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Multiplayer AI is too difficult


Halder

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The issue with the AI was that it was always too easy to beat. The new AI on cncnet is definitely good, so if you find it too difficult then set it to easy or something, if you lose on easy while being allied to other humans too then sorry but you just gotta try harder, the AI can definitely be beaten and it's not difficult to do it.

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  • 2 weeks later...

Ok, the new AI rapes me when I use the default settings in starting credits/units/speed 7/tech 7.

But wait, I set myself on handicap 3 instead of 1. (1 and 2 was manageable)

 

Somehow the AI now manages to send 4 waves while I am simply rebuilding.

The AI is attacking in a stupid way, meaning the units do get send in 1 by 1. Just barely fast enough that they do stack up eventually. Reducing my forces.

 

3 attempts so far.

Last attempt, I managed to get 3 of each building plus the starport. Yet somehow I am not fast enough??? Really, I get stuck here.

Money?? 6 Refineries and 18 Harvesters is what I got. I was only begun with carry-alls.

I noticed how having only 3 Heavy factories at first will help me through the first wave with ease. Without real losses.

Once I add Quads, it seems that my density in armor/firepower is low enough for the AI to stack up faster.

 

I will try again tomorrow at speed 6. Maybe that helps.

Perhaps someone can suggest me a good mix in units. While I also have to deal with Sonics.

I do play this with Harkonnen.

Perhaps I have the wrong location for my base.

 

If someone manages to win this, please show me?

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  • 1 year later...

Basically the AI is relatively easy to beat, unless y're playin' on a map which is exceptionally hard, and you'll piss blood just to stay alive, not to mention actually defeat them. One notable map is the Cielago Depression, starting points 6 and 7.  Point 6 is a tad easier as there'z a huge amount of spice rite next to you, but point 7 is next to impossible. In 90 attempts out of 100, you WILL be defeated!!!

Second one is starting point 3 in the Great Bled. The starting point is very uncomforable, and even tho it's close to spice, most of the attacks will come from there, and the AI will hunt down yer Harvesters to make you cry. Also there are tons of sandworms and they'll happily go after yer Harvesters. The entire bottom area is wide open, so enemiez can attack yer entire base at once!

Third one is the most recend, and hardest possible map, the Two Birds Rock (where Stilgar's water level went below the minimum, and Jamis shared his with him). Rock formationz here are very unfavorable and spice is very often out of reach, so you'll desperately need to invest in Carryalls. Point 2 is the most hopelessly difficult, cuz y'can get attacked by two sides and grabbing spice is damn hard, as there'z only one passage which leads to the spice field and sandworms will be munchin' on yer Harvesters quite frequently, not to mention y'actually need to share the spice with the player on Point 1. Point 3 on the X-shaped rock is a tad easier as there'z plenty of spice, but y'can get attacked from 3 directionz here. As for Point 4, it's once again a hard one, mainly because it's far away from spice fields,and unless y'move the MCV to a spice field, you'll suffer a lot getting income. Try any of these maps I made with seven AI players, they'll surely entertain you for a while if you try to win...maybe forever...

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