athanasios Posted March 26, 2013 Share Posted March 26, 2013 What's wrong with 16bit? I suppose you have to replace both 16 and 8 bit. Hmm, maybe you misused the colors used for houses colors or some more colors that have special functions(action colors) we are unaware of? If you recode the original 16bit sprites back is it OK? If not it is the problem of the program you use, not of the sprites. Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted March 26, 2013 Author Share Posted March 26, 2013 well did some reasearch and this program allowed me to extract r16 files but i can't seem to pack them... i need to know how to pack r16 files but the sprites are scrambled again.... r8 had no problem whatsoever... Quote Link to comment Share on other sites More sharing options...
Feda Posted March 26, 2013 Share Posted March 26, 2013 well did some reasearch and this program allowed me to extract r16 files but i can't seem to pack them... i need to know how to pack r16 files but the sprites are scrambled again.... r8 had no problem whatsoever...Wanna post a pic of the new sprites (r8) so we can see what did u work on? :) Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted March 26, 2013 Author Share Posted March 26, 2013 well i'll do that soon.... Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted March 29, 2013 Author Share Posted March 29, 2013 New photos up on mod-db....Sardaukar on ice and Imperial mercenaries... http://www.moddb.com/mods/emperor-chronicles-the-rise-of-corrino-empire/images Well finished Sardaukar Mission 1....And play tested it for flaws and it was hard and i finished it somehow...Watch out for more new updates on the mod... Quote Link to comment Share on other sites More sharing options...
Feda Posted March 29, 2013 Share Posted March 29, 2013 What side is the green harks? Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted March 29, 2013 Author Share Posted March 29, 2013 What side is the green harks? They are the imperial mercenaries as i cant for now change their appearance they still look like harks.... Quote Link to comment Share on other sites More sharing options...
Feda Posted March 29, 2013 Share Posted March 29, 2013 They are the imperial mercenaries as i cant for now change their appearance they still look like harks....I mean the green hark: how did u get that? What did u change? Or did u just capture some harkonnen buildings? Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted March 29, 2013 Author Share Posted March 29, 2013 Change the ordos structure to look like 'em... I'll post the overall modified unit pics later today... Then you'll understand what they are Quote Link to comment Share on other sites More sharing options...
Feda Posted March 29, 2013 Share Posted March 29, 2013 Change the ordos structure to look like 'em... I'll post the overall modified unit pics later today... Then you'll understand what they areOh I understand, well done :) Quote Link to comment Share on other sites More sharing options...
athanasios Posted March 30, 2013 Share Posted March 30, 2013 Nice progress. Having a better look of the house icon (related to background and menu), I think it needs to be further darkened. Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted March 30, 2013 Author Share Posted March 30, 2013 Nice progress. Having a better look of the house icon (related to background and menu), I think it needs to be further darkened.didn't understand that... Quote Link to comment Share on other sites More sharing options...
athanasios Posted March 30, 2013 Share Posted March 30, 2013 Here's a new screenshot...http://www.moddb.com/mods/emperor-chronicles-the-rise-of-corrino-empire/images/remade-main-menuIt is of the new menu...Dune2000 2013-03-25 22-35-41-18.pngThe house icon is a bit more bright than it should. Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted March 31, 2013 Author Share Posted March 31, 2013 so should I darken it?? Quote Link to comment Share on other sites More sharing options...
athanasios Posted April 1, 2013 Share Posted April 1, 2013 IMO yes. Maybe it is its different style/shading that needs adjustment. Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted April 1, 2013 Author Share Posted April 1, 2013 IMO yes. Maybe it is its different style/shading that needs adjustment.well that logo is not emperor's nor sardaukar's....yea I think it needs that also i'll try putting animation into it also.... 1 Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted April 4, 2013 Author Share Posted April 4, 2013 Sardaukar missions 3, 4 and 5 are complete... Many components of the gui have been changed by now... Trying to place emperor music in the game... The gameplay is harder than the original in some missions... The AI seems to be the problem... R16 is pain in the ass... I got no idea how to modify it... But i'm modifying r8 file... In windows7 there is a problem with color in 8-bit mode... Anyone seen this??? FMV's will be problematic as i have no idea where to shoot 'em... Quote Link to comment Share on other sites More sharing options...
athanasios Posted April 4, 2013 Share Posted April 4, 2013 Just use WindowsXP. A serious player also has that installed on one of his PCs. ;-) (I have Dune2k on WindowsMe too.) Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted April 5, 2013 Author Share Posted April 5, 2013 Just use WindowsXP. A serious player also has that installed on one of his PCs. ;-) (I have Dune2k on WindowsMe too.)well i'll release xp version only till mvi finishes the tool...sardaukar 6th mission is complete and 7th mission is underway.... Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted April 6, 2013 Author Share Posted April 6, 2013 All missions are completed and for a day i'm taking a break from modding...Official mod site has also been launched...The link is in the first post... Quote Link to comment Share on other sites More sharing options...
Feda Posted April 6, 2013 Share Posted April 6, 2013 @athanasios, I miss Win 9x , especially Win98 ;D 1 Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted April 6, 2013 Author Share Posted April 6, 2013 Just did a playtest on missions 1 to 5 in sardaukar and finished them in approx 2 hours... The missions 1 2 4 are tough mission 3 6 is easy and mission 5 7 8 9 is medium difficulty... Missions onwards mission 6 need minor tweeking... Seems like it'll be a good mod but that decision lies with you guys... Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted April 11, 2013 Author Share Posted April 11, 2013 With all the missions done now working on a revised manual for the game and also modifying all internal aspects of hand like all the strings and graphical user interface. Tested the game after modifying new unit's stats and its good enough. Now thinking of making new maps for multiplayer removing old ones. Which maps should i retain? Full motion video and trailer will take time as the software i use is not working anymore so i need to get a new one which will take a long time. Anyone knows how to hack exe file and get data from inside cause i need to do a bit modding to the game files. Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted April 11, 2013 Share Posted April 11, 2013 u do all with tibed? Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted April 11, 2013 Share Posted April 11, 2013 if you use game maker, it would be good, but game maker engine is still not eoungh flexible Quote Link to comment Share on other sites More sharing options...
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