DoMiNaNt_HuNtEr Posted September 13, 2015 Share Posted September 13, 2015 So far theres three types of cloaking in this game. The Stealth Raider and the Atriedies special Palace Fremen are the first two units that can cloak, and they are permanently cloaked until they open fire. The third type is the Saboteur, but he can only cloak when his energy meter reaches max capacity, then you can deploy him, and he cloaks for about 30 seconds give or take. I'm trying to make the Ordos Saboteur have perma-cloaking like the Atreidies Fremen. Anybody have any luck achieving this? Does anybody know the logic behind cloaking in this game? Quote Link to comment Share on other sites More sharing options...
X3M Posted September 13, 2015 Share Posted September 13, 2015 The Stealth Raider and the Fremen have the same type of cloaking. You need to see what kind of cloaking they have. Then use this one on the saboteur as well.Remove the type of cloaking that the Saboteur has. I don't think Tibed is the right program for this. But you could take a look.Make sure you have plenty of back ups in case things go wrong. Quote Link to comment Share on other sites More sharing options...
DoMiNaNt_HuNtEr Posted September 13, 2015 Author Share Posted September 13, 2015 Using TibEd, I changed the byte information for the Saboteur to match the Fremen's. Nothing changed, however. I gotta stop using TibEd, whats a good program to get the stealth thing to work? Quote Link to comment Share on other sites More sharing options...
Adriano Posted September 13, 2015 Share Posted September 13, 2015 Theoretically, it is possible to make other units invisible. I made it in OLD (vanilla) Dune 2000.Look at this my topic "Couple of hacks". Especially interesting is invisible engineer, for example. There are so many changes in NEW Dune 2000, that I cannot find now, how to make it.It would be great, if somebody finds it. Quote Link to comment Share on other sites More sharing options...
DoMiNaNt_HuNtEr Posted September 14, 2015 Author Share Posted September 14, 2015 Thanks bud, I'll check it out. Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted September 14, 2015 Share Posted September 14, 2015 There is also a cloaking crate which means that it works with any units (not hardcoded to certain types) Quote Link to comment Share on other sites More sharing options...
Adriano Posted September 14, 2015 Share Posted September 14, 2015 You can try this file with old Dune 1.06. Replace original file Dune2000.dat.As you can see from the name of the file, it must do auto-repairing of buldings and off/on visibility of units.Invisible_and_auto-repair.zip Quote Link to comment Share on other sites More sharing options...
DoMiNaNt_HuNtEr Posted September 15, 2015 Author Share Posted September 15, 2015 ^^ Does this work with GruntsMods? Quote Link to comment Share on other sites More sharing options...
Adriano Posted September 15, 2015 Share Posted September 15, 2015 ^^ Does this work with GruntsMods?THIS file does not work with GruntsMods, unfortunately. Only with original Dune 2000 1.06. I cannot find "cloaking" for new versions of Dune2000.But I find, where can be "auto-repairing" in GruntMod Edition. At least it works in some old versions of GruntsMods. See topic "Couple of hacks", if THIS is interesting for you. Did you try this file with old Dune2000?But I understand, now I prefer new ver. of Dune2000 too. Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted September 15, 2015 Share Posted September 15, 2015 everything is on the same location in my patch. It must be on the same location because that's how all the patching works. The only difference is that my dune2000.exe is bigger, all the new stuff was added after the original bytes Quote Link to comment Share on other sites More sharing options...
Dato Posted September 15, 2015 Share Posted September 15, 2015 everything is on the same location in my patch. It must be on the same location because that's how all the patching works. The only difference is that my dune2000.exe is bigger, all the new stuff was added after the original bytesno one can edit dune2000-spawn.exe or after this they cant play online right? Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted September 15, 2015 Share Posted September 15, 2015 You can edit it, but then you have to share the edited file with others Quote Link to comment Share on other sites More sharing options...
Dato Posted September 15, 2015 Share Posted September 15, 2015 You can edit it, but then you have to share the edited file with othersthats good but i wont share any mods i like classical dune and new options only some people wrong when they said dune not have balance they must play no rules then all house balanced and some changes (hacks) really nooby things but if some one like it then they can play it :) classical dune forever! :D Quote Link to comment Share on other sites More sharing options...
DoMiNaNt_HuNtEr Posted September 15, 2015 Author Share Posted September 15, 2015 yah that whole no rush for 8 minutes is boring as hell. I modded my Dune to have tougher infantry. You can still crush infantry, the core gameplay is still intact. My favourite new additions are the upgraded Fremen/Sardukar. Now they actually have two distinct weapons, a machine gun for infantry, and a cannon for tanks, instead of two machine gun types, one more damage than the other. Also I made the Saboteur able to attack units now. Hes a suicide bomber like in Emperor, but the bomb he sets off is a lot stronger - since you can't actually build the guy, I made him alot more fun to use. Perhaps making him permanently cloaked would make him over powered... Quote Link to comment Share on other sites More sharing options...
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