Luminar Posted August 5, 2014 Share Posted August 5, 2014 A lost my old AI files, but I made new ones: lumai.v0.1.rar Later I will make new and better ones.All AI files's informations are inside the misai.txt file. Quote Link to comment Share on other sites More sharing options...
Luminar Posted August 9, 2014 Author Share Posted August 9, 2014 Anybody tested them? Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted August 10, 2014 Share Posted August 10, 2014 tested first two one ai was hilarous but still practice ai beats it did test to watch 2 ai fight each other and evrytime the custom ai was defeated by standard practice ai in missions was kinda crap. but theres my idea one ai focused on trikes/raiders/quadsone ai focused on combat tanks siege tanks missile tanks and house-spec unit (deva devia sonic)one house for infantry only one ai for starport support.another ai can be mix of triskes/quads and tanks or infantry and tanksoptional missile tanks + quads . this gives great ideas for new campagings but we should be able to play more than 9 missions because overwritting old campagin is kinda stupid. why noy extend the game with completly new missions ? the uio_files can be worked out to support additional Quote Link to comment Share on other sites More sharing options...
Luminar Posted August 10, 2014 Author Share Posted August 10, 2014 tested first two one ai was hilarous but still practice ai beats it did test to watch 2 ai fight each other and evrytime the custom ai was defeated by standard practice ai in missions was kinda crap. but theres my idea one ai focused on trikes/raiders/quadsone ai focused on combat tanks siege tanks missile tanks and house-spec unit (deva devia sonic)one house for infantry only one ai for starport support.another ai can be mix of triskes/quads and tanks or infantry and tanksoptional missile tanks + quads . this gives great ideas for new campagings but we should be able to play more than 9 missions because overwritting old campagin is kinda stupid. why noy extend the game with completly new missions ? the uio_files can be worked out to support additionalAdding new campaigns is easy. Editing AI is difficult. And why you didn't read the misai.txt file? :)3.misai is maybe better than the standard practice AI. Can you test it? Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted August 11, 2014 Share Posted August 11, 2014 well tested it now but some factors can lead to its fall e.g sandworms eating harvesters i know that can give domino effect e.g if one house get sandwormed so much while another house grow in power will blow up first , placed sandworms in other area of map and began testing game was pretty unsure when it ends but ai from 3th file did good job blowing up standard one . only sand worms can make domino effect but putting them outside fight area is stupid, just spam both houses with harvesters and thus will prevent keeping one ai busy on making harvesters not tanks new ai has won 2th round . . i would suggest you to make attacks delayed so ai build bunch of units and send to attack large group instead of few tanks it should come with hordes. if you edit the attack interval and delay it for extra minutes ai will build more units. lets say attack once poer 20minutes , if ai build units for during the time will have alot , if has 3 factories even more. tried assign the 3th ai to 8th house but game throws me error , cannot find correct construction yard or something. worked out with tibed but already had put "other" house to use these buldings after reinstalling dune , and applying same changes , crash didnt came back and could keep up tests howewer theres long way before it gonna win evrytime Quote Link to comment Share on other sites More sharing options...
Luminar Posted August 11, 2014 Author Share Posted August 11, 2014 well tested it now but some factors can lead to its fall e.g sandworms eating harvesters i know that can give domino effect e.g if one house get sandwormed so much while another house grow in power will blow up first , placed sandworms in other area of map and began testing game was pretty unsure when it ends but ai from 3th file did good job blowing up standard one . only sand worms can make domino effect but putting them outside fight area is stupid, just spam both houses with harvesters and thus will prevent keeping one ai busy on making harvesters not tanks new ai has won 2th round . . i would suggest you to make attacks delayed so ai build bunch of units and send to attack large group instead of few tanks it should come with hordes. if you edit the attack interval and delay it for extra minutes ai will build more units. lets say attack once poer 20minutes , if ai build units for during the time will have alot , if has 3 factories even more. tried assign the 3th ai to 8th house but game throws me error , cannot find correct construction yard or something. worked out with tibed but already had put "other" house to use these buldings after reinstalling dune , and applying same changes , crash didnt came back and could keep up tests howewer theres long way before it gonna win evrytimeMaking the AI build more buildings is difficult, because I don't understand the logic of the wind traps. Quote Link to comment Share on other sites More sharing options...
Feda Posted August 16, 2014 Share Posted August 16, 2014 Making the AI build more buildings is difficult, because I don't understand the logic of the wind traps.They make wind trap when power falls under a certain percentage. Quote Link to comment Share on other sites More sharing options...
Luminar Posted August 16, 2014 Author Share Posted August 16, 2014 They make wind trap when power falls under a certain percentage.Not always. I made an AI who built 4 wind traps at the start and then it never built any more windtraps. Quote Link to comment Share on other sites More sharing options...
Feda Posted August 16, 2014 Share Posted August 16, 2014 Not always. I made an AI who built 4 wind traps at the start and then it never built any more windtraps.Yea but they do have that thing. Same with money, they dont build if they are under 2500 or something like that, dont remember exactly the value. Quote Link to comment Share on other sites More sharing options...
Luminar Posted August 16, 2014 Author Share Posted August 16, 2014 Yea but they do have that thing. Same with money, they dont build if they are under 2500 or something like that, dont remember exactly the value.The Wind Trap thing is very well made, but westwood didn't use all of their own features :) Quote Link to comment Share on other sites More sharing options...
shai Posted August 17, 2014 Share Posted August 17, 2014 The Wind Trap thing is very well made, but westwood didn't use all of their own features :)So, how much about the AI have you found? Quote Link to comment Share on other sites More sharing options...
Luminar Posted August 17, 2014 Author Share Posted August 17, 2014 Download the pack and have fun :) Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted August 17, 2014 Share Posted August 17, 2014 it needs an update bro ^^ Quote Link to comment Share on other sites More sharing options...
Luminar Posted August 17, 2014 Author Share Posted August 17, 2014 I'm playing Bully:Scholarship Edition When I will bore that game, I will make new AI files. Quote Link to comment Share on other sites More sharing options...
Feda Posted August 17, 2014 Share Posted August 17, 2014 lol 3 Quote Link to comment Share on other sites More sharing options...
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