Feda Posted November 18, 2014 Share Posted November 18, 2014 How does it work in RA skirmish? Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted November 18, 2014 Author Share Posted November 18, 2014 ra skirmish works with just 1player, the game end trigger seems to fire once the last unit was destroyed. in dune it is different, no unit needs to get destroyed to trigger the end, it prolly has some loop to check how many units are left and if the value is 0 then it just fires up the game end trigger Quote Link to comment Share on other sites More sharing options...
Feda Posted November 18, 2014 Share Posted November 18, 2014 Oh ok. Btw, how about having some sort of Brutal AI as well, that has 99999 cash? I know thats pure cheating but at least they will play better :D Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted November 18, 2014 Author Share Posted November 18, 2014 yes, the hard ai still sucks :/ money wont help them, i played some skirmish games and checked how fast they are using the 40k and it took ages for them to take advantage of it Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted November 20, 2014 Share Posted November 20, 2014 yes, the hard ai still sucks :/ money wont help them, i played some skirmish games and checked how fast they are using the 40k and it took ages for them to take advantage of itLuminars AI is good, but it doesn't keep track of money in the slightest. Perhaps use it as the "Brutal" AI? Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted November 21, 2014 Author Share Posted November 21, 2014 i will take a closer look at it Quote Link to comment Share on other sites More sharing options...
Feda Posted November 21, 2014 Share Posted November 21, 2014 Im not sure if having multiple AIs in a single _prac or _spawm is possible. As luminar's ai has some bytes changed. So if a player selects one hard AI and one brutal, the _prac/spawn has to have both. Maybe funky will find s magical solution for this as well, as he found for many other issues :D Quote Link to comment Share on other sites More sharing options...
skuallx Posted November 22, 2014 Share Posted November 22, 2014 nope, been doing other stuff :( I guess i will do the selectable starting locations first cause the alliances are not so nice without it (you know, the good ol 2vs2 top vs bottom problem) is there any progress with selectable starting locations? i have a few rare maps that i want to try this feature :) 1 Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted November 23, 2014 Author Share Posted November 23, 2014 nope :( working on another game atm Quote Link to comment Share on other sites More sharing options...
athanasios Posted November 25, 2014 Share Posted November 25, 2014 Would you mind telling us of which? Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted November 25, 2014 Author Share Posted November 25, 2014 my all time favourite command and conquer red alert 1 Quote Link to comment Share on other sites More sharing options...
athanasios Posted November 27, 2014 Share Posted November 27, 2014 I love it! Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted November 27, 2014 Author Share Posted November 27, 2014 Join up, here is the installer with high res patch and everything you need: http://funkyfr3sh.cncnet.org/ :D Quote Link to comment Share on other sites More sharing options...
r34ch Posted December 3, 2014 Share Posted December 3, 2014 nope :( working on another game atmprogress link? Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted December 4, 2014 Author Share Posted December 4, 2014 Currently you can follow the progress here: https://github.com/cnc-patch engine1 is red alert 1, thats what i am working on atm :) iran is working on engine2 (red alert 2) I ported most of irans ra1 patches to the new patching framework and started to add some new stuff too. Mainly multiplayer features, but i also fixed the problem with the too fast scroll rate and some other things that could be of use for singleplayer too at some point (once i ported his other singleplayer patches) 2 Quote Link to comment Share on other sites More sharing options...
r34ch Posted December 6, 2014 Share Posted December 6, 2014 I ported most of irans ra1 patches to the new patching framework and started to add some new stuff too.Hey if you guys ever add an option for indestructible ore ill buy you guys a beer In fact where is the paypal donate button? Quote Link to comment Share on other sites More sharing options...
Nyerguds Posted December 8, 2014 Share Posted December 8, 2014 Hey if you guys ever add an option for indestructible ore ill buy you guys a beer How so, indestructible? You mean taking no damage from weapons? In fact where is the paypal donate button?If you just go to cncnet.org, it pops up at the bottom of the page. Quote Link to comment Share on other sites More sharing options...
r34ch Posted December 8, 2014 Share Posted December 8, 2014 How so, indestructible? You mean taking no damage from weapons?Yea. Iran stumbled across the code at one point but was too busy with other projects to implement it properly into the client. Instead he passed me a modded .exe with indestructible ore enabled and for the first time ever I was able to play 7 AI on the old maps without stalemating in the first 20 minutes. The ore in such games is depleted far faster due to the fighting more than the ore trucks. I thought it would be a massive improvement to the economy and give people on-line the choice to play something other than those ridiculous bland infinite ore maps. Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted December 9, 2014 Author Share Posted December 9, 2014 hm, you mean when a unit shoots on a cell filled with ore it would disappear? Quote Link to comment Share on other sites More sharing options...
Iran Posted December 9, 2014 Share Posted December 9, 2014 Yeah he is talking about that. The AI goes for Ore Trucks a lot IIRC. Quote Link to comment Share on other sites More sharing options...
skuallx Posted December 10, 2014 Share Posted December 10, 2014 I'm trying to play a .MAP with "Bloxice" tileset over CNC5NET. I just found that I need to create a special .MIS file for that map, to use that tileset. However once in the game; shows up the units; but right away finish the game throwing me to the stats battle screen. Am I doing something wrong? Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted December 10, 2014 Author Share Posted December 10, 2014 Yeah he is talking about that. The AI goes for Ore Trucks a lot IIRC.Ah, might be good to read that setting from maps, not sure if it would be working for all maps I'm trying to play a .MAP with "Bloxice" tileset over CNC5NET. I just found that I need to create a special .MIS file for that map, to use that tileset. However once in the game; shows up the units; but right away finish the game throwing me to the stats battle screen. Am I doing something wrong?once you put a .map file with a matching .mis file (same name) into the folder the game will go into co-op mode and it enables all singleplayer features, you will need to add a game win/lose trigger to the .mis file to make it working properly, you can check the co-op maps to see how its done :) 1 Quote Link to comment Share on other sites More sharing options...
skuallx Posted December 17, 2014 Share Posted December 17, 2014 I know that the Build Queues Patch is not working with CNC5NET online. But, I can't use it in Skirmish either. Is this correct? By the way @FunkyFr3sh how do you suggest is the best way to start a poll for voting to add an option to get a "enable / disable option" in cnc5net for queues support? Thanks. Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted December 18, 2014 Author Share Posted December 18, 2014 I have never tried that patch, but i think it supports skirmish and singleplayerCnCNet5 will never support it sorry ;( Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted December 22, 2014 Author Share Posted December 22, 2014 We just had a new all time high, 458 players were online at the same time! Dune 2000 is getting more popular too, up to 11 games were running at the same time today! Join up! http://cncnet.org/network-status 2 Quote Link to comment Share on other sites More sharing options...
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