synoptic Posted February 4, 2013 Share Posted February 4, 2013 I just want to say that I stumbled over your project, and I'm going to play with two of my friends regularly.Please continue to develop. Should I report bugs here or in the tracking bug system ? 1 Quote Link to comment Share on other sites More sharing options...
Matthias M. Posted February 5, 2013 Author Share Posted February 5, 2013 I recently saw some Germans streaming their OpenD2k games against bots on YouTube :) It's best to report problems to http://bugs.open-ra.org/ because more eyes including engine core developers have a look there and issues most likely also effect the other mods. The latest unstable versions features a massive change in the d2k mod contributed by the community. See http://www.moddb.com/games/openra/news/playtest-20130128 for the changelog. 2 Quote Link to comment Share on other sites More sharing options...
synoptic Posted February 5, 2013 Share Posted February 5, 2013 I recently saw some Germans streaming their OpenD2k games against bots on YouTube :) It's best to report problems to http://bugs.open-ra.org/ because more eyes including engine core developers have a look there and issues most likely also effect the other mods. The latest unstable versions features a massive change in the d2k mod contributed by the community. See http://www.moddb.com/games/openra/news/playtest-20130128 for the changelog.Great ! Quote Link to comment Share on other sites More sharing options...
Feda Posted February 10, 2013 Share Posted February 10, 2013 Hey Matt, I got some questions. Ok, I wanna add some new units to each house, for now 1 tank for each. I know there are some tuts on github but from what I read they didnt help me very much. And i dont have very much time to search for more, so could you please explain here easiest way to add units? I want to add a Tesla Tank for ordos (from RA, keep the shp, unit model), a Stealth Tank for atr(C&C, same, keep models & shp) and a Flame Tank for harks (C&C one). But idk how to do it, and as i said i dont have very much time to read tons of tuts. The one on github didnt really help me very much. Can you please tell me what .yaml files I need to edit, what settings to put etc? I just want to import those units, so I guess some copy - pasting from RA and C&C modes to D2K would work? Thanks. 1 Quote Link to comment Share on other sites More sharing options...
Matthias M. Posted February 10, 2013 Author Share Posted February 10, 2013 Have a look at vehicles.yaml, sequences.yaml and weapons.yaml. In fact we don't have proper tutorials and documentation for it. You can have a look at http://openra-modding.tumblr.com/ and https://github.com/OpenRA/OpenRA/wiki/Pixelart though. Join irc://chat.freenode.net/openra to get some live help. Quote Link to comment Share on other sites More sharing options...
athanasios Posted February 11, 2013 Share Posted February 11, 2013 Be cautious with adding new units. Simply more units doesn't make the game better. It can even unbalance it! IMO it would be better to add new units or other stuff (structures) on special missions only and not through out all the campaign. Quote Link to comment Share on other sites More sharing options...
Feda Posted February 11, 2013 Share Posted February 11, 2013 My tech tree is balanced in theory. I just wanted to see if i can add units, im not making any mod yet. Quote Link to comment Share on other sites More sharing options...
athanasios Posted February 12, 2013 Share Posted February 12, 2013 I hope you will succeed in adding new units. Good luck.As for theory it is good that you have them balanced. But be prepared for many replays to fine tune them. Oh well, many of us here are eager to lend a hand too. Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted February 12, 2013 Share Posted February 12, 2013 well this is an interesting topic...how can we edit the game???I liked playing it onlyn but wanted to know how I can go a step further in editing...and read a few posts and still didn't understand hence the post... :) Quote Link to comment Share on other sites More sharing options...
Feda Posted February 12, 2013 Share Posted February 12, 2013 Tbh I dont know how to mod openra as well.. matt, did you guys think about some user friendly tuts? :D I had a look in those files but they differ from RA to d2k.. 1 Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted February 12, 2013 Share Posted February 12, 2013 yea user frndly tuts will be helpful for people who like modding...and I guess tht opend2k is best thing out there.... Quote Link to comment Share on other sites More sharing options...
NodFan Posted February 12, 2013 Share Posted February 12, 2013 I wouldn't add new units (except controlable ornis for atriedes) but I would modify the current ones. And since I hate the weapon sounds in D2K, I would replace them with RA1 weapons sounds. Quote Link to comment Share on other sites More sharing options...
