AnimalMan Posted March 26, 2014 Author Share Posted March 26, 2014 Ordos Original Smelter Icon with Tweaks (Only grey version existed before)Ordos Advanced Wind Trap Original Icon Colours (Only grey version existed before) All Sides get Advanced Wind Trap with Upgraded Conyard + Quality Icons. Either Small Windtraps or Advanced Windtraps can be used to unlock early tier structures like, Refinery, Barracks, Factory, making their use more tactic friendly. Tleilaxu Queen, Tleilaxu's Additional Unit, Deploys into a Working Fleshvat. Tleilaxu (Units and Buildings self heal)Level 1 - Flesh Vat, ContaminatorLevel 2 - Leech, Mobile Flesh Vat Sardaukar (Infantry more resistent to Storms)Level 1 - Sardaukar Barracks, Sardaukar WarriorLevel 2 - Imperial Sardaukar, Sardaukar General Fremen (Buildings place on Sand)Level 1 - Freman Camp, Fremen WarriorLevel 2 - Freman Outpost, Fedayken Guild (Units repulsive to Worms)Level 1 - Guild Palace, Guild MakerLevel 2 - Guild Pyramid, Niab Tank Ixian (Ixian Engineers Flee Structures)Level 1 - Ixian Res Center, InfiltratorLevel 2 - Ixian Seizmic Detector, Ixian Projector SmugglersStarport: Smugglers Quad, Smugglers Raider, Smugglers Combat Tank Side Additions,All Sides Receive Advanced Wind Traps(double power), Smelters(production rate) and Generals (Starport Infantry). 2 Quote Link to comment Share on other sites More sharing options...
AnimalMan Posted March 29, 2014 Author Share Posted March 29, 2014 The House of IxIxian Scientist's (Engineers) flee from destroyed structures, Third Unique Unit: Ixian Technitions (Stealth Engineers). A.IMajor AI changes, Ordos uses more weaponry, Army's may reach much larger sizes, up to 6 aircraft at a time.All AI Launches worthwhile base attacks that increase in strength and change in tactic as tech level rises, Better Cliff defense, Canyon Patrols, Base Defenses. AI Builds more Base Defenses and prioritises Manufacture, Builds all buildings much faster, Plays more like human player, Tactics have larger random differences for example minunits=3 maxunits=15. Side Specific AI utilizes more sucsessful tactics, A.I uses smugglers units as first wave units. AI builds base faster, Correctly uses Contaminators vs Infantry and trains alot more of them, Uses TLMobile Flesh Vat, AI Guards base with Niabs also, Niab Teleport Attacks can reach much higher unit numbers. Ix AI uses projectors more often, for anti-infantry also, Ix sends more infiltrators, Ix sends Technitions without APC. ORAPC more readily used by AI, ORDeviator more readily used by AI, Carryalls will carry Kobras and ORAPCS, Ordos uses higher numbers of saboteurs when attacking, All Infantry Feild Teams may reach higher numbers. Harkonen make good use of Troopers, All Sides use Generals. MANY MANY MORE, SO MANY I TRY TO REMEMBER. MusicDune2000 music themes reintroduced (well the ones that fit), Emperor music is EPIC, the Dune2000 music brings it back down to a calm feel. Harkonnen, Ordos, Atreidies all have some unique tracks from dune2000 although also share a few. 1 Quote Link to comment Share on other sites More sharing options...
AnimalMan Posted March 29, 2014 Author Share Posted March 29, 2014 The Original Ordos Raider, Its reassertion into the Ordos military comes with the reintroduction of the ex technology's manufactured by the Smugglers, The Smugglers Raider is a Cheap and Fast reconnaissance vehicle available to order from the Starport. For the Ordos, the Smugglers Raider is unavailble to order via starport however, instead they have reinstated the original Ordos Raider from back in 2000, which like its Smugglers counterpart is the fastest Trike in the game but also with +15% hitpoints and can be constructed at the factory with a minor cost increase of +15%. This eliminates the usage of Dust Scouts on Non-Arrakis Maps so like Harvesters and Carryalls they will be unavailable on homeworld battles. Icon Differs to One in Image 2 Quote Link to comment Share on other sites More sharing options...
