Gruntlord6 Posted June 7, 2013 Share Posted June 7, 2013 A few months ago I announced this project, and it generated quite a bit of interest. Sadly, at the time it was technically impossible to accomplish, and with no assistance I was forced to shelve the project. Fast forward to today, where I am pleased to announce there has been a small amount of progress in regards to the idea. Although it has been scaled down considerably, I am about 75% done the creation of the mod. Since the mod is much smaller then originally planned, I will not go into a large amount of detail on the specifics of the mod. So what WILL I tell you? I am glad to tell you a few things about what is planned and a rough idea of when it will be available.First off, even in its new smaller scale, it will be a great deal more complex then anything currently present on the forum or D2K+. I have developed several new techniques that will hopefully become a standard in larger scale mod projects, and some of them should become standard practice for all mods. It will be a fully playable mini campaign of 3 missions, and will be fleshed out and polished as much as possible, and should be reflective about the amount of effort put into the project. Which brings me to the release date. I will not be committing to a hard release date. I am doing this for a number of reasons, mainly because its a large project that will depend on numerous other things. I am however, aiming to release a playable demonstration to tease you guys soon. The mod will be included with the next version of Dune 2000: Gruntmods Edition, and after a 1 month period it will be available as a package for other players on D2k+. If you have any questions, feel free to ask, although I am not going to give too much away until the demo. 3 Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted June 7, 2013 Share Posted June 7, 2013 A few months ago I announced this project, and it generated quite a bit of interest. Sadly, at the time it was technically impossible to accomplish, and with no assistance I was forced to shelve the project. Fast forward to today, where I am pleased to announce there has been a small amount of progress in regards to the idea. Although it has been scaled down considerably, I am about 60% done the creation of the mod. Since the mod is much smaller then originally planned, I will not go into a large amount of detail on the specifics of the mod. So what WILL I tell you? I am glad to tell you a few things about what is planned and a rough idea of when it will be available.First off, even in its new smaller scale, it will be a great deal more complex then anything currently present on the forum or D2K+. I have developed several new techniques that will hopefully become a standard in larger scale mod projects, and some of them should become standard practice for all mods. It will be a fully playable mini campaign of 3 missions, and will be fleshed out and polished as much as possible, and should be reflective about the amount of effort put into the project. Which brings me to the release date. I will not be committing to a hard release date. I am doing this for a number of reasons, mainly because its a large project that will depend on numerous other things. I am however, aiming to release a playable demonstration to tease you guys soon. The mod will be included with the next version of Dune 2000: Gruntmods Edition, and after a 1 month period it will be available as a package for other players on D2k+. If you have any questions, feel free to ask, although I am not going to give too much away until the demo.Actually your old post pushed me to create my mod Emperor Chronicles...So am also waiting for your mod also..Hope it would be gud as it was planned.. 8) Quote Link to comment Share on other sites More sharing options...
D2k Sardaukar Posted June 7, 2013 Share Posted June 7, 2013 ...I have developed several new techniques that will hopefully become a standard in larger scale mod projects, and some of them should become standard practice for all mods....Please elaborate. 1 Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted June 7, 2013 Share Posted June 7, 2013 Please elaborate.Didnt see tht actually... :P Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted June 7, 2013 Author Share Posted June 7, 2013 Please elaborate.That would spoil the surprise. Suffice to say my methods are far superior to the ways of old, but involve more effort. 2 Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted June 8, 2013 Share Posted June 8, 2013 That would spoil the surprise. Suffice to say my methods are far superior to the ways of old, but involve more effort.Then let the surprise roll when the game is launched.. We all would be eagerly waiting for it Gruntlord 8) Quote Link to comment Share on other sites More sharing options...
