Adriano Posted July 19, 2016 Share Posted July 19, 2016 It looks good! Excuse me, what does it mean GDI Mode? Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted July 19, 2016 Author Share Posted July 19, 2016 (edited) GDI Mode is a setting from DxWnd, it changes the rendering to use GDI. It solves the alt+tab problems on windows 8/10, it does also stop the flickering for me. And if your game doesn't work at all, then GDI mode might even solve the problem, it's a pretty cool option Edited July 19, 2016 by FunkyFr3sh Quote Link to comment Share on other sites More sharing options...
Adriano Posted July 20, 2016 Share Posted July 20, 2016 Thank you for your answer, FunkyFr3sh. Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted July 27, 2016 Author Share Posted July 27, 2016 (edited) Multi-Language updated Includes now the official italian translation, thanks to Heidern Edited July 27, 2016 by FunkyFr3sh Quote Link to comment Share on other sites More sharing options...
Silver83 Posted August 13, 2016 Share Posted August 13, 2016 (edited) Once again it was time to test your new version. At first I got a real problem: Aspect ratio was off, filtering was gone and I had no clue what was going on. Now it know Since I got my GTX 1080 I am playing with DSR 2x, which means I am plaing most games with Downsampling @ 3620 x 2036. Somehow your patch uses the biggest resolution available and then applies it's wonders. But by not using my screen's native resolution of 2560 x 1440 the patch results in stretched and unfiltered images. So, now that DSR becomes more and more popular, could you change you patch, that it just uses the NATIVE resolution as a basis and NOT a Downsampling resolution? EDIT: To be more specific: DSR is a global setting which applies to all games. It would be a little inconvinient if I had to disable it every time I like to play Dune 2K. Edited August 13, 2016 by Silver83 Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted August 19, 2016 Author Share Posted August 19, 2016 On 8/13/2016 at 2:27 PM, Silver83 said: Once again it was time to test your new version. At first I got a real problem: Aspect ratio was off, filtering was gone and I had no clue what was going on. Now it know Since I got my GTX 1080 I am playing with DSR 2x, which means I am plaing most games with Downsampling @ 3620 x 2036. Somehow your patch uses the biggest resolution available and then applies it's wonders. But by not using my screen's native resolution of 2560 x 1440 the patch results in stretched and unfiltered images. So, now that DSR becomes more and more popular, could you change you patch, that it just uses the NATIVE resolution as a basis and NOT a Downsampling resolution? EDIT: To be more specific: DSR is a global setting which applies to all games. It would be a little inconvinient if I had to disable it every time I like to play Dune 2K. Maybe this has something to do with DxWnd, did you try it with and without? Quote Link to comment Share on other sites More sharing options...
perthguv Posted July 11, 2017 Share Posted July 11, 2017 (edited) I have spent the last 2 days trying to get D2K running on my computer. The specs are: Core 2 Duo T7200 2.0 GHz nVidia GeForce Go 7900 GTX 512MB DDR3 Windows Vista Professional I have tried a native install and also a Microsoft Virtual PC with Windows 98 and Windows XP service Pack 3. On each machine I have tried: 1. native install 2. native install + patched to 1.06 official 3. native install + patched to 1.06 official + Hi-Res Patch v. 1.4.1 4. Dune 2000: GruntMods Edition 1.6.2.2 On each system the game loads but I get the black screen with the music playing. I have tried running in administrator, 256 colour, Windows 95 compatibility, Windows 98 compatibility, Windows XP compatibility etc. Many combinations. The only combination that sort of works is Windows XP in Virtual PC with native install + patched to 1.06 official + Hi-Res Patch v. 1.4.1. But I have a problem at the 1024x768 resolution in that the map will scroll left, right and up but not down. If I change the resolution to 900x600? (have to check this), I can finally play. Could the blank screen be related to my nVidia video card driver? If so, any suggestions as to which driver to use? Alternately, any clues as to why the maps won't scroll properly? Could it be an issue with the virtual machine? Kinda stuck here and any help appreciated. EDIT: DirectX version: DirectX 11 Card name: Standard VGA Graphics Adapter Chip type: NVIDIA Driver Name: vga Driver Version: 6.00.6001.18000 (English) For a start, it looks like I need to update the video card driver. Edited July 11, 2017 by perthguv DirectX version Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted July 11, 2017 Author Share Posted July 11, 2017 "Standard VGA Graphics Adapter" sound extremely bad lol I guess it could work like this if you enable the "Force DirectDraw Emulation" setting in the config program. But better just update your drivers Quote Link to comment Share on other sites More sharing options...