AnimalMan Posted March 30, 2014 Author Share Posted March 30, 2014 dont want to get hopes up Athansios since your my only watcher, But i think i may be close to having a Subhouse 6, I found tags for a 6th and 7th subhouse not yet utlizied within the Game.exe as well as many other interesting things. I have tools to safely edit .exes and will see if i can pull some luck from it. Its reassuring to note, that there actually is enough space for a 6th icon next to the A.I subhouse icons on Skirmish mode. The button may float outside the box when player selects however. But never the less. Il give it a smash and keep you updated. Ordos Starport Selection on Homeworld Maps. Icon variates from SMRaider. Overall Ordos has -1 unit available in starport, Harkonen and Atreides vehicles fill up all slots, but ordos has an additional infantry unit. In picture above ordos starport is missing -3 units, Dust Scout, Harvester, Carryall.The additional Infantry; Ordos Saboteur, is also now Stealthed when Still to promote more of its usage in game. Atreides TrikeCost: 300Speed: 12Health: 1200Ability: Increased Speed on Sand +2 Ordos RaiderCost: 287Speed: 14 (as fast as AT Trike on sand, always)Health: 1150Ability: Increased Speed on Rock Surfaces +2 (Making it Faster than SMRaider, Thus Fastest unit in Game) Ordos Dust ScoutCost: 350Speed: 14Health: 1100Ability: Hides in Dust Bowls Harkonnen BuzzsawCost: 350Speed: 8Health: 1300Ability: Tears up Spice Feilds Smugglers RaiderCost: 250 (think of it like 400 health is equal to 100 cost because 1200/300 = 400, So -50 cost = -200 health)Speed: 14 (As fast as ATTrike on Sand Always, No Rock Bonus)Health: 1000Ability: N/A, Price rises and falls as low (as 190 at times) Sacrifice Tactical use for Tactical Purchase. 2 Quote Link to comment Share on other sites More sharing options...
athanasios Posted March 30, 2014 Share Posted March 30, 2014 That's great news! Where are the other members? 1 Quote Link to comment Share on other sites More sharing options...
AnimalMan Posted April 2, 2014 Author Share Posted April 2, 2014 Good News, It is possible to add a 6th subhouse, and yes I know how to make a 6th sub house. My abilities are not yet adept but what i have worked out at the moment is pretty promising. As i said, I know exactly what is missing from tags Sub6 and Sub7 (6th and 7th house, they must be listed in 6 locations) but i am yet to be able to assemble the correct code needed in all locations. At the moment, I am able to replace on the Players Skirmish Subhouse list 1 and 2, "Team None" to fully a working Subhouse 6 but with removal of option of having no subhouse. I know this works because when i apply Sub6 to both Lists i may only select it on one list like all other subhouses, it may not be selected twice, I can also apply it to just one list allowing no subhouse to be selected on list 2. i can also assign unique units to this house, but again, at the moment the icon that is displayed in Skirmish menu is the same as 'None'. Allocation of a new icon .tga sits in the exe aswell. so maybe i can work here aswell as i would like to keep the option of no subhouse, but this at moment seems tricky. I cannot get my new subhouse replacements to list at all in the A.I team. It just selects no subhouse and can be selected twice, but like i said, i know what to change, but i need to work out how. anyway just wanted to update. it seems a lil confusing. it is. Work In Progress,I hope to add the Choam with an advanced refinery and harvester. but we will see. I am limited at the moment, But it was easy to crack, took a few days, but i am understanding more each time. Hopefully i can get it up to quality scratch sometime soon. Il post screens of how it works in OllyDbg too. 2 Quote Link to comment Share on other sites More sharing options...
AnimalMan Posted April 2, 2014 Author Share Posted April 2, 2014 p.s i am the only member 1 Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted May 29, 2014 Share Posted May 29, 2014 This is amazing stuff. I hope you share all your findings. You've inspired me to have another go at making Emperor mods. 1 Quote Link to comment Share on other sites More sharing options...
Walkman Posted August 4, 2014 Share Posted August 4, 2014 I just realised that I didn't follow this thread, how stupid of me! Anyway, I really like what you've done so far, keep it up :DIf you want any help (including beta testing), I would love to help. I'm basically available any time. I have looked into some of the games files (Rules.txt and ArtIni.txt) and extracted stuff using DuneEx 2, but that's about it, although I'd be happy to help with/look at more code. 1 Quote Link to comment Share on other sites More sharing options...
Walkman Posted August 4, 2014 Share Posted August 4, 2014 Looks cool. How come the spice is green?P.s Spice is not Green, It is Guild Map. Just a terrain type Is that map in the game or custom? I don't remember seeing it in the map list, although I haven't looked at it recently since I've been playing the campaign. 1 Quote Link to comment Share on other sites More sharing options...
LordSindwinder Posted October 7, 2014 Share Posted October 7, 2014 Hey, I have been a long time Dune fan, but i have a few questions. Do i need a physical copy of the game to use this modifications u are applying the game.exe into this so we can install everything at the same time?Plus do you have a timeline when this will be available I would love to play this mod. Thank you so much! 1 Quote Link to comment Share on other sites More sharing options...
