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(no replies please)Dune 2000: The Era Of War (Progress)


THE AQIB

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Details on faction 1:: Atriedes.

Faction Strength : air combat, infantry.

Building List:

Atriedes Construction Yard

Wind Trap

Refinary

Silo

Storm Field Generator

Outpost

Atriedes Barracks

Atriedes Factory

Atriedes Hangar

90mm Turret

AA-Turret

Reasearch Depot

Atriedes Capitol

Atriedes Ion Cannon

Unit List:

From Atriedes Barracks:

Atriedes Infantry

Atriedes Heavy Gunner

Atriedes Field Engineer

Fremen Infantry

Fremen Sniper

From Atriedes Factory:

Sand Bike

Harvestor

Atriedes Light Tank

Atriedes Missile Tank

Sonic Tank

Harbringer Tank

From Atriedes Hangar:

Carryall

Ornithopter

Air Barage

From Starport:

Atriedes Infantry

Atriedes Heavy Gunner

Sand Bike

Harvestor

Carryall

ACV (ATRIEDES CONSTRUCTION VEHICLE)

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Details on faction 2::Harkonnen.

Faction Strength : land combat, atomics.

Building List:

Harkonnen Command Center

Thermal Power Plant

Refinary

Silo

Thermonuclear Plant

Outpost

Harkonnen Barracks

Harkonnen Factory

Harkonnen Hangar

MG Turret

Missile Turret

Reasearch Center

Harkonnen Fortress

Harkonnen Flamer Turret

Unit List:

From Harkonnen Barracks:

Harkonnen Trooper

Harkonnen Armed Trooper

Harkonnen Armed Specialist

Heavy Sardukar

Harkonnen Flame Trooper

From Harkonnen Factory:

Trike

Harvestor

Harkonnen Light Tank

Harkonnen Rocket Launching Tank

Devastator Tank

Flame Tank

From Harkonnen Hangar:

Carryall

Harkonnen Gunship

Death Hand Missile

From Starport:

Harkonnen Trooper

Harkonnen Armed Trooper

Harvestor

Carryall

HCV (HARKONNEN CONSTRUCTION VEHICLE)

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Details on faction 3:: Ordos.

Faction Strength : deviation tech.

Building List:

Ordos Command Facility

Tesla Power Plant

Refinary

Silo

Storm Tesla Generator

Outpost

Ordos Barrack-port

Ordos Factory-port

Ordos Airstrip

90mm Turret

Missile Turret

Smuggler's Center

Ordos Central House

Gas Turret

Unit List:

From Ordos Barrack-pojt:

Ordos Infantry

Ordos Troopor

Ordos Spy

Stealth Ordos Infantry

Ordos Gasser

From Ordos Factory-port:

Raider

Harvestor

Ordos Light Tank

Ordos Mortar Tank

Deviator Tank

Gasser Tank

Stealth Raider

From Ordos Airstrip:

Carryall

Gunner Ship

Gas Bomb

From Smugglerls Starport:

Ordos Infantry

Ordos Trooper

Raider

Harvestor

Carryall

OCV (ORDOS CONSTRUCTION VEHICLE)

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Update 1:: Game maker looks flexible for this game. well first level tests were sucess . I mean selection of multiple units and controlling. Implemented a really basic pathfinding algorithm, still had bugs in it. I still didn't start with selection rectange yet. Made code for building construction animation. Also made a harvester kinda unit. Need to configure automatic return spice. Now it needs to be pointed to spice to harvest. More updates coming soon... (this should have been updated long ago... sorry)

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Update 2:: Well i forgot to put the basic stucture of the tech tree. Well here is the text version...

Construction yard( main structure )

Power Generator

Advanced Power Generator

Refinary

Outpost

Barracks

Factory

Airport

Small Turret

Medium Turret

Large Turret (special for each house)

Starport

Repair Pad

Reasearch Center

HQ

...

Units

Light Infantry

Heavy Infantry

Engineer

Light Special Infantry

Heavy Special Infantry

Light Scout Vehicle

Harvester

Light Tank (our old combat tanks)

Medium Tank (altilery tanks)

Large Tank (usual ix upgraded tanks)

Platinum Tank (high level devastation machines)

Special Tank (extra tank)

Carryall

Aircraft

Special Power

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Update 3:: As i am on leave from game programming i made something. A New soundtrack for the game called ''Combat Evolved". Well i'll put it up once it sounds better. Still thinking on evolving "the dune factor''. Till next update its a bye.

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contributers (people who helped me) ::
[aka]Fedaykin
(a whole tech tree, and most factors in the game)
Vota dc(idea for gla unit from c&c:generals)
Hawker(idea for a futuristic gui)
X3M(for idea of tank crushing)
Criver(for pointers on game making)

TeamWolf(his awsome mod gave me a few ideas)

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Update 4::i'm deciding the storyline... its kinda confusing... should it be a linear storyline like d2k or a branched storyline... gui looks promisingly good... unit building code works... still need to work on multiple copying of sameunit... I still dont know what to abt sprites...

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  • 2 months later...
  • 3 weeks later...

update 8 :

the work has been on hold for a while due to my work in the dune 2000 mod...

Also if anyone is interested they can join in the game development...

Need 2d moddlers especially as i am bad at modelling...

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