Luminar Posted April 15, 2013 Share Posted April 15, 2013 I'm working on a fremen campaign (it will be uploaded on this week) The new houses:-Ixians (I have made new binary files that works without bugs) house:IX color:light brown-Black Fremens house:fremen color:black-Rainbow fremens house:fremen Color:on map darkblue;in game green,blueAND SOME OTHER HOUSES THAT I DON'T REMEMBER NOTES:-The original fremens have a name: WESTeRN Fremens-The text file will be created later-IF you find bugs or anything write it here :D 4 Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted April 15, 2013 Share Posted April 15, 2013 I'm working on a fremen campaign (it will be uploaded on this week) The new houses:-Ixians (I have made new binary files that works without bugs) house:IX color:light brown-Black Fremens house:fremen color:black-Rainbow fremens house:fremen Color:on map darkblue;in game green,blueAND SOME OTHER HOUSES THAT I DON'T REMEMBER NOTES:-The original fremens have a name: WESTeRN Fremens-The text file will be created later-IF you find bugs or anything write it here :DNice Idea when is it releasing?? 2 Quote Link to comment Share on other sites More sharing options...
Luminar Posted April 16, 2013 Author Share Posted April 16, 2013 enyoy the beta and use these special binaryes (oh and some bonus missions):bonus missions.zipFremen campaign (beta) 0.4.zipLuminar's binaryes 1.0.zip 4 Quote Link to comment Share on other sites More sharing options...
Luminar Posted April 16, 2013 Author Share Posted April 16, 2013 if anyone find bugs write it to here Quote Link to comment Share on other sites More sharing options...
Luminar Posted April 16, 2013 Author Share Posted April 16, 2013 anyone need a new wars.bin file? (it gives unlimited money :) ,for enemies too :( ) Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted April 16, 2013 Share Posted April 16, 2013 enyoy the beta and use these special binaryes (oh and some bonus missions):[img=http://p129037.ipscdn.com/public/style_images/infinite_dark/attachicon.gif] http://forum.dune2k.com/index.php?app=core&module=attach§ion=attach&attach_rel_module=post&attach_id=1294'>bonus missions.zip [img=http://p129037.ipscdn.com/public/style_images/infinite_dark/attachicon.gif] http://forum.dune2k.com/index.php?app=core&module=attach§ion=attach&attach_rel_module=post&attach_id=1295'>Fremen campaign (beta) 0.4.zip [img=http://p129037.ipscdn.com/public/style_images/infinite_dark/attachicon.gif] http://forum.dune2k.com/index.php?app=core&module=attach§ion=attach&attach_rel_module=post&attach_id=1296'>Luminar's binaryes 1.0.zip trying out the game now... Will give you a heads up of all bugs... Quote Link to comment Share on other sites More sharing options...
Feda Posted April 16, 2013 Share Posted April 16, 2013 I;m just too busy now so I cant try it at the moment but im very curious, what bugs does it fix? Does it fix the MCV deployment for indexes greater than 6? 1 Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted April 16, 2013 Share Posted April 16, 2013 enyoy the beta and use these special binaryes (oh and some bonus missions):[img=http://p129037.ipscdn.com/public/style_images/infinite_dark/attachicon.gif] http://forum.dune2k.com/index.php?app=core&module=attach§ion=attach&attach_rel_module=post&attach_id=1294'>bonus missions.zip [img=http://p129037.ipscdn.com/public/style_images/infinite_dark/attachicon.gif] http://forum.dune2k.com/index.php?app=core&module=attach§ion=attach&attach_rel_module=post&attach_id=1295'>Fremen campaign (beta) 0.4.zip [img=http://p129037.ipscdn.com/public/style_images/infinite_dark/attachicon.gif] http://forum.dune2k.com/index.php?app=core&module=attach§ion=attach&attach_rel_module=post&attach_id=1296'>Luminar's binaryes 1.0.zip trying out the game now... Will give you a heads up of all bugs... Quote Link to comment Share on other sites More sharing options...
mvi Posted April 16, 2013 Share Posted April 16, 2013 Not had a chance to play it yet, but I looked at the maps in the new Dune 2000 Map Renderer and they look extremely well made. Let me know if/when you want it listed on D2K+ Quote Link to comment Share on other sites More sharing options...
Darlax Posted April 16, 2013 Share Posted April 16, 2013 I work on a Fremen Campaign too but with 2 New other houses ^^ When you will relase you Campaign I will record it ;)) Darlax~ 2 Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted April 16, 2013 Share Posted April 16, 2013 I work on a Fremen Campaign too but with 2 New other houses ^^ When you will relase you Campaign I will record it ;)) Darlax~ I and shadoken are also working on a fremen campaign and it follows the original way of the fremen in the original game except for chapter 3 where there is a new faction of tech related fremens.... Quote Link to comment Share on other sites More sharing options...
Luminar Posted April 17, 2013 Author Share Posted April 17, 2013 I;m just too busy now so I cant try it at the moment but im very curious, what bugs does it fix? Does it fix the MCV deployment for indexes greater than 6?YES :) only for index 7 because I can't put on more than this Quote Link to comment Share on other sites More sharing options...
Luminar Posted April 17, 2013 Author Share Posted April 17, 2013 trying out the game now... Will give you a heads up of all bugs...What bugs you have found? you used the special bynary files? Quote Link to comment Share on other sites More sharing options...
Luminar Posted April 17, 2013 Author Share Posted April 17, 2013 SORRY FOR THE BUGS Quote Link to comment Share on other sites More sharing options...
