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[RELEASE] Sub Houses Fix


mvi

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SubHousesFix.png

This fix means that it is now possible to play as sub houses and select their units. Multiselect does not work you must move units one at a time like in Dune 2, but at least the game doesn't crash.

Feature Set:

* Previously if you play as a sub house the game would crash when you selected a unit

* If your house index is invalid this patch defaults it to Ordos and does not crash

* NEW: Fixes the score calculation crash, note your displayed score will be incorrect, but it will allow you to progress through the campaign properly now.

* NEW: Other house sounds now supported in addition to the unit report sounds previously supported (e.g. Building Complete, Harvester Under Attack)

* This patch is only for Dune 2000 version 1.06

* Supports and enhances mods such as [aKa]FedaYkin's Mercenary mission

Credits: by CCHyper and mvi

Download at D2K+

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Great job man. I was really surprised to see this issue solved.. Didn't expect for so soon results :) Thanks. But in my opinion it is very hard to play like the Dune 2 style in dune2k since the AI makes big attacks, so maybe the human + AI on the same side could still help :)

Are you going to try to find a way to be able to select more units? I mean do u plan to research these things? That could fully enable sub-houses and some good missions/campigns for them. I hope that you'll find a way.

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Lol mate, I found why you were not able to select more than one unit. Because there was active AI to the mercs side. I tried to switch side in O6V1 from Ordos to mercs and I was able to select all the units because O6V1 doesnt have AI for mercs. I observed that when u have AI on the same side with you it is not posible to select more than one unit. So it's fixed :) The sub-houses are fully functional and 90% playable now!!!

An example of Imperial units from one of my O9V2 sub-houses remakes:

emps.png

But what about the "building...", "unit ready", "harvester under attack" etc. sounds? Can u find where these things are and replace them with the main houses' ones?

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Interesting idea to play as one of the subhouses. It's just pity that they aren't more differentiated from the other, "regular" houses. The Mercs & Smugglers look exactly like the Ordos (the only difference being the color & the inability to build Deviators for Mercs), Fremen look exactly like the Atreides (again, the only difference being the color & the ability to train Sardaukars instead of Fremen), and the Emperor are a carbon copy of Harkonnen (just violet instead of red, with Saboteurs instead of DHM & unable to build Devastators)...

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Auto-repairs? The only way to have your buildings repair themselves is to give AI to your side, but that won't let you to select more than 1 unit. Am example of "auto-repair" can be found in my Mercenary mission . But now that sub-houses are operational, my mission is not so useful. I will get rid of the AI and release a normal version + some other remakes of sub-houses missions today maybe.

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  • 5 weeks later...

Interesting idea to play as one of the subhouses. It's just pity that they aren't more differentiated from the other, "regular" houses. The Mercs & Smugglers look exactly like the Ordos (the only difference being the color & the inability to build Deviators for Mercs), Fremen look exactly like the Atreides (again, the only difference being the color & the ability to train Sardaukars instead of Fremen), and the Emperor are a carbon copy of Harkonnen (just violet instead of red, with Saboteurs instead of DHM & unable to build Devastators)...

You can replace grenadier, stealth raider, thump infantry and harkonnen sardaukar to give more differences with Tibed. You can also replace Carryal 2.

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MVI, did u search for the other voice commands (unit lost, missile lauch detected, construction complete etc.) ? Can you put atreides sounds to fremens, hark sounds to emperor and ord to smug & mercs? and if not, then put atreides sounds to all :D but this issue should be solved cuz without these sounds its really hard to play.

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MVI, did u search for the other voice commands (unit lost, missile lauch detected, construction complete etc.) ? Can you put atreides sounds to fremens, hark sounds to emperor and ord to smug & mercs? and if not, then put atreides sounds to all :D but this issue should be solved cuz without these sounds its really hard to play.

I did briefly look into this I seem to remember that I need cchyper to help with the fix

Apologies for brevity, sent from my iPhone

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  • 2 weeks later...

UPDATE

With the help of CCHyper the sub house fix has been updated with two more fixes:

* NEW: Fixes the score calculation crash, note your displayed score will be incorrect, but it will allow you to progress through the campaign properly now.

* NEW: Other house sounds now supported in addition to the unit report sounds previously supported (e.g. Building Complete, Harvester Under Attack)

Same link as before

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So... Sub-houses are now playable on PC, eh?

So here's my little secret :D

Back in October 2011, I've played a little with editing Dune 2000 for PSX.

And I discovered that if I change the bytes from e.g. Ordos to Smugglers, the game didn't crash.

So I was like "I can finally play as any sub-house!" :)

So I started modding, but I kept it quiet. I wanted to give Dune 2000 PSX fans a huge surprise with new levels, units etc...

I have made 5 fully functioning missions with Smugglers (and A/B maps). And had 6th mission in progress. But... I was too lazy to continue. What a lazy fool I am.

P.S. - Modding D2K for PSX is a pain in the a** :D

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  • 2 months later...

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