sandworm Posted February 23, 2013 Share Posted February 23, 2013 Hey everyone. Im having a little problem with practice mode. My harvester replacements have stopped working. When your last harvester is destroyed, there is no reinforcement drop for a replacement, so I was wondering what file would have this data? I ask so I can replace it maybe with a back up. Thanks in advance. Quote Link to comment Share on other sites More sharing options...
Galaxy Posted February 23, 2013 Share Posted February 23, 2013 You can add it in PRAC.mis from the maps with mission editor i think, but if you had that sat before it should work again. Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted February 23, 2013 Share Posted February 23, 2013 it does not work events conditions and triggers are disabled in practice ever if you take one of missions and rename to _prac.mis Quote Link to comment Share on other sites More sharing options...
Darlax Posted February 23, 2013 Share Posted February 23, 2013 Normaly you don't get a Harvester Reinforcement... It's a event in the mission... In the Practice Mod there aren't events and so you don't get a Harvester, if the last one is destroyed... Darlax~ Quote Link to comment Share on other sites More sharing options...
sandworm Posted February 23, 2013 Author Share Posted February 23, 2013 You do get a harvester replacement in practice. In mission mode it has to be added manually with event editors. How ever in practice mode, I think its Hard-Coded in one of the data files. Its not the prac.mis file, you can only change the alliance settings and the main AI behavior. Im going to have to tinker around with some of the files to see which one it is. If any one happens to come across it let me know, thanks. Quote Link to comment Share on other sites More sharing options...
mvi Posted February 23, 2013 Share Posted February 23, 2013 I just double checked with a fresh install of Dune 2000. As Darlax says, in Practice mode you will not receive a replacement harvester. Quote Link to comment Share on other sites More sharing options...
sandworm Posted February 23, 2013 Author Share Posted February 23, 2013 Are you 100%? I could of sworn there was a replacement. I found it very peculiar after the AI's last harvester was destroyed, it sold all of its buildings and then went berserk. Gonna see if this can be changed in the .mis file Quote Link to comment Share on other sites More sharing options...
mvi Posted February 23, 2013 Share Posted February 23, 2013 I just tested again, I can confirm on 1.06 Practice there is no replacement harvester when yours is destroyed either by another side or by your own forces. Quote Link to comment Share on other sites More sharing options...
sandworm Posted February 23, 2013 Author Share Posted February 23, 2013 Ah so its 1.06 I had a feeling it would be the patch that did this. I was confused, i booted up dune 2000 after a while, played a quick skirmish with some AI. My harvester was eaten by a worm...Im sitting there waiting for the "Reinforcements have arrived" message ??? , Would you know what file this would be coded in MVI? Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted February 23, 2013 Share Posted February 23, 2013 that is coded to dune2000.dat we dont have eoungh fighters to rip it apart. i managed to fins some things long time ago, but notthing special reprocessing dune2000.dat just let me see other dune icons and few more files that are useless without specified program to open themso answer is no Quote Link to comment Share on other sites More sharing options...
sandworm Posted February 23, 2013 Author Share Posted February 23, 2013 Yes i figured as much. The Dune2000.dat also contains the AI coding for Skirmish as well as many other behaviors that are UN-touchable by MVI's mission editor. Quote Link to comment Share on other sites More sharing options...
Feda Posted February 23, 2013 Share Posted February 23, 2013 I doubt there is any file in the dat regarding reinf in practice as it wasnt intended. Quote Link to comment Share on other sites More sharing options...
sandworm Posted February 23, 2013 Author Share Posted February 23, 2013 Well I would love to know where it is located. The change 1.06 made to practice completely made facing AI, and also gameplay, diminished. As soon as the last harvester goes...so does the game Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted February 24, 2013 Share Posted February 24, 2013 well if that happens some fun of the game would be lost...also I guess it isn't possible unless we really do rip dune 2000.dat apart...also I didn't understand why you want this??? Quote Link to comment Share on other sites More sharing options...
Feda Posted February 24, 2013 Share Posted February 24, 2013 That feature did not exist in 1.02, 1.03 or any other version. In the campaign it is made by condition and event. So search for what, since this thing doesnt exist at all :) hope you get my point. 1 Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted February 24, 2013 Share Posted February 24, 2013 @feda : well why does he want it anyways?? Quote Link to comment Share on other sites More sharing options...
Feda Posted February 24, 2013 Share Posted February 24, 2013 @feda : well why does he want it anyways??I guess he is the one who should answer this :D Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted February 24, 2013 Share Posted February 24, 2013 yea... Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted February 24, 2013 Share Posted February 24, 2013 yea... Will wait for tht answer... Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted February 24, 2013 Share Posted February 24, 2013 it will not come then because answer is pure NO. hack the game then try Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted February 25, 2013 Share Posted February 25, 2013 @nuclear harvestor : well everyone knows tht but I want to know why sandworm wanted to do it??? Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted February 25, 2013 Share Posted February 25, 2013 possible to stop complain about worm eating it. perhaps he might try to put practice maps to missions and add rpactice ai to missions so maybe he will be happy anyway would be better to have ability to add buldings to skirmish/multiplayer than harvester coming back Quote Link to comment Share on other sites More sharing options...
Feda Posted February 25, 2013 Share Posted February 25, 2013 I think he remembered that the feature existed, so he was just asking wtf happened and why he cant use it anymore. Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted February 26, 2013 Share Posted February 26, 2013 one moment one moment. maybe we dont need to mess with dat file but might be problem in uil files? maybe in skirmish.uil or other skirmish related uil file contain value to not use conditions/triggers/events this explains why we can only change diplomacy in skirmish/multiplayer can somebody open prac mis and see whats inside? maybe browsing content of both files can say us some more. , anyway if is all coded to dune2000.dat how we will extract AI file multiplayer coding and skirmish coding along with campagin coding. disassemble or reverse engineering will help. , maybe using tasm disassembler could provide us something more, i Quote Link to comment Share on other sites More sharing options...
sandworm Posted February 26, 2013 Author Share Posted February 26, 2013 Ok to answer the question why the Harvester replacement is wanted? I remember before 1.06, there would be a harvester reinforcement after your last one was destroyed. With out this condition, you need to quit the game since you have no more harvesters and can not afford one. PLUS the AI gives up after its harvesters are all destroyed (It sells all of its buildings). I would like to the change 1.06 did to what file to cause harvesters to stop being replaced. @Nuclear_harvester, the prac_mis file contains the house indexes, starting credits and alliances. Adding events/conditions have no effect. @akafedykin, Yes, I remember that feature was implemented before 1.06, and I have no idea where that info would be located Quote Link to comment Share on other sites More sharing options...
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