Cm_blast Posted April 29, 2018 Author Share Posted April 29, 2018 (edited) Update (check first post for more information): New final update from this campaign. This it's suppose to be the final release except if any error or mistake happens. The first post it's more detailed, but overall the campaign have been altered for almost all the maps in terms of briefing and script-events. TerrainĀ and difficulty remains the same (but now more information to not loose so easy as before). Some missions have big changes, like removing several waves or changing for another type of attack; others are small things like giving 2 extra initial units, making 1 enemy wave to have 1 combat and 1 quad less than before, 1 less sandworm present in a map, etc... Now the player gets enough warnings. If a player see a warning before the first minute of game then you already know that the enemy it's going to attack soon. Even the briefing may hint as "barracks are cheap and fast" or something similar, so the player now it's not caugh off guard when a first big wave it's comming. The briefing now gives more information like "build the starport to receive extra reinforcements" that before I didn't say. Also briefing overall makes more sense now. In short: Lots of small changes (some more big) done in almost all the maps. Check first post for the file and some new screenshots. Edited April 29, 2018 by Cm_blast Quote Link to comment Share on other sites More sharing options...
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