THE AQIB Posted April 20, 2013 Share Posted April 20, 2013 Well i was just poking around tibed for Dune 2000 and saw these bytes changed some attributes of the building and there were more...I'll post them here and keep on updating new variables to this list when i get them....-------------------------------------------------------------------------------------------------------------------------------------------------------Unkown Byte 92 - This byte is used by the game to see if it is a special building(ie: builds or trains stuff) 0-Wind Trap, Reasearch Center1-Outpost2-Construction Yard3-NA4-Refinery5-Silo6-Repair Pad7-Light Factory8-Heavy Factory9-High Tech Factory10-AtriedesHigh Tech Factory11-Barracks12-NA13-Starport14-Wall15-Concrete16-Gun Turret, Rocket Turret17-Harkonnen Palace18-Ordos Palace19-Atriedes Palace Unknown Bytes 80, 81 & 84-Changes the placement square in the game from 1x1, 2x2, 3x3 etc... Byte 80(adds blocks to middle row)Byte 81(adds blocks to bottom row)Byte 84(adds blocks to top row) 0=nothing3=1x17=1x251=2x2119=2x3Premade ShapesBytes 80 81 841x1(silo,turrets) 1 0 12x2(fremen stiech) 51 0 512x3(Barracks,Wind Trap) 51 3 513x3(L.Fac) 119 7 1193x3+1(H fac ,res centr) 114 119 114 ------------------------------------------------------------------------------------------------------------------------------------------------------PS:The list is not complete and will be edited untill all the bytes have been decyphered 3 Quote Link to comment Share on other sites More sharing options...
shai Posted April 21, 2013 Share Posted April 21, 2013 I'm going to add them to the Wiki at http://d2kplus.com/wiki/index.php?title=TibEd_Variables 2 Quote Link to comment Share on other sites More sharing options...
Feda Posted April 21, 2013 Share Posted April 21, 2013 Very useful information, nice! 2 Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted April 21, 2013 Author Share Posted April 21, 2013 I'm going to add them to the Wiki at http://d2kplus.com/wiki/index.php?title=TibEd_VariablesThanks dude... trying out new stuff... Will post 'em soon... 1 Quote Link to comment Share on other sites More sharing options...
shai Posted April 27, 2013 Share Posted April 27, 2013 Good news, I think Bytes 85, 88 and 89 are for if units can move on a certain block. 1 Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted April 27, 2013 Author Share Posted April 27, 2013 Good news, I think Bytes 85, 88 and 89 are for if units can move on a certain block.I'll check em out.... Quote Link to comment Share on other sites More sharing options...
shai Posted April 30, 2013 Share Posted April 30, 2013 (edited) Nope, it looks like Byte89 is if a building can be selected and if it can be captured by engies93 have something to do with it alsoChanging 92 for concrete to 0 makes it act buggy, and changing it to 1 gives you a map ??? Oh, 92 is if it's a special building, I forgot Edited April 30, 2013 by Shai-Gel98 Quote Link to comment Share on other sites More sharing options...
shai Posted May 1, 2013 Share Posted May 1, 2013 (edited) Look at what I found http://forums.cncnz.com/topic/885-dune2000-unknown-bytes-for-units-buildings/ should this information be included on the wiki page? Edited May 1, 2013 by Shai-Gel98 1 Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted May 2, 2013 Author Share Posted May 2, 2013 Look at what I found http://forums.cncnz.com/topic/885-dune2000-unknown-bytes-for-units-buildings/ should this information be included on the wiki page?test em first...then we'll add 'em...I saw tht post way back...did you try it before??? Quote Link to comment Share on other sites More sharing options...
shai Posted May 2, 2013 Share Posted May 2, 2013 (edited) BUILDINGSBytes 96, 97, 98 and 99 are right15 is rightchanging byte132 to 1 for Hark Con yard it can't be selectedChanging byte140 to 255 shows no difference for gun turret Byte138 is rightByte139 is right UNITSByte54 is rightByte0 is right Edited May 2, 2013 by Shai-Gel98 Quote Link to comment Share on other sites More sharing options...
shai Posted May 3, 2013 Share Posted May 3, 2013 I added them to the Wiki 1 Quote Link to comment Share on other sites More sharing options...
shai Posted May 3, 2013 Share Posted May 3, 2013 Long68 works the same as "owner" Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted May 3, 2013 Share Posted May 3, 2013 with these moddings, can you play both atreides and other hosue like ordos ? would be fun to control two different faction bases Quote Link to comment Share on other sites More sharing options...
shai Posted May 3, 2013 Share Posted May 3, 2013 with these moddings, can you play both atreides and other hosue like ordos ? would be fun to control two different faction basesNot with TibEd, but that would be very cool. Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted May 3, 2013 Share Posted May 3, 2013 i remember another rts game that was cool, and allowed that - it was outlive game made by continuum. it was similar to red alert 2 , but very "functional" map editor allowed to spawn units and force move them to specified location, if dune would be programmed like this and we could have ability to force move ai units would be great as could be used for some role play msisions 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.