Walkman Posted October 9, 2014 Share Posted October 9, 2014 Do i need a physical copy of the game to use this modifications u are applying the game.exe into this so we can install everything at the same time?Most modifications require the game to be installed, then they overwrite content as needed.Even though I have a physical copy of the game (bought however many years ago), i still use this: https://thepiratebay.se/torrent/3696276/ since it means I don't need to have the disk in my drive all the time. Use Daemon Tools to mount the image. EDIT: Since TPB is down, here's a magnet:magnet:?xt=urn:btih:1C5571AD9583FF63800CE9A240D36C6E6F26803A&dn=emperor_battle%20for%20dune&tr=udp%3a%2f%2ftracker.openbittorrent.com%3a80&tr=udp%3a%2f%2ftracker.publicbt.com%3a80&tr=udp%3a%2f%2ftracker.istole.it%3a80%2fannounce&tr=udp%3a%2f%2ftracker.ccc.de%3a80&tr=udp%3a%2f%2fopen.demonii.com%3a1337 2 Quote Link to comment Share on other sites More sharing options...
LordSindwinder Posted October 13, 2014 Share Posted October 13, 2014 i can mount the image, but the game says "please insert the correct CD-ROM, select OK and restart Application" I mounted it and tried all other CDS but it still won't go through :( 1 Quote Link to comment Share on other sites More sharing options...
LordSindwinder Posted October 14, 2014 Share Posted October 14, 2014 nvm, i forgot to put in the emperor.exe over the current one in folder, now if i can just get those mods lol.. 1 Quote Link to comment Share on other sites More sharing options...
arthas Posted December 28, 2014 Share Posted December 28, 2014 When and where i can download this epic mod i just want play!!! Quote Link to comment Share on other sites More sharing options...
DoMiNaNt_HuNtEr Posted April 14, 2015 Share Posted April 14, 2015 Shiat... looks dead Quote Link to comment Share on other sites More sharing options...
Walkman Posted April 14, 2015 Share Posted April 14, 2015 Shiat... looks deadYeah :( Quote Link to comment Share on other sites More sharing options...
Midagawemaina Posted June 17, 2016 Share Posted June 17, 2016 Please m80s, tell me from where can I download this mod! It looks amazing <3. But for now AnimalMan looks dead(mean offline for a long time) and the development might have stopped and while browsing through the comments I noticed a bunch of people that played the mod and I was wondering if I could download it too but when I checked AnimalMan's File Content I found it empty. I would really like if someone had the mod downloaded and just uploaded it from his account under AnimalMan as a creator and owner. Looking forward to it. :) Quote Link to comment Share on other sites More sharing options...
NeverExisted Posted September 3, 2017 Share Posted September 3, 2017 Hello, guys! I also noticed that AnimalMan stopped working on the mod. I try to make a mod by myself, using some of AnimalMan's ideas. I have to mention here that I don't have any programming knowledge, and i couldn't find working modding tools... :/ I need working installation of Dune Visual Creator in order to continue with my work. I can upload so called mod of mine inspired by AnimalMan's work, of course, if anyone wants to try it and if AnimalMan has nothing against it. Just let me know and I will upload the files. One more thing, it is far from finished: it's unbalanced, new icons are needed, new audio files too... But I hope that with help of the others we can solve those things. Hope for quick responses Quote Link to comment Share on other sites More sharing options...
DoMiNaNt_HuNtEr Posted February 9, 2018 Share Posted February 9, 2018 God damn, what a shame. I'd LOVE for this guy to release his mod as is. The changes he made to the AI players sounds amazing! I'm interested in modding Emperor. Unfortunately, I've only got the commander & conquer games modding program called TibEd. Modding games like command & conquer tiberian sun is easy as pie. But modding Dune 2000 DAYUM, that game is a whole different level than Tiberian Sun. So although TibEd gets frowned upon in the command & conquer modding community, the dune games are the exception. Thanks to TibEd, making basic gameplay changes in Emperor is easy. I like how the turn rate was lowered in this mod for more realistic vehicle movement. Changes like that I can do no problem. But changing the AI, I'm not sure if the program TibEd covers the AI portion of the game. ANIMAL MAN! WHERE ART THOU?! WE NEED YOUR HELP! It sounds to me like your AI modifications alone would be phenomenal - it seems like you've changed the AI from mediocre pushover to quite the competent commander! Quote Link to comment Share on other sites More sharing options...
DoMiNaNt_HuNtEr Posted January 27, 2019 Share Posted January 27, 2019 WE MISS YOU ANIMAL MAN. PLEASE COME BACK. Quote Link to comment Share on other sites More sharing options...
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