Ti_ Posted June 2, 2013 Share Posted June 2, 2013 A 'romhack' of a Sega Mega drive version. current version: DuneHack (-Re) Build _r53 It's a not complete hack, no new missions included. But it's a some 'base' for creating new campaings. Main difference: + Units and Buildings limits increased up to 127. (102 ground) + Extra build with map size increased to 128x128. + Reinforcements - currently up to 55 + no more included in global limits. + Support sardaukar house. + Support fremen house: fremen and atreides allies; fremen special weapon - creates 5 worms on map. + Many changes in code. (changelog not created and I don't rememeber them all) + Worms and saboteurs can be controllable and can be buyed from starport - icons added; also no limited to 3. + Some improvements in AI. + Some bugfixes and minor balance change. + New features (like spice fields regenerating, new win/lose, new reinforcements abitilites). New Editor for Maps and Missions - DuneAMC. Can be downloaded here: http://www.emu-land.net/forum/index.php/topic,16864.2700.html If someone is interested I can try to write full changelog. We also glad to see map-makers who want to create their own campaings for this hack. 2 Quote Link to comment Share on other sites More sharing options...
Nyerguds Posted June 4, 2013 Share Posted June 4, 2013 Huh, won't the sandworms bought from the starport get stuck on land if the starport isn't right next to sand? Quote Link to comment Share on other sites More sharing options...
drnovice Posted June 5, 2013 Share Posted June 5, 2013 I'm not sure, my bro (Delmair) tried to produce Sandworms into a factory (like WOR or Light Factory) but they couldn't spawn out (100% full production blocked on factory menu) if structure didn't confine with sand. Quote Link to comment Share on other sites More sharing options...
Ti_ Posted June 5, 2013 Author Share Posted June 5, 2013 Huh, won't the sandworms bought from the starport get stuck on land if the starport isn't right next to sand?Sure , they will stuck, but it's not a bug because worms cant move on rock surface. Carryall goes to pick up worms from starport, but that's happens not always... why? I don't know. Need to analyze of code, but that's not priority for now. Quote Link to comment Share on other sites More sharing options...
drnovice Posted June 6, 2013 Share Posted June 6, 2013 Yesterday I tested PC v1.07 release.Producing Sandworm by WOR and surrounded the structure with Walls, Carryall takes outgoing unit and places it on sand, probably even here there could be a check for placed units by Carryall.Instead when WOR wasn't surrounded by Walls but surrounded with rock (no next tiles on sand) Sandworm wasn't spawned. Quote Link to comment Share on other sites More sharing options...
MrFlibble Posted June 6, 2013 Share Posted June 6, 2013 A 'romhack' of a Sega Mega drive version.current version: DuneHack (-Re) Build _r53It's a not complete hack, no new missions included. But it's a some 'base' for creating new campaings.Hey, I haven't checked the Emu-Land forums for quite some time, nice to know the project is still active :DProducing Sandworm by WOR and surrounded the structure with Walls, Carryall takes outgoing unit and places it on sand, probably even here there could be a check for placed units by Carryall.That's quite a predictable outcome, I've always thought that it should work that way. Quote Link to comment Share on other sites More sharing options...
drnovice Posted June 7, 2013 Share Posted June 7, 2013 Yes, since you never can place a structure onto a terrain type that units can't be spawned (e.g. Light Factory surrounded by high "brown" rock where only infantry can move there). The exception is a structure surrounded by other structures or walls, that I think there is a specific function for that case to activate Carryall. Quote Link to comment Share on other sites More sharing options...
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