Feda Posted June 8, 2013 Share Posted June 8, 2013 Glad to see you decided to keep working on it. I saw some of those "new methods" that he's talking about and they look and work great ;) But i wont give more details if he wants to keep the surprise, anyway probably he has updated them since i last saw them. 2 Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted June 8, 2013 Share Posted June 8, 2013 Glad to see you decided to keep working on it. I saw some of those "new methods" that he's talking about and they look and work great ;) But i wont give more details if he wants to keep the surprise, anyway probably he has updated them since i last saw them.really??great..:) Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted June 10, 2013 Author Share Posted June 10, 2013 Glad to see you decided to keep working on it. I saw some of those "new methods" that he's talking about and they look and work great ;) But i wont give more details if he wants to keep the surprise, anyway probably he has updated them since i last saw them.Theres a larger project I want to release alongside the mod once they are both completed. The mod is currently about 75% done, but I haven't had the time to actively work on it lately. Rest assured, I have no plans to give up now :p 4 Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted June 11, 2013 Author Share Posted June 11, 2013 Something that came up in the mod, and something that will take community cooperation to fix, is that string entries from one mod will ruin entries in another, as the UIB file will be entirely replaced. Although at the moment there is no way to merge the files, I would like all mod developers to consider this in the future, and make new string table entries that do not overlap with existing mods. I will likely compile a list of string file entries from all the mods on D2K+ and ask developers to update their respective mods to reflect the new index numbers as a temporary fix. Mod compatibility will be a huge priority for this project. 2 Quote Link to comment Share on other sites More sharing options...
athanasios Posted June 12, 2013 Share Posted June 12, 2013 With all this file replacement in dozens of mods we need a loader patch to treat them all and avoid the mess (much like the bat(ch) launcher I was using years ago but of course more advanced and with many more capabilities.) Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted June 12, 2013 Author Share Posted June 12, 2013 With all this file replacement in dozens of mods we need a loader patch to treat them all and avoid the mess (much like the bat(ch) launcher I was using years ago but of course more advanced and with many more capabilities.)If we had someone to program it I would be willing to help. Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted August 1, 2013 Author Share Posted August 1, 2013 Just wanted to provide an update, I am not sure how but an important file became corrupt. I have an older copy but that will take work to get to the previous state, so I am going to check my backups to see if it is damaged on them. If it was properly backed up, you can expect a demo this week, otherwise I will have to work on restoring it again. Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted August 2, 2013 Share Posted August 2, 2013 hey have you modded the whole game??cause I have a few questions..also can you give a sneak preview of the game so tht u can rise the community hopes fr ur mod.. Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted August 3, 2013 Author Share Posted August 3, 2013 hey have you modded the whole game??cause I have a few questions..also can you give a sneak preview of the game so tht u can rise the community hopes fr ur mod..Like I said, I will release a demo. It looks like it will have to wait until September for me to redo the work. Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted August 3, 2013 Share Posted August 3, 2013 Like I said, I will release a demo. It looks like it will have to wait until September for me to redo the work.u edited the map also??the one before the mission briefing.. Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted August 12, 2013 Author Share Posted August 12, 2013 New patch system in the works as well, will be included with the demo. Looking to release it in September. Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted September 17, 2013 Author Share Posted September 17, 2013 Mission 1 and the respective beta patch is complete. Hoping to get another treat ready as well, but either way I will launch the update September 30th. 2 Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted September 25, 2013 Author Share Posted September 25, 2013 Would anyone be interested in me adding the a way to select the difficulty to the select menu? 1 Quote Link to comment Share on other sites More sharing options...
Feda Posted September 25, 2013 Share Posted September 25, 2013 Would anyone be interested in me adding the a way to select the difficulty to the select menu?Sure why not, not everyone knows the difficulty selection trick so such a button would help. Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted September 26, 2013 Author Share Posted September 26, 2013 Sure why not, not everyone knows the difficulty selection trick so such a button would help.Looks like I was over complicating things. I did verify that you can't do any changes to the main menu design or else it decides to not work. I did a little menu magic and it will now prompt you to select a difficulty when you pick the Mission Select option in the menu, just like it does for campaign. I will bundle this change into the mod release patch. 2 Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted September 26, 2013 Share Posted September 26, 2013 Looks like I was over complicating things. I did verify that you can't do any changes to the main menu design or else it decides to not work. I did a little menu magic and it will now prompt you to select a difficulty when you pick the Mission Select option in the menu, just like it does for campaign. I will bundle this change into the mod release patch.Did this Already.. But cool.. Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted September 26, 2013 Author Share Posted September 26, 2013 Did this Already.. But cool..Well I'm not sure how you did it, but if you did it they way I did in the post you break a few menu options it appears. I redid it to work as a button in the mission select screen. Quote Link to comment Share on other sites More sharing options...
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