MrFlibble Posted June 19, 2015 Author Share Posted June 19, 2015 Very cool! :) 1 Quote Link to comment Share on other sites More sharing options...
Nyerguds Posted June 23, 2015 Share Posted June 23, 2015 Hey, the difference is that by buying "Wyrmsun" you get one copy of the game, and with the "Wyrmsun 4 Pack" you get four of them (if you want to gift copies to 3 of your friends).Oh. huh. You might want to add some kind of small description to that... Quote Link to comment Share on other sites More sharing options...
MrFlibble Posted July 30, 2015 Author Share Posted July 30, 2015 I've noticed a new trailer at the IndieDB page. Who's the person doing the narration? He kind of sounds similar to one of the guys in the Interactive Entertainment CD-mag reviews. Also, I totally loved Grand Strategy Mode - I have no idea what I'm doing.Felt the same way when I first tried it :D 1 Quote Link to comment Share on other sites More sharing options...
Andrettin Posted July 30, 2015 Share Posted July 30, 2015 I've noticed a new trailer at the IndieDB page. Who's the person doing the narration? He kind of sounds similar to one of the guys in the Interactive Entertainment CD-mag reviews.Also, I totally lovedFelt the same way when I first tried it :DHehe :P Even with the new popup tooltips there was still confusion? The person who did the narration was Kyran (who maintains the stratagus.com website and develops Aleona's Tales). 1 Quote Link to comment Share on other sites More sharing options...
MrFlibble Posted July 30, 2015 Author Share Posted July 30, 2015 Even with the new popup tooltips there was still confusion?The first version I tried was 1.0.1. IIRC there were no tooltips yet. BTW, I've just realised that Wargus in its default state can switch between a Warcraft II style vertical sidebar and a horizontal bottom bar in Aleona's Tales. Does this mean that an old style sidebar can be used in a mod without the need to change the code, just via scripting? Also, the Stratagus forums seem to have been pretty quiet lately. I wanted to ask about the mods and add-ons that were announced for Wyrmsun, namely Wyrmsun Thunder and Timeless Tales (which I can't quite understand whether this is the same thing or not)? On another note, Kyran has been able to compile Wyrmsun Thunder in Linux. Have there been similar attempts for vanilla Wyrmsun? 1 Quote Link to comment Share on other sites More sharing options...
Andrettin Posted July 30, 2015 Share Posted July 30, 2015 The first version I tried was 1.0.1. IIRC there were no tooltips yet.BTW, I've just realised that Wargus in its default state can switch between a Warcraft II style vertical sidebar and a horizontal bottom bar in Aleona's Tales. Does this mean that an old style sidebar can be used in a mod without the need to change the code, just via scripting?Also, the Stratagus forums seem to have been pretty quiet lately. I wanted to ask about the mods and add-ons that were announced for Wyrmsun, namely Wyrmsun Thunder and Timeless Tales (which I can't quite understand whether this is the same thing or not)?On another note, Kyran has been able to compile Wyrmsun Thunder in Linux. Have there been similar attempts for vanilla Wyrmsun?Ah yes, in 1.0.1 there were no tooltips for the grand strategy mode indeed. About the UI, yes, it can be changed just via scripting. The dwarven UI, for instance, is defined in /scripts/dwarf/ui.lua. Some things may also need to be changed in /scripts/ui.lua to make everything be positioned as you want. If something is unclear to you about how to change the UI, let me know and I'll try to help. Wyrmsun Thunder was a mod Kyran was working on for Wyrmsun, but now it's going to be standalone, so it has been rebranded Timeless Tales. Yes, Wyrmsun runs fine on Linux. On Steam there is now a Linux version of Wyrmsun, for instance (kindly compiled by Akien). To compile it for Linux one would just need to compile the engine located in this repository:https://github.com/Andrettin/Wyrmgus And then put the data from this repository in the same folder:https://github.com/andrettin/wyrmsun 1 Quote Link to comment Share on other sites More sharing options...
MrFlibble Posted August 2, 2015 Author Share Posted August 2, 2015 Wyrmsun Thunder was a mod Kyran was working on for Wyrmsun, but now it's going to be standalone, so it has been rebranded Timeless Tales.May I ask what the features of this expansion are? The topic at the Stratagus forums is a little bit specific for someone not familiar with the Stratgus modding community. Quote Link to comment Share on other sites More sharing options...
Andrettin Posted August 2, 2015 Share Posted August 2, 2015 May I ask what the features of this expansion are? The topic at the Stratagus forums is a little bit specific for someone not familiar with the Stratgus modding community.It's not an expansion to Wyrmsun, but a standalone game using the Stratagus engine and some of Wyrmsun's graphic assets. I don't know what Kyran's plans for the game are, what I know is that he was working on new game modes and scenarios, and also had posted some ideas for new units. Quote Link to comment Share on other sites More sharing options...
MrFlibble Posted August 2, 2015 Author Share Posted August 2, 2015 Thanks for the explanation! As for the inactivity in the Stratgus forums, have you moved your development discussion elsewhere? Also, mind if I ask, have you been able to commission more artists' works for the project using the funds from the sales? Quote Link to comment Share on other sites More sharing options...
Andrettin Posted August 2, 2015 Share Posted August 2, 2015 Thanks for the explanation!As for the inactivity in the Stratgus forums, have you moved your development discussion elsewhere? Also, mind if I ask, have you been able to commission more artists' works for the project using the funds from the sales? Unfortunately mainline Stratagus is at the moment no longer being actively developed. The person who was updating the engine has said he is no longer interested in doing so. To my knowledge only my fork of the engine (Wyrmgus) is still seeing active development. About art, thankfully yes :) Some examples: 1 Quote Link to comment Share on other sites More sharing options...
