Dato Posted August 27, 2015 Share Posted August 27, 2015 finally after much work Tiberian Dawn tilesets for Dune 2000 ready now i making maps :Dthanks all who supported this project and all who like it :) i updated tilesets changed contrast and brightness now looks better i think download all tilesets (TD, RA, Snow) here 2 Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted August 27, 2015 Share Posted August 27, 2015 some buldings still contain rock races. but that would need messing with r8 and r16 files idea is fantastic. we now need winter tileset also lunar and martian xD Quote Link to comment Share on other sites More sharing options...
Adriano Posted August 27, 2015 Share Posted August 27, 2015 It looks very unusual for Dune 2000. Quote Link to comment Share on other sites More sharing options...
Feda Posted August 27, 2015 Share Posted August 27, 2015 Great job man. How can we use these? And also how can we make maps with them? :D Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted August 27, 2015 Share Posted August 27, 2015 Great job man. How can we use these? And also how can we make maps with them? :Dd2k editor supports custom tilesets aleady, you only need to edit the .ini file Quote Link to comment Share on other sites More sharing options...
athanasios Posted August 27, 2015 Share Posted August 27, 2015 Thanks. There is a mismatch of contrast and brightness though. Maybe increase contrast (and brightness) in Tiberian ones? Quote Link to comment Share on other sites More sharing options...
DoMiNaNt_HuNtEr Posted August 28, 2015 Share Posted August 28, 2015 HOLY SHIT! So now you can do different planets in D2K! Thats awesome. 1 Quote Link to comment Share on other sites More sharing options...
Dato Posted August 28, 2015 Author Share Posted August 28, 2015 Great job man. How can we use these? And also how can we make maps with them? :Dit will be uploaded soon on cncnet :D Quote Link to comment Share on other sites More sharing options...
Dato Posted August 28, 2015 Author Share Posted August 28, 2015 (edited) Thanks. There is a mismatch of contrast and brightness though. Maybe increase contrast (and brightness) in Tiberian ones?yeah its possible but i keep this like original ones i know dune builds and units graphic made for dune 2000 tilesets but its ok and now some fire effects looks more funny i think :D but original dune tilesets best for dune i think i make it for fun more options always more fun :) thanks for replay i chnaged contrast and brightness i think now really looks better Edited August 28, 2015 by dato 2000 1 Quote Link to comment Share on other sites More sharing options...
Dato Posted August 28, 2015 Author Share Posted August 28, 2015 i updated tilesets changed contrast and brightness now looks better i think cuz now more realistic lighting, builds and tilesets images now have more similar brightness 1 Quote Link to comment Share on other sites More sharing options...
athanasios Posted August 29, 2015 Share Posted August 29, 2015 Way better now! IDEA: If the GUI could also change to fit the different planet... Would need new artwork, but we could start with a shift of hue. FunkyFr3sh can you do your magic to provide support? Quote Link to comment Share on other sites More sharing options...
Dato Posted August 29, 2015 Author Share Posted August 29, 2015 well first i making multiplayer maps for cncnet online/skirmish but here can be many ideas not only other planets. in movie dune when paul atreides come to emperor and kill his army then comes rains and in idea planet arrakis get water and will be green so we can make missions like after long time when planet changed and looks like planet caladan no desert and spice anymore on this planet we got new resources tiberium and we can mix story of C&C in dune and now on this planet will be fight for tiberium. we can make story like GDI are descendants of atreides, fremens and NOD of harkonnens, corrino and make new mission with new mix story :D ideas can be many :D Quote Link to comment Share on other sites More sharing options...
Feda Posted August 29, 2015 Share Posted August 29, 2015 Hey dato, where can I download your tilesets from? Quote Link to comment Share on other sites More sharing options...
Dato Posted August 29, 2015 Author Share Posted August 29, 2015 Hey dato, where can I download your tilesets from?it will be uploaded on cncnet funky will make patch and maps can use custom tilesets Quote Link to comment Share on other sites More sharing options...
Dato Posted August 30, 2015 Author Share Posted August 30, 2015 Some maps are already there.wich maps? Quote Link to comment Share on other sites More sharing options...
DoMiNaNt_HuNtEr Posted August 31, 2015 Share Posted August 31, 2015 Nice. Hey there is Ice tileset in D2K already. Ice was on a map in the D2K Atreidies campaign mission. You couldn't actually get your units to go onto the ice though, because it was an inaccessible cliff. But you could still see it! Quote Link to comment Share on other sites More sharing options...
Dato Posted September 11, 2015 Author Share Posted September 11, 2015 now tileset available on cncnet i made few new maps and coops To create new maps using his tileset get the following add-on for your D2kEditor:http://funkyfr3sh.cn...or-Tilesets.zip video: 1 Quote Link to comment Share on other sites More sharing options...
