MattBaker Posted April 10, 2015 Share Posted April 10, 2015 Here is the official campaigns of HK with my "little" modification. Please read the ReadMe first in the zip file!Enjoy it! 240368760@qq.comrevised Harkonnen Campaigns.zip 1 Quote Link to comment Share on other sites More sharing options...
jbil89 Posted April 12, 2015 Share Posted April 12, 2015 just finished , I loved the diffrent idea, enemy evertime coming a lot of, thanks ! I had fun Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted April 12, 2015 Share Posted April 12, 2015 good job. but would be nice to have improved secondary map too . idea is very god. how about final mission improvement? my idea is to make it hard of the hardest by adding 6 hostile AI's 1 friendly all ais have well-build bases so they will spam you with army. was thinking of soething like this h9v1 - atreides build mostly infantry and tanks and fremenemperor tanks and infantry"fremen" would build onl infantry"smuggler" kind of atreides quads/trikes infantry "ordos" kind of emperoronly tanks and quads/trikesthey could share one inland and have 1 base merged together so eleminating separate opponents wont be possible. blow up one by one or watch your death h9v2 all hostile houses will recevie after 40 minutes extreme amoutns of reinforcements , so you have 40minuts to fortify your base. next reinforcements will come after 20minutes when first invasion ends. and final rinforcements chart will land inside your base. some hints- make ai abses bigger and some rocket turrets , siege tanks on front , missile tanks behind them. multiple construction yards too. i was doing som experiment and was able to make 1 mission that was nearly impossible to win . Quote Link to comment Share on other sites More sharing options...
MattBaker Posted April 13, 2015 Author Share Posted April 13, 2015 Haha!Your suggestions are great! Personally, I like having allies, but not strong! and you should only have limited armies, so in order to succeed, you have to protect your allies' buildings and harvasters and let them crush the ememies! So in my revised mission, often you don't have a heavy factory and you will have a repair pad! I don't make the missions "very hard"; instead, I make the missions interesting, that although you don't have big army, you can repair your army and make it effective, and to lower your casualty! Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted April 13, 2015 Share Posted April 13, 2015 yeah personally would like ability to transfer ownership of my tanks to someone. as for allies they should be eoungh strong so you grow and build base. i have an very very nasty idea for H6v1 . but would be needed map 128x128 so largest. ordos in centre and also smugglers , but thing would be to make smugglers huuuuge tanks army but outside of base. so you have to destroy ordos without alerting smugglers which could throw at you really big army when you blow up their base. . how about trojan horse? you find undefended refinery with some silo full of spice, you capture silo then refinery and 100+ tanks rush at your base hahaha was thinking about 32x128 map and put 7 AI bases one near each other so they would defend more effectively and deliver damage to you much quicker andd in better quantity Quote Link to comment Share on other sites More sharing options...
fdias Posted April 13, 2015 Share Posted April 13, 2015 That last mission was insane, so interesting!! Had a lot of fun thx so much :D Quote Link to comment Share on other sites More sharing options...
Sergio Posted May 11, 2017 Share Posted May 11, 2017 please posted this mission hk & at thanks Quote Link to comment Share on other sites More sharing options...
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