxes. Doesn't that allow assigning of conflicting options (making terrain both sand and rock? Not too sure, haven't got a chance to play around with this new tool yet. Quote Link to comment Share on other sites More sharing options...
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