leech13 Posted June 4, 2002 Share Posted June 4, 2002 why does the rules file have all those notes on the right side?if this isnt the real rules file then can someone send it to mealsocan someone tell me how to create new units using wordpad Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted June 4, 2002 Share Posted June 4, 2002 Okay, I find those comments weird to. They are most likely there for the programmers sharing notes to each other at seperate work times or something.That is the real file.Either that, or they made it so it would be easier to MoD.To make a new Unit, you need at least these threee things.Declaration Section. (Go to the rules file, go 'Find'. And type 'Dec' In that list, find a place you would like your unit to appear, and type the Units name, for example.ATSniperATJoeBloggsATKindjalThen, secondly, find the unit entry you want to base your new unit on. For example, for JoeBloggs to be based on a sniper, go ctrl+f and type in ATSniper]This will come up.A bit different because this is with the Kwisatz Haderachgo to bottom and read from there.[ATSniper]House = AtreidesStormDamage=138 // 2*64 + 10PrimaryBuilding = ATBarracksUnitGroup = FromBarracksTerrain = Rock, Sand, NBRock, InfRock, RampCost = 300 //was 200BuildTime = 432Size = 1Speed = 6.0 //game coord per updateTurnRate = 0.2 //radians per updateTurretAttach = IMSardaukarGun //Same gun as ADV but less hit pointsArmour = BPV, 50, InfRockHealth = 900Infantry = true//SoundSelected = Selected//SoundOrdered = Ordered//SoundID = 13ViewRange = 12AiFoot = TRUETechLevel = 3ChaosEffect = SmallChaosFXHawkEffect = SmallHawkFXTastyToWorms = TrueWormAttraction = 4Crushable = TRUECanMoveAnyDirection = TRUECrateGift = TRUECanBeDeviated = FALSEExplosionType = CrushedInfantryAIThreat = 70CanBeRepaired = TRUE// LEVEL 1 ----------------------------------VeterancyLevel = 6 // Score requiredExtraDamage = 50 // 50% more damage - applied to all weapons// LEVEL 2 ----------------------------------VeterancyLevel = 16ExtraArmour = 50 // Takes 50% less damage// LEVEL 3 ----------------------------------VeterancyLevel = 32CanSelfRepair = 1 // Should have 0.5?Select all this, and copy it under itself.Replace 'ATSniper' with 'ATJoeBloggs' and change what you like like cost and buildtime and stuff.Thirdly, go to the Artini.txt file. Find ATSniper [ATSniper] Icon = "iconsIM_Sardaukar.tga" IconGrey = "iconsgrey_IM_Sardaukar.tga" Xaf = "IM_Sardaukar" SideBarType = "Infantry"Copy this and paste it below itself, and rename the [ATSniper] bit as [ATJoeBloggs]Then, make a folder in your EmperorDATA folder called ModelPut both these files in there. Play the game. Your unit should show up with no name. Build it and enjoy.Im not very good at describing this, so if you don't understand, tell us, and someone who knows how to say it clearer will respond. Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted June 4, 2002 Share Posted June 4, 2002 So its just really in these steps.Rules.txtctrl+fenter 'dec'type in unit name 'ATJoeBloggs'ctrl+fenter default unit 'ATSniper]'select all default units infoctrl+cgo down to a clear space between two unitsctrl+vchange name of new copyctrl+s 'save'Artini.txtctrl+fEnter 'ATSniper]'Select all Sniper infoctrl+cunderneathctrl+vchange name to 'ATJoeBloggs'Put these files in the Model folderIf you want your unit to have a name show up in game, make a 'Strings' folder in the emperordata folderPut in the file 'E_Output_Text_Pickup.txt' or something along those lines.Put in your Units nameATJoeBloggsand follow it with the in-game name inside these {}ATJoeBloggs {Atreides Joseph Bloggys}Then, if you hold your mouse over it in game, it will come up with the message withen {} Quote Link to comment Share on other sites More sharing options...
sniper8080 Posted June 5, 2002 Share Posted June 5, 2002 Hey, Jacob. How exactly do you change the turret or basicly the units looks. Do I need a voxel editor or just to play around with the Art files. If I do need a voxel editor could someone point me towards one cause I've had a hard time finding one. Thankx 8) Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted June 5, 2002 Share Posted June 5, 2002 In emperor, you as of yet, can't change the model, so you have to use the premade units models. But, you can change the textures. Nema Fakei willl explain that better then i could. Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted June 5, 2002 Share Posted June 5, 2002 First, unless it is based on the Elite Sardaukar or the Harkonnen Devastator, it can't have two turret attaches.It looks as if it is, so you must include the line[iXWacko]AdvancedSardaukar = TRUEAs for the explosion part. I need to know, what model it's based on, and when it is supossed to explode, like when you deploy it or when it dies. Quote Link to comment Share on other sites More sharing options...
Ghosty_Square Posted June 6, 2002 Share Posted June 6, 2002 Leech, in my opinion the best thing you can do is experiment yourself. Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted June 6, 2002 Share Posted June 6, 2002 Yes, but it's okay to ask for help. Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted June 6, 2002 Share Posted June 6, 2002 If it is based on the cham trooper, it can't have two turret attaches. Quote Link to comment Share on other sites More sharing options...
leech13 Posted June 6, 2002 Author Share Posted June 6, 2002 nevermind:thanks for the help but i decided to use an upgraded laser tank with steath as my extra unit:( Quote Link to comment Share on other sites More sharing options...
Frodo Posted June 6, 2002 Share Posted June 6, 2002 does it have AA? Quote Link to comment Share on other sites More sharing options...
leech13 Posted June 6, 2002 Author Share Posted June 6, 2002 yes in fact,no sheilds but it regenerates at normal speed and it doesnt have shields but it has almost made up for it in normal healthdidn't you used to be a fedaykin frodo of am i thinking of something elsesadly, unlocking the imperial tank and the smuggler quad for building isnt possible because there isn't even an icon in the artini filei have to use another icon :( Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted June 6, 2002 Share Posted June 6, 2002 Yes, he used to be the Fedaykin, I miss that. ohwell.They don't have icons true, but most people have made some to replace them. If you wish, I will send you two Quad icons and an Imperial Tank icon. Quote Link to comment Share on other sites More sharing options...
leech13 Posted June 6, 2002 Author Share Posted June 6, 2002 that would be coolbut how do you make them?do you just create them on something like paintshop and then save them as a tga file?or whatever the type is?you have been very helpful!my email(i dont know if i profiled it is :Firedragon3@mindspring.comalthough dont send me anything untill you get the trojan offwe have enough virus troubles of our own :D Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted June 6, 2002 Share Posted June 6, 2002 Icons need to be 64x64 size, 24-bit compressed, *.tga Quote Link to comment Share on other sites More sharing options...
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