Feda Posted February 12, 2013 Share Posted February 12, 2013 I wouldn't add new units (except controlable ornis for atriedes) but I would modify the current ones. And since I hate the weapon sounds in D2K, I would replace them with RA1 weapons sounds.I would delete all the damn "same" units that d2k has... I hate having same units for each house. Modifying current units can be done on the actual Dune 2000 game so why do it on OpenRA, OpenRA is for adding new units, stuff which isnt possible in Dune2000 now. Quote Link to comment Share on other sites More sharing options...
Matthias M. Posted February 12, 2013 Author Share Posted February 12, 2013 Have a look at https://github.com/OpenRA/OpenRA/wiki/Modding-Guide or read the https://github.com/OpenRA/OpenRA/wiki/Trait-Documentation to get started. Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted February 14, 2013 Share Posted February 14, 2013 tht might just help... Thnks matthias... I have been usin it since d2k mod came... I have better ideas for opend2k... Quote Link to comment Share on other sites More sharing options...
Matthias M. Posted March 18, 2013 Author Share Posted March 18, 2013 Just saw your signature. We are also on Desura/ModDB now: http://www.moddb.com/games/openra 1 Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted March 18, 2013 Share Posted March 18, 2013 Well just joined to put up my mod.... 8)http://www.moddb.com/mods/emperor-chronicles-the-rise-of-corrino-empire Quote Link to comment Share on other sites More sharing options...
Matthias M. Posted March 18, 2013 Author Share Posted March 18, 2013 I can help you port your mod to OpenRA. We also have a greatly improved AI since http://www.moddb.com/games/openra/news/playtest-20130311 which might be superior to the one shipped by Dune 2000. Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted March 19, 2013 Share Posted March 19, 2013 well it might be helpful... cause I didnt understand the guide that much... Quote Link to comment Share on other sites More sharing options...
Matthias M. Posted April 21, 2013 Author Share Posted April 21, 2013 Psydev worked on the Dune 2000 mod balancing which motivated me to do some fixes, too. http://www.moddb.com/games/openra/news/playtest-20130421 should feel like a different game now. It is worth checking it again. :) 1 Quote Link to comment Share on other sites More sharing options...
athanasios Posted April 22, 2013 Share Posted April 22, 2013 It doesn't work.Crashes when 'filling crates'.exception.log.txt Quote Link to comment Share on other sites More sharing options...
Matthias M. Posted April 22, 2013 Author Share Posted April 22, 2013 It doesn't work.Crashes when 'filling crates'.Strange problem. Have you checked the obvious (files are missing from Installation, you set the wrong path by not using the Desktop links)? Quote Link to comment Share on other sites More sharing options...
athanasios Posted April 23, 2013 Share Posted April 23, 2013 Just pressed download button to be sure I will not do something wrong. Strange, I uninstalled downloaded again and now PC almost crashes (becomes unresponcive for a long time) when I launch OpenRA for first time. Here goes the log:Exception of type `System.NullReferenceException`: Object reference not set to an instance of an object. at OpenRA.Mods.RA.RALoadScreen.Display() at OpenRA.ModData..ctor(String[] mods) at OpenRA.Game.InitializeWithMods(String[] mods) at OpenRA.Game.Initialize(Arguments args) at OpenRA.Program.Run(String[] args) at OpenRA.Program.Main(String[] args) I will try on Windows XP on same PC and another PC when I have time. [Currently on Windows 7]. Quote Link to comment Share on other sites More sharing options...
Matthias M. Posted April 23, 2013 Author Share Posted April 23, 2013 Thanks for the bug report. We are now investigating this https://github.com/OpenRA/OpenRA/issues/3157 1 Quote Link to comment Share on other sites More sharing options...
athanasios Posted April 24, 2013 Share Posted April 24, 2013 Good. I also installed on Windows XP (on same machine) and Dune2000 MOD crashes again. BTW: On uninstall there remain leftovers in 'Documents' folder. Please fix it, it is poor coding practice. Ideally, a portable version that only writes in subfolders from where it is copied would by highly welcome. Quote Link to comment Share on other sites More sharing options...
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