Feda Posted April 17, 2013 Share Posted April 17, 2013 YES :) only for index 7 because I can't put on more than thiswow that's impressive, well done! 1 Quote Link to comment Share on other sites More sharing options...
Feda Posted April 17, 2013 Share Posted April 17, 2013 Can you please tell us what kind of modifications you did to the sub-houses? I saw it mentioned in the readme file. Nice fix for the ixians ;) you made the House that I created in dune2k fully playable, I owe you :D PS: Please add briefings as for now we have no idea whats the objective in each mission. Quote Link to comment Share on other sites More sharing options...
athanasios Posted April 17, 2013 Share Posted April 17, 2013 Very nice missions! Worms are a great weapon! ;-)And maps are great!Bugs: an enemy house doing nothing, even their harvesters stay still.If we ever have a clone of Dune2000 Fremen could simply produce only infantry and trikes. You see they are the indigenous people of Arrakis and are nt technologically advanced. "Cave dwellers". In a map full of worms a thumber can perform miracles. We could give trhem the ability to cloak. Quote Link to comment Share on other sites More sharing options...
Feda Posted April 18, 2013 Share Posted April 18, 2013 nice idea actually! Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted April 18, 2013 Share Posted April 18, 2013 Very nice missions! Worms are a great weapon! ;-)And maps are great!Bugs: an enemy house doing nothing, even their harvesters stay still.If we ever have a clone of Dune2000 Fremen could simply produce only infantry and trikes. You see they are the indigenous people of Arrakis and are nt technologically advanced. "Cave dwellers". In a map full of worms a thumber can perform miracles. We could give trhem the ability to cloak.This is a true fremen way...I've made that for my fremen campaign...First two chapters are for cave dwelling fremen....No bugs except for no movement in enemy units...How did you fix ixian construction yard problem??? Quote Link to comment Share on other sites More sharing options...
Luminar Posted April 18, 2013 Author Share Posted April 18, 2013 Very nice missions! Worms are a great weapon! ;-)And maps are great!Bugs: an enemy house doing nothing, even their harvesters stay still.If we ever have a clone of Dune2000 Fremen could simply produce only infantry and trikes. You see they are the indigenous people of Arrakis and are nt technologically advanced. "Cave dwellers". In a map full of worms a thumber can perform miracles. We could give trhem the ability to cloak.What AI has bug on what mission? Quote Link to comment Share on other sites More sharing options...
Luminar Posted April 18, 2013 Author Share Posted April 18, 2013 This is a true fremen way...I've made that for my fremen campaign...First two chapters are for cave dwelling fremen....No bugs except for no movement in enemy units...How did you fix ixian construction yard problem???It needed a lot of research :-I needed an unique heavy factory for the Ixians (Mercenary Heavy Factory)-I needed a Construction yard (I added the harkonnen cy for the emperor,and the Imperial Costruction Yard is owned by the Ixians)-the "onehouseowned" CY caused the following problems:no repair pad,starport,units in heavy factory,research center,palace-But I fixed everything and it works________________________________________________________________________________________________________OH! and the answer:In tibed I made The CY owned by "other" (it needed a renaming :) ) And it works Quote Link to comment Share on other sites More sharing options...
Luminar Posted April 18, 2013 Author Share Posted April 18, 2013 Another research:In dune 2000 there are 32 houses and 254 indexes,but tibed only allows to put on a CY only for 8 houses Quote Link to comment Share on other sites More sharing options...
Feda Posted April 18, 2013 Share Posted April 18, 2013 Another research:In dune 2000 there are 32 houses and 254 indexes,but tibed only allows to put on a CY only for 8 houses Where did you find that about 32 houses? There are 7 official houses (including sub-houses) and others, greater than 6, seem to be some weird colored versions of the first 7, at least from what I've observed. If you pay attention and scroll through the indexes you can notice that when you get a harkonnen or ordos index, they will actually be part of the "original 7" loop, meaning that after the hark index it'll be an ordos one, then an emperor (harkonnen buildings but you can notice it's emperor actually cuz next one is fremen (atr buildings) then smugs (ord builds)). Kinda hard to explain ;) Hope you got it. So can u expand that thing about 32 houses? Where did u find that? Quote Link to comment Share on other sites More sharing options...
Luminar Posted April 18, 2013 Author Share Posted April 18, 2013 Where did you find that about 32 houses? There are 7 official houses (including sub-houses) and others, greater than 6, seem to be some weird colored versions of the first 7, at least from what I've observed. If you pay attention and scroll through the indexes you can notice that when you get a harkonnen or ordos index, they will actually be part of the "original 7" loop, meaning that after the hark index it'll be an ordos one, then an emperor (harkonnen buildings but you can notice it's emperor actually cuz next one is fremen (atr buildings) then smugs (ord builds)). Kinda hard to explain ;) Hope you got it. So can u expand that thing about 32 houses? Where did u find that? I used Darlax's research file.And 1 house after mercenaries is always IX Quote Link to comment Share on other sites More sharing options...
Luminar Posted April 18, 2013 Author Share Posted April 18, 2013 Can you please tell us what kind of modifications you did to the sub-houses? I saw it mentioned in the readme file. Nice fix for the ixians ;) you made the House that I created in dune2k fully playable, I owe you :D PS: Please add briefings as for now we have no idea whats the objective in each mission. In sub houses I only changed Construction yards and Heavy factories briefing will be created later Quote Link to comment Share on other sites More sharing options...
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