Luminar Posted April 10, 2014 Share Posted April 10, 2014 AI with other building order....Finally I know how to change AI building order.Soon I will release more, but I already made 2 AI (only test AI). - ak.misai only have small changes- uzimu.misai have huge changes and long building task (didn't checked fully) Luminar's surprise AI pack (v 0.1).rar 3 Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted April 10, 2014 Share Posted April 10, 2014 So what is the build order? Quote Link to comment Share on other sites More sharing options...
Feda Posted April 10, 2014 Share Posted April 10, 2014 Ive tested his file, the second one has indeed a changed build order, the AI built something like wind trap, wall, light fac, 5 refineries then started spamming wind traps like crazy without to stop. Impressive that luminar could modify it, but the one he posted here is not useful at all since its stuck in the wind trap phase. Also power management is totally screwed. Nice find anyway, keep up the search and hopefully you'll enable them to build 3 factories. The 5 refinery thing is something that MUST be kept anyway, its a very good change for the AI. 1 Quote Link to comment Share on other sites More sharing options...
X3M Posted April 10, 2014 Share Posted April 10, 2014 How many Refineries does the AI normally build when given the chance?3 Right? He could do random building orders. With 3 to 5 Refineries.(Or only 2 and a massive Quad rush, then adding more Refineries) What about an AI that keeps spamming harvesters?Also, each AI should be upgraded that harvesters don't get stuck by other units.If it are walls, shoot the walls danit :D Quote Link to comment Share on other sites More sharing options...
shai Posted April 11, 2014 Share Posted April 11, 2014 Awesome. Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted April 11, 2014 Share Posted April 11, 2014 upload mis file so could test myself my net framework is broken Quote Link to comment Share on other sites More sharing options...
DoMiNaNt_HuNtEr Posted April 12, 2014 Share Posted April 12, 2014 That is fucken awesome! The possibility of controlling the AI is greater now! 1 Quote Link to comment Share on other sites More sharing options...
Luminar Posted April 12, 2014 Author Share Posted April 12, 2014 How many Refineries does the AI normally build when given the chance?3 Right? He could do random building orders. With 3 to 5 Refineries.(Or only 2 and a massive Quad rush, then adding more Refineries) What about an AI that keeps spamming harvesters?Also, each AI should be upgraded that harvesters don't get stuck by other units.If it are walls, shoot the walls danit :DI made a harvester spammer AI (he only build harvesters).Soon I will release an useful AI pack. 1 Quote Link to comment Share on other sites More sharing options...
Luminar Posted April 12, 2014 Author Share Posted April 12, 2014 Ive tested his file, the second one has indeed a changed build order, the AI built something like wind trap, wall, light fac, 5 refineries then started spamming wind traps like crazy without to stop. Impressive that luminar could modify it, but the one he posted here is not useful at all since its stuck in the wind trap phase. Also power management is totally screwed. Nice find anyway, keep up the search and hopefully you'll enable them to build 3 factories. The 5 refinery thing is something that MUST be kept anyway, its a very good change for the AI.I've just found the place where the build order is coded :)I need some time to understand it....Now I can only do random changes and see what happens :) 4 Quote Link to comment Share on other sites More sharing options...
Feda Posted April 12, 2014 Share Posted April 12, 2014 I've just found the place where the build order is coded :)I need some time to understand it....Now I can only do random changes and see what happens :)Nice man. I hope to see some nice improved AI soon. Keep up the good work :) 1 Quote Link to comment Share on other sites More sharing options...
Galaxy Posted April 17, 2014 Share Posted April 17, 2014 Hmm, I think that even if you do make the AI build more units it will just attack more often rather than once with more units. Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted April 17, 2014 Share Posted April 17, 2014 Hmm, I think that even if you do make the AI build more units it will just attack more often rather than once with more units.You can change that easily enough. Quote Link to comment Share on other sites More sharing options...
Feda Posted April 17, 2014 Share Posted April 17, 2014 You can change that easily enough.How? Quote Link to comment Share on other sites More sharing options...
Luminar Posted April 17, 2014 Author Share Posted April 17, 2014 Can be done with mvi's mission editor :D Quote Link to comment Share on other sites More sharing options...
Feda Posted April 17, 2014 Share Posted April 17, 2014 Can be done with mvi's mission editor :DNow why not explain how exactly... I figured that, but idk which bytes... Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted April 18, 2014 Share Posted April 18, 2014 Now why not explain how exactly... I figured that, but idk which bytes...Theres values that control the attack intervals the AI uses to decide when to attack and how big a force they send. Quote Link to comment Share on other sites More sharing options...
Feda Posted April 18, 2014 Share Posted April 18, 2014 And which one are those values? Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted April 19, 2014 Share Posted April 19, 2014 And which one are those values?No idea, I think luminars AI has them changed and I remember MVI talking about them. Quote Link to comment Share on other sites More sharing options...
Luminar Posted April 19, 2014 Author Share Posted April 19, 2014 :D Quote Link to comment Share on other sites More sharing options...
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