DoMiNaNt_HuNtEr Posted September 15, 2015 Share Posted September 15, 2015 Looks cool man! 1 Quote Link to comment Share on other sites More sharing options...
Klofkac Posted September 21, 2015 Share Posted September 21, 2015 now tileset available on cncnet i made few new maps and coops To create new maps using his tileset get the following add-on for your D2kEditor:http://funkyfr3sh.cn...or-Tilesets.zipGreat work! Now we can make maps that look like Red Alert in Dune 2000.I tried to make some map with it, but definitely not all tiles from the original Red Alert tileset are in it, so some blocks were missing and I was not able to create a continuous terrain. But I think that you could use up more of the tileset space available for more different tiles.I found that there are some repetitive blocks. But most importantly, you can probably fill the upper part of tileset, which is now just clean ground (originally sand and dunes in D2k) with different tiles. As far as I know, some tiles are "fixed" by the game engine (like spice tiles, concrete tiles, buildable tiles) which you cannot move/reduce, but I think that the tiles in the upper part are not fixed.I'm now working on better support for custom tilesets in D2kEditor - for example the tiles for "sand", "rock" and "dunes" will no longer be hardcoded but will be configurable via tileset attributes.Btw where could I get the original Red Alert tilesets? I mean the one from which you made BLOXTD. Thank for you help. 1 Quote Link to comment Share on other sites More sharing options...
Klofkac Posted September 22, 2015 Share Posted September 22, 2015 So I tried to re-create BLOXTD and here is the result: http://www31.zippyshare.com/v/JA9FQ9gr/file.htmlBasically I managed to use every tile from the tileset and pick some tiles from every group (Ridges, Shore, River, Road etc.), so that the tileset should be well-usable. However it's still not flawless, the biggest problem is that the tile size in RA is 24 but in d2k it is 32 and resizing the tileset to 32 pixels makes it look bad.How do you like it? Can it be done even better? Quote Link to comment Share on other sites More sharing options...
Dato Posted September 22, 2015 Author Share Posted September 22, 2015 Great work! Now we can make maps that look like Red Alert in Dune 2000.I tried to make some map with it, but definitely not all tiles from the original Red Alert tileset are in it, so some blocks were missing and I was not able to create a continuous terrain. But I think that you could use up more of the tileset space available for more different tiles.I found that there are some repetitive blocks. But most importantly, you can probably fill the upper part of tileset, which is now just clean ground (originally sand and dunes in D2k) with different tiles. As far as I know, some tiles are "fixed" by the game engine (like spice tiles, concrete tiles, buildable tiles) which you cannot move/reduce, but I think that the tiles in the upper part are not fixed.I'm now working on better support for custom tilesets in D2kEditor - for example the tiles for "sand", "rock" and "dunes" will no longer be hardcoded but will be configurable via tileset attributes.Btw where could I get the original Red Alert tilesets? I mean the one from which you made BLOXTD. Thank for you help.thanks, its tiberian dwon tileset not red alert they alsmot same just red alert get more tiles its also more in tiberian down than i added in dune cuz in dune less tiles and i cant add more. you can check my maps crated with BLOXTD tileset like this one: tiberian power they also available on cncnet i know its not perfect, some tiles missed but anyway possible create maps. if possible some updates for tileset editor will be cool also d2keditor updates will be cool :) i like your stuffs. you can find red alert tileset in temperat.mix file Quote Link to comment Share on other sites More sharing options...
Dato Posted September 22, 2015 Author Share Posted September 22, 2015 So I tried to re-create BLOXTD and here is the result: http://www31.zippyshare.com/v/JA9FQ9gr/file.htmlBasically I managed to use every tile from the tileset and pick some tiles from every group (Ridges, Shore, River, Road etc.), so that the tileset should be well-usable. However it's still not flawless, the biggest problem is that the tile size in RA is 24 but in d2k it is 32 and resizing the tileset to 32 pixels makes it look bad.How do you like it? Can it be done even better?yeah i like it we can keep it as red alert (BLOXRA) tileset now good job :) Quote Link to comment Share on other sites More sharing options...
Dato Posted September 22, 2015 Author Share Posted September 22, 2015 yeah resize is big problem we loss quality Quote Link to comment Share on other sites More sharing options...
Dato Posted September 22, 2015 Author Share Posted September 22, 2015 (edited) can you send me BLOXRA.r8 and BLOXRA.r16 files? Edited September 23, 2015 by dato 2000 Quote Link to comment Share on other sites More sharing options...
Klofkac Posted September 25, 2015 Share Posted September 25, 2015 can you send me BLOXRA.r8 and BLOXRA.r16 files?You can make your own, just use Tileset Editor (convert bmp to png first). Btw I could make all tilesets from Red Alert this way (Snow, Desert, Jungle etc.) 1 Quote Link to comment Share on other sites More sharing options...
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