mvi Posted May 17, 2013 Share Posted May 17, 2013 The resource editor is nearing completion, in this topic I will post a series of preview versions up to the first full release of the tool. I hope to post the first preview of the tool this weekend. In the meantime, here is a link to a zip containing the contents of Data.R16 as exported from my Resource Editor: Download Zip 2 Quote Link to comment Share on other sites More sharing options...
shai Posted May 17, 2013 Share Posted May 17, 2013 Looks great, does it do all of them? Quote Link to comment Share on other sites More sharing options...
shai Posted May 17, 2013 Share Posted May 17, 2013 Interesting, it seems that there may have been more units planned for Dune because there are 10 empty spaces for unit art. Quote Link to comment Share on other sites More sharing options...
D2k Sardaukar Posted May 17, 2013 Share Posted May 17, 2013 4372 seems to be just nothing? Yeah, shai-gel98, at 4300 it does look like 10 empty spots, but it is not solid evidence that more units were planned. Around 0196 shows also some funky stuff, nice! Quote Link to comment Share on other sites More sharing options...
mvi Posted May 17, 2013 Author Share Posted May 17, 2013 I'll also be adding an option to toggle through each 8 house colours on a sprite, which should help a lot with creation of new unit and structure sprites, here is what it looks like for the Atreides style barracks: 2 Quote Link to comment Share on other sites More sharing options...
mvi Posted May 17, 2013 Author Share Posted May 17, 2013 Looks great, does it do all of them?Yes, every single byte and sprite inside Data.R16 is parsed, it doesn't skip any. Quote Link to comment Share on other sites More sharing options...
mvi Posted May 17, 2013 Author Share Posted May 17, 2013 Will also have an option of showing the unit and structure shadows at their 50% translucency: 4 Quote Link to comment Share on other sites More sharing options...
D2k Sardaukar Posted May 17, 2013 Share Posted May 17, 2013 You really know how to hit the sweet spot with those interesting d2k images, you are going to get hundreds of likes from me, haha. Quote Link to comment Share on other sites More sharing options...
athanasios Posted May 18, 2013 Share Posted May 18, 2013 And me! Quote Link to comment Share on other sites More sharing options...
Feda Posted May 18, 2013 Share Posted May 18, 2013 Very niice! It looks great, cant wait for it ! Too bad I suck at photoshop and i wont be able to make new sprites :( 1 Quote Link to comment Share on other sites More sharing options...
athanasios Posted May 19, 2013 Share Posted May 19, 2013 You need blender not photoshop for buildings. Those irregular shapes cannot be done with pixel draw. Of course you may edit the rendered images in photoshop for fine tuning. Quote Link to comment Share on other sites More sharing options...
Matthias M. Posted May 23, 2013 Share Posted May 23, 2013 The only interesting things I noticed while creating the OpenRA d2k mod is that some duplicates use the Red Alert palette so they might have started with the Westwood 2D engine and added their own proprietary file formats and features, but there are no hidden units. Only the flame thrower audio in SOUND.RS hints towards cut content. Quote Link to comment Share on other sites More sharing options...
D2k Sardaukar Posted June 14, 2013 Share Posted June 14, 2013 Are you planning on adding an option to convert images (perhaps tga or png) to the d2k .bmp format? I'm having problems manipulating those .bmp files. With GIMP I cannot get a new colour palette to work. Perhaps Photoshop can? (I don't have it) 1 Quote Link to comment Share on other sites More sharing options...
mvi Posted September 21, 2013 Author Share Posted September 21, 2013 Are you planning on adding an option to convert images (perhaps tga or png) to the d2k .bmp format? I'm having problems manipulating those .bmp files. With GIMP I cannot get a new colour palette to work. Perhaps Photoshop can? (I don't have it)Not as part of this editor. Started work on this editor again, added support for replacing embedded palette sprites now (like the buildings) using a source PNG. Example here I've moved reduced the size of the right wing of the Atreides construction yard and adjusted some of the house colour sections. 1 Quote Link to comment Share on other sites More sharing options...
mvi Posted September 21, 2013 Author Share Posted September 21, 2013 Added support for replacing referenced palette sprites (like most the units) 2 Quote Link to comment Share on other sites More sharing options...
X3M Posted September 21, 2013 Share Posted September 21, 2013 5 wheels?That's a??? Looks awesome though. Quote Link to comment Share on other sites More sharing options...
Feda Posted September 21, 2013 Share Posted September 21, 2013 Good job mvi! 1 Quote Link to comment Share on other sites More sharing options...
mvi Posted September 21, 2013 Author Share Posted September 21, 2013 Thanks. Added support for replacing sprites of the main palette and 15 bit. Also added support for saving to UIENG style resources (they have control position information) Quote Link to comment Share on other sites More sharing options...
mvi Posted September 21, 2013 Author Share Posted September 21, 2013 Added support for replacing the UIBB sprite and saving to that format. Might be ready for a first alpha release now 3 Quote Link to comment Share on other sites More sharing options...
mvi Posted September 21, 2013 Author Share Posted September 21, 2013 Nice transparency viewing now rolled out: Now testing for First Alpha Release. 2 Quote Link to comment Share on other sites More sharing options...
Feda Posted September 21, 2013 Share Posted September 21, 2013 Nice transparency viewing now rolled out: Now testing for First Alpha Release.Impressive & fast progress you're doing ;) Quote Link to comment Share on other sites More sharing options...
Nyerguds Posted September 21, 2013 Share Posted September 21, 2013 ...the original ingame GUI frame is a screenshot with beta icons in it? :O 1 Quote Link to comment Share on other sites More sharing options...
athanasios Posted September 22, 2013 Share Posted September 22, 2013 Come on it is already red. Well some short of. But I agree for a green one. Hehe. Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted September 23, 2013 Share Posted September 23, 2013 ...the original ingame GUI frame is a screenshot with beta icons in it? :OYup. Pretty surprising huh? 3 Quote Link to comment Share on other sites More sharing options...
AlexMcKing Posted June 14, 2017 Share Posted June 14, 2017 Hi! Can anyone drop me the Resource Editor, since the link is corrupted? Quote Link to comment Share on other sites More sharing options...
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