perthguv Posted July 12, 2017 Share Posted July 12, 2017 13 hours ago, FunkyFr3sh said: "Standard VGA Graphics Adapter" sound extremely bad lol I guess it could work like this if you enable the "Force DirectDraw Emulation" setting in the config program. But better just update your drivers Thanks for getting back to me. Yeah, I noticed that Standard VGA Graphics Adapter when I was posting the data from DX Diag. It should say nVidia GeForce Go 7900 GTX 512MB DDR3. For some reason I thought that the proper drivers would be on the installation DVD provided by the manufacturer of the laptop and didn't think to check them until I had this problem. Also, stupid Toshiba no longer support this laptop so there are no drivers on their website at all. IMO if it is still running they should provide drivers, even if they are old. Anyway, I downloaded the latest GeForce drivers from NVidia and it is all working now. The only problem is that they ended up being beta drivers and they are a bit unstable when using the main os. The game looks fantastic at a higher resolution, which I have now forgotten (maybe 1024x768). Love your work. Fantastic job. Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted October 26, 2017 Author Share Posted October 26, 2017 Updated MissionLauncher.zip - Should work properly now on Linux/Mac (via wine) BTW, if there are any new missions that should be included in the package then please post in here. Quote Link to comment Share on other sites More sharing options...
Cm_blast Posted October 26, 2017 Share Posted October 26, 2017 (edited) 11 hours ago, FunkyFr3sh said: BTW, if there are any new missions that should be included in the package then please post in here. Here, all the campaigns and maps not included in the current mission launcher.campaigns and single maps pack.rar This pack includes:CAMPAIGNS: Dune 2 style campaign (Atreides, Harkonnen, Ordos). Frank Herbert Ix - Masters of Technology*&** Ordos's Tactics The Emperor Returns* The origin of the Mercenaries Tleilaxu (campaign).** SINGLE MAPS: EBFD: Ancients Rivalries (easy, normal and hard versions). Ix: The Technology is ours* Mercenaries: Choose your ally. No more Spice. Special Skirmish*** The Rebellion of Atreides. Tleilaxu Plage *Those campaign/maps requires the custom templates.bin (changes done with Tibed's) included in the data folder. This will overwrite the original.**Those campaign have a custom text.uib (the file is renamed) to change some names ingame (this don't overwrite anything).***This single map have a custom colour.bin: Harkonnen will be blue, Atreides green... This colour.bin will overwrite the original. Only need to be carefull about templates.bin and colours.bin, since those files will overwrite the originals and affecting the game forever. I have the back up just in case; also if you find one back up of any file would be more easy to you to know what files will affect the game forever, so you can add those back ups as part of the launcher if you want, just as a failsafe. I excluded images, readmes and other files that are already included in the mission launcher. I forgot to remove the notes.txt of those campaigns which change the game (like Emperor being able to train Sardaukar without the I.Palace). You can get rid of that if you want or move it into the data/bin (where the custom templates.bin) so people can understand how the game will be affected. By the way. Some time ago I did a reupdate/rearrange of those campaigns and maps present in the d2kplus site from other people, in order to make them to work with the mission launcher (instead the old overwriting the original westwood maps) and fixing one event that make the Luminar's Fremen campaign unwinnable. I know for sure that Feda and a couple of guys were fine with it, but there are other maps from people I don't know where they are (or they don't care anymore). Since the maps are not really mine. Should I upload those too? Edited October 26, 2017 by Cm_blast Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted October 26, 2017 Author Share Posted October 26, 2017 9 hours ago, Cm_blast said: *Those campaign/maps requires the custom templates.bin (changes done with Tibed's) included in the data folder. This will overwrite the original.**Those campaign have a custom text.uib (the file is renamed) to change some names ingame (this don't overwrite anything).***This single map have a custom colour.bin: Harkonnen will be blue, Atreides green... This colour.bin will overwrite the original. I guess we have to leave these out since they're more like a mod rather than a addon 9 hours ago, Cm_blast said: By the way. Some time ago I did a reupdate/rearrange of those campaigns and maps present in the d2kplus site from other people, in order to make them to work with the mission launcher (instead the old overwriting the original westwood maps) and fixing one event that make the Luminar's Fremen campaign unwinnable. I know for sure that Feda and a couple of guys were fine with it, but there are other maps from people I don't know where they are (or they don't care anymore). Since the maps are not really mine. Should I upload those too? Hm, that's a good question. Maybe we just skip them for now and see if these guys might return so we can ask them about it. Will update the launcher with the new missions soon, probably today or tomorrow Quote Link to comment Share on other sites More sharing options...
