FunkyFr3sh Posted September 29, 2014 Share Posted September 29, 2014 I would like to have a collection of all multiplayer maps that exist to add them as automatic download for the new CnCNet lobby! Do you have any maps? Post them in here! the maps can also contain a custom prac.mis, the CnCNet lobby does now load a separate prac.mis for each map just like in Single-Player! Hard AI mods and any other kind of multiplayer mods/missions are welcome! Please add the name of the map and a short description of the mod incase you have a matching prac.mis too! Feda already created some new multiplayer co-op missions, he will provide them as example later - here is an example multiplayer mission made by dato:http://funkyfr3sh.cncnet.org/files/d2k/example_mission.zip When you place a .mis file using the same name as the map into your game folder then cncnet will use that file instead of _SPAWN.mis (_PRAC.mis) and it enables the full Single-Player functionality. Make sure you are adding the Win/Fail trigger to your .mis file like in this example! Atreides (0) counts as Player1 in multiplayer and Harkonnen (1) as player2 etc ... 2 Quote Link to comment Share on other sites More sharing options...
Luminar Posted September 29, 2014 Share Posted September 29, 2014 My 3 latest AI files.Read the txt file for more info :)lumai.v0.1.rar Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted September 29, 2014 Author Share Posted September 29, 2014 nice thanks :) do these work with all maps? just wondering since you didnt include a map i think we maybe need to customize skirmish .mis files a lil since the new system on cncnet works like SinglePlayer :/ i tried it today with a standard prac.mis but that didnt work, maybe there is no game win/lose trigger in the standard file? something is missing in it i guess, but all the singleplayer missions have the needed part... i will have to wait for feda, maybe he knows more about that stuff Quote Link to comment Share on other sites More sharing options...
Feda Posted September 29, 2014 Share Posted September 29, 2014 nice thanks :) do these work with all maps? just wondering since you didnt include a map i think we maybe need to customize skirmish .mis files a lil since the new system on cncnet works like SinglePlayer :/ i tried it today with a standard prac.mis but that didnt work, maybe there is no game win/lose trigger in the standard file? something is missing in it i guess, but all the singleplayer missions have the needed part... i will have to wait for feda, maybe he knows more about that stuffYes, prac.mis is empty when it comes to events so if u're using missions.exe game probably will crash. Win/lose practice events are disabled with missions.exe, so everything has to be scripted in spawn/prac. Yes, I crated a few missions. They were all tested through hamachi, and all are 2 player coops. Proper readme's not included, sorry. Deva defence needs 2 AI, erg coops need 2 or 3 AI, depending on 2v2 or 2v3. Ordos coops need 4 mostly. Missions that require the dune2k-missions.exe file: Dune 2000 Co-Op Ordos MIssionsDevastator Defence Missions that use a custom prac but don't have events included (AI challenge skirmish) 2v2 & 2v3 3-factory AI hab-erg II coop Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted September 29, 2014 Author Share Posted September 29, 2014 nice, thanks :) i was able to add a custom .mis file to a mission dato has created, everything worked fine once i added Win/Fail triggers i updated the first post with that map, this one is a good example since it only contains the 2 required triggers 1 Quote Link to comment Share on other sites More sharing options...
Luminar Posted September 30, 2014 Share Posted September 30, 2014 All my AI files are working, but only 1 of them can defeat the normal skirmish AI in 1v1. Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted October 1, 2014 Author Share Posted October 1, 2014 All my AI files are working, but only 1 of them can defeat the normal skirmish AI in 1v1.alright, thanks :) gonna try it out the next days Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted October 1, 2014 Share Posted October 1, 2014 Did you already grab the maps hosted here? Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted October 1, 2014 Author Share Posted October 1, 2014 Nope, didnt knew about it lolnice one, thanks Quote Link to comment Share on other sites More sharing options...
Magier Posted October 7, 2014 Share Posted October 7, 2014 Here's another one. You need 2 humans and 4 AIs. It was intended that player 1 plays the mercenaries (ordos) and player 2 the harkonnen. Btw. I saw that you can play the real mercenaries in practice by changing PlayerSide to 6 in the dune2000.ini Unfortunately that doesn't work when other human players are involved.Coop mission.zip Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted October 7, 2014 Author Share Posted October 7, 2014 good job :D I just added the map to the cncnet updater Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted October 8, 2014 Author Share Posted October 8, 2014 Magier: We tried the map today, everything works fine :) I noticed that player2 (top right) does not have any buildings on the map and his main mcv is locked in on the bottom, this will cause the game to center the view over the locked in mcv at the start and might be a bit confusing for some people since you have to scroll around and find your base. I didnt knew about this before, but maybe it is the best to place at least 1building on the map for the human players in case the mcv is locked in :D Quote Link to comment Share on other sites More sharing options...
