FunkyFr3sh Posted July 18, 2015 Share Posted July 18, 2015 In ordos mission 6 you can find the following in the .mis file: (15) Mission Fail = (0) BuildingExists: "Ordos Star Port" The map has a "Ordos Star Port" pre placed, so you should actually lose the mission right away, someone knows what this is about? Or is there maybe an unknown byte that reverts the BuildingExists condition bool? (!BuildingExists) Quote Link to comment Share on other sites More sharing options...
D2k Sardaukar Posted July 18, 2015 Share Posted July 18, 2015 I think it means that the mission is not a fail if the Ordos StarPort exists. What you are suggesting is this: (15) Mission Fail = (1) BuildingExists: "Ordos Star Port" Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted July 18, 2015 Author Share Posted July 18, 2015 We created a map where it worked as the name says, condition was BuildingExists and once the building did exist the event fired up, thats why i was wondering why it works the other way around in this ordos mission the (0) was the number of the condition Quote Link to comment Share on other sites More sharing options...
Galaxy Posted July 18, 2015 Share Posted July 18, 2015 I am pretty sure the BuildingExist condition is checked which is translated if building does not exist.If a condition is checked it results its oposite.Uncheck the BuildingExist condition and see for yourself the mission will fail instantly. 1 Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted July 18, 2015 Author Share Posted July 18, 2015 Ah, now it all makes sense, thanks! It also turned out that BuidlingExists with the checkbox checked didn't work online so it took some time to figure it out Quote Link to comment Share on other sites More sharing options...
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