Cm_blast Posted October 27, 2017 Share Posted October 27, 2017 (edited) 2 hours ago, FunkyFr3sh said: I guess we have to leave these out since they're more like a mod rather than a addon The one that uses text.uib don't mod anything, since have a different name, like "FedaIxianText.uib" or "woatext.uib" from the fedas campaigns, for example, so at least the Tleilaxu campaign can still be added. Only this campaign will be affected and don't touch any original or other custom maps. Edited October 27, 2017 by Cm_blast Quote Link to comment Share on other sites More sharing options...
Steve86 Posted October 27, 2017 Share Posted October 27, 2017 On 26/10/2017 at 2:25 AM, FunkyFr3sh said: Updated MissionLauncher.zip - Should work properly now on Linux/Mac (via wine) BTW, if there are any new missions that should be included in the package then please post in here. thanks for this, seems to be working here using playonlinux Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted November 7, 2017 Author Share Posted November 7, 2017 On 10/27/2017 at 3:15 AM, Cm_blast said: The one that uses text.uib don't mod anything, since have a different name, like "FedaIxianText.uib" or "woatext.uib" from the fedas campaigns, for example, so at least the Tleilaxu campaign can still be added. Only this campaign will be affected and don't touch any original or other custom maps. Oh right, I forgot about that. You know the MissionLauncher better than me (Didn't work on it for ages....) Quote Link to comment Share on other sites More sharing options...
Glurak Posted November 20, 2017 Share Posted November 20, 2017 Is there a way to play DUNE 2000 like i play C&C95 and red alert? The Old Distance View in Full HD and Correct aspect ratio and working Videos in FULL HD? x) Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted November 21, 2017 Author Share Posted November 21, 2017 (edited) 5 hours ago, Glurak said: Is there a way to play DUNE 2000 like i play C&C95 and red alert? The Old Distance View in Full HD and Correct aspect ratio and working Videos in FULL HD? x) Not exactly, but you can get very close. Full HD as in 1920x1080 I guess? Get the latest dune2000.exe from the first post, start the game once and close it again to it generates dune2000.ini. Open dune2000.ini in notepad and adjust the following keys: [Options] GameWidth=640 GameHeight=400 CutsceneChangeResolution=No [DxWnd] EnableDxWnd=Yes RunInWindow=Yes ClipCursor=Yes ModalStyle=Yes GDIMode=Yes Width=1728 Height=1080 PosX=0 PosY=0 StretchToFullscreen=No This is the closest you can get right now. You can also try to set EnableDxWnd=No, then go to the official DxWnd site and try if the latest version got a working fullscreen "KeepAspectRatio" option. The version of DxWnd included in the patch is older and doesn't have that working, so borderless window mode is the only possible workaround atm. https://sourceforge.net/projects/dxwnd/?source=navbar Edited November 21, 2017 by FunkyFr3sh Quote Link to comment Share on other sites More sharing options...