Feda Posted October 8, 2014 Share Posted October 8, 2014 Yeah that happens with my erg coops too. I think placing a silo would be a good workaround when the mission designer doesnt want a player to own real useful buildings. A wall would be even better in theory but I not sure if it works to center view on it. Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted October 8, 2014 Author Share Posted October 8, 2014 does a wall drain power? would prolly the best thing to place if it does not :) A silo drains power i think, this would slow down your building speed :D In the worst case you will have to place a power plant Quote Link to comment Share on other sites More sharing options...
Dato Posted October 8, 2014 Share Posted October 8, 2014 i think when we make mission map for 2 player important give them same builds and units for balance game, in this map player 2 got bad start than player 1 Quote Link to comment Share on other sites More sharing options...
Feda Posted October 8, 2014 Share Posted October 8, 2014 does a wall drain power? would prolly the best thing to place if it does not :) A silo drains power i think, this would slow down your building speed :D In the worst case you will have to place a power plantOh yea forgot the power aspect. Walls do not drain power. Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted October 8, 2014 Share Posted October 8, 2014 does a wall drain power? would prolly the best thing to place if it does not :) A silo drains power i think, this would slow down your building speed :D In the worst case you will have to place a power plantYou could always sell it on spawn. Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted October 8, 2014 Author Share Posted October 8, 2014 You could always sell it on spawn.we need it 100% noob compatible :D no one would sell a building, d'oh! Except there is a event to sell/blow it up automatically, that would be cool (thats how im doing it in red alert 1 cause we have the same problem with the view there) Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted October 9, 2014 Share Posted October 9, 2014 we need it 100% noob compatible :D no one would sell a building, d'oh! Except there is a event to sell/blow it up automatically, that would be cool (thats how im doing it in red alert 1 cause we have the same problem with the view there)free money ;) Quote Link to comment Share on other sites More sharing options...
Feda Posted October 9, 2014 Share Posted October 9, 2014 There isnt such an event from what I know, but mvi said there might be a few unused events that he didnt discover. Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted October 9, 2014 Share Posted October 9, 2014 There isnt such an event from what I know, but mvi said there might be a few unused events that he didnt discover.You have way too much going on in your signature. Quote Link to comment Share on other sites More sharing options...
Magier Posted October 18, 2014 Share Posted October 18, 2014 Magier: We tried the map today, everything works fine :) I noticed that player2 (top right) does not have any buildings on the map and his main mcv is locked in on the bottom, this will cause the game to center the view over the locked in mcv at the start and might be a bit confusing for some people since you have to scroll around and find your base. I didnt knew about this before, but maybe it is the best to place at least 1building on the map for the human players in case the mcv is locked in :DOh thanks, next time I'll give everyone at least 1 building. @dato 2000That was intentional, because the humans should work together. In the beginning player 1 is stronger and has to defend both. Later player 2 might become stronger because he has a construction yard and more space to expand. 1 Quote Link to comment Share on other sites More sharing options...
dashkov.a Posted September 9, 2015 Share Posted September 9, 2015 Hi, guys. I created some maps for my mod. All maps implemented for modified Tilesets of this mod, but I can change them for standart BGBS, etc. Look at the maps scenshots and tell me what you like. Then I update maps. Maps names are normal too, but for now post just numbers.https://drive.google.com/folderview?id=0B3sIFwvou1uQUGZZYlVlTHdnSVE&usp=sharing Quote Link to comment Share on other sites More sharing options...
athanasios Posted September 10, 2015 Share Posted September 10, 2015 Needless to say I like the ones with a lot of variety. Quote Link to comment Share on other sites More sharing options...
dashkov.a Posted September 11, 2015 Share Posted September 11, 2015 Most maps have been created in two hours, so little variety in many maps. More sophisticated maps in 4-5 hours. Quote Link to comment Share on other sites More sharing options...
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