X3M Posted August 14, 2015 Share Posted August 14, 2015 Is this project still rolling? Quote Link to comment Share on other sites More sharing options...
Andrettin Posted August 15, 2015 Share Posted August 15, 2015 Is this project still rolling? Naturally :) The latest versions saw buyable potions being added to the game, along with an automatic battles option for the grand strategy mode. 1 Quote Link to comment Share on other sites More sharing options...
MrFlibble Posted August 19, 2015 Author Share Posted August 19, 2015 Do you plan to add more Earth civilizations? There are obvious choices like Romans or other European cultures (Polanie anyone?), but maybe also something from other continents/regions too? I'm thinking War Diary/Seven Years War here. 1 Quote Link to comment Share on other sites More sharing options...
Andrettin Posted August 19, 2015 Share Posted August 19, 2015 Do you plan to add more Earth civilizations? There are obvious choices like Romans or other European cultures (Polanie anyone?), but maybe also something from other continents/regions too? I'm thinking War Diary/Seven Years War here. In the distant future, yes. The main issue is having the necessary graphics to add them. Romans and Celts would probably be the best ones to add, as their units and buildings can be gradually added to the game, with each addition already improving the experience of the scenarios where the Germanic peoples fight them. And when those are completed, add the civilizations neighboring them and so forth. For more distant civilizations like the Japanese or Chinese, they would need to have all units and buildings from the first to contribute to the game's experience. Naturally I would gladly add them if the graphics were present, but to focus the commissioning of graphics on those civilizations would not be as cost-efficient at this moment as focusing on the Romans/Celts instead. 1 Quote Link to comment Share on other sites More sharing options...
Andrettin Posted December 15, 2015 Share Posted December 15, 2015 Patch 1.8.0 is now here, adding the custom heroes and the inventory system to the game! :)http://www.indiedb.com/games/wyrmsun/news/wyrmsun-v180-the-heroes-are-here 1 Quote Link to comment Share on other sites More sharing options...
MrFlibble Posted March 23, 2016 Author Share Posted March 23, 2016 Version 2.0.0 has been released recently:https://github.com/Andrettin/Wyrmsun/releases/tag/v2.0.0 For some reason, the IndieDB page has not been updated since v1.9.6, and the latest news announcement is about an even earlier release, v1.8.0. Quote Link to comment Share on other sites More sharing options...
Andrettin Posted March 24, 2016 Share Posted March 24, 2016 On 23.3.2016 at 0:41 PM, MrFlibble said: Version 2.0.0 has been released recently:https://github.com/Andrettin/Wyrmsun/releases/tag/v2.0.0 For some reason, the IndieDB page has not been updated since v1.9.6, and the latest news announcement is about an even earlier release, v1.8.0. Yup, and the game is also now free on Steam (with two DLC packs being sold instead). You can see the full news here: http://steamcommunity.com/games/370070/announcements/detail/639881837106794629 1 Quote Link to comment Share on other sites More sharing options...
MrFlibble Posted March 24, 2016 Author Share Posted March 24, 2016 Cool! What do the DLCs add to the game? 1 Quote Link to comment Share on other sites More sharing options...
Andrettin Posted March 24, 2016 Share Posted March 24, 2016 (edited) 7 minutes ago, MrFlibble said: Cool! What do the DLCs add to the game? The two DLCs add new faction-specific graphics. For example, the Brising Faction Flair Pack adds volcanic forge graphics for the dwarven Brising Clan's smithy: The idea is that with the base game being free on Steam as well this will help spur the growth of the game's community :) By the way, in the development version of the game the map editor is now also capable of creating mods, with new units and the like. Edited March 24, 2016 by Andrettin 1 Quote Link to comment Share on other sites More sharing options...
MrFlibble Posted March 26, 2016 Author Share Posted March 26, 2016 That's some cool graphics as usual. Are they all by the same artist? 1 Quote Link to comment Share on other sites More sharing options...
Andrettin Posted March 26, 2016 Share Posted March 26, 2016 38 minutes ago, MrFlibble said: That's some cool graphics as usual. Are they all by the same artist? Thanks :) A good portion of the graphics was done by Jinn, but Exidelo also did many of the graphical components of the Faction Flair Packs. Quote Link to comment Share on other sites More sharing options...
MrFlibble Posted March 26, 2016 Author Share Posted March 26, 2016 Now I'm wondering if Flair Packs should be added as separate entries to MobyGames... :) 1 Quote Link to comment Share on other sites More sharing options...
Andrettin Posted March 27, 2016 Share Posted March 27, 2016 22 hours ago, MrFlibble said: Now I'm wondering if Flair Packs should be added as separate entries to MobyGames... :) Good question. Since they are cosmetic only, I guess not having a separate entry would make more sense. Unless other games' cosmetic DLCs have separate entries. Quote Link to comment Share on other sites More sharing options...
MrFlibble Posted November 19, 2016 Author Share Posted November 19, 2016 I just noticed that the GitHub page of the project has been updated into a small website complete with a dev blog. Quote Link to comment Share on other sites More sharing options...
MrFlibble Posted March 22, 2017 Author Share Posted March 22, 2017 I've played the most recent version (v2.6.1). There's a lot of cool new features compared to the previous version I played, like temples and spells. However there are two things I need to note: 1. The OpenGL mode which is on by default causes graphical glitches for me (Windows 8), like this: I had to switch to the SDL mode which doesn't have any issues. 2. I found the regrowing forest feature very annoying. I would ask to at least make it optional like the day/night cycle. IMO it doesn't add anything to gameplay (workers seem to be unable to cut down trees faster than they regrow), and on some maps where building space is limited it outright interferes with the player's strategies. Quote Link to comment Share on other sites More sharing options...
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