Glurak Posted November 21, 2017 Share Posted November 21, 2017 i experiment today a little and it worked fantastic with DGVoodoo http://dege.freeweb.hu/ Windowed Borderless With aspect Ratio at 1920x1080 and Original Distance Kamera. Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted November 21, 2017 Author Share Posted November 21, 2017 Oh that's nice! I heard some dune 2000 players using DGVoodoo online now too, I only tested around with it a bit yet but seems to be a nice tool Quote Link to comment Share on other sites More sharing options...
Glurak Posted November 21, 2017 Share Posted November 21, 2017 (edited) The guy who is doing this has a Coopation with GoG.com and works on it for over 5 years now. You can reach him here: http://www.vogons.org/viewtopic.php?f=59&t=34931 But thx for this 1.0.6 patch etc so i can play online x)) Edited November 21, 2017 by Glurak Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted November 21, 2017 Author Share Posted November 21, 2017 (edited) 7 hours ago, Glurak said: The guy who is doing this has a Coopation with GoG.com and works on it for over 5 years now. You can reach him here: http://www.vogons.org/viewtopic.php?f=59&t=34931 But thx for this 1.0.6 patch etc so i can play online x)) I will do some testing with it for sure! The most important thing for me is compatibility though, we need something works for everyone. I might even make my own, currently working on cnc-ddraw for C&C95 and red alert. You may want to have a look at the new release https://github.com/CnCNet/cnc-ddraw/releases Edited November 21, 2017 by FunkyFr3sh Quote Link to comment Share on other sites More sharing options...
Glurak Posted November 21, 2017 Share Posted November 21, 2017 2 hours ago, FunkyFr3sh said: I will do some testing with it for sure! The most important thing for me is compatibility though, we need something works for everyone. I might even make my own, currently working on cnc-ddraw for C&C95 and red alert. You may want to have a look at the new release https://github.com/CnCNet/cnc-ddraw/releases As far as i know is the Wrapper High Compatibility. Sure some games have some bugs but especially DDRAW works perfect. But i will look at yours too when i play C&C95 again. x) Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted November 14, 2018 Author Share Posted November 14, 2018 (edited) Updated Dune 2000 with Compatibility fixes for all versions of windows + linux + macOS If you got any kind of problems running the game, do the following: 1. Download the latest dune2000.exe and place it into your game folder http://downloads.cncnet.org/Games/Dune2000/dune2000.exe 2. Download the latest Dune2000Config.exe and place it into your game folder http://downloads.cncnet.org/Games/Dune2000/Dune2000Config.exe 3. Start the new Dune2000Config and set your renderer to "Automatic" 4. Make sure you DO NOT have any kind of compatibility modes enabled for dune2000.exe and dune2000-spawn.exe 5 Download dplayx.dll and place it into your game folder: https://github.com/CnCNet/dummy-dplayx/releases 6. Start the game and have fun! Notes: You can now use Alt+Enter to switch between windowed and fullscreen mode. Use Ctrl+Tab to unlock your cursor. The window can be resized during runtime, but you might not see a resize cursor (just try until you found the right spot!) Supports new features such as Shaders, check ddraw.ini for all details. (See Shaders/readme.txt for more details about shaders). Example Shader usage for ddraw.ini: renderer=opengl shader=Shaders\crt-lottes-fast-no-warp.glsl Edited December 3, 2018 by FunkyFr3sh 1 2 Quote Link to comment Share on other sites More sharing options...
skuallx Posted November 15, 2018 Share Posted November 15, 2018 Thanks FunkyFr3sh! 1 Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted November 21, 2018 Author Share Posted November 21, 2018 (edited) Updated Dune2000Config once more, I added most of the missing options! There are still a few options left that were not added, but those can be configured via ddraw.ini (Shaders/Stretching). I also added a option to disable the new renderer and use the old original one instead, it's named "DirectDraw". There are also quite a few new resolutions in the list, make sure you scroll down to see them. Those resolutions are nomally not possible in fullscreen, but the new renderer supports automatic scaling for unsupported resolutions, that means you can use any resolution in fullscreen now. You can also click on the resolution combobox and hit backspace, then type in a custom one. Edited November 21, 2018 by FunkyFr3sh 1 Quote Link to comment Share on other sites More sharing options...
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