mvi Posted August 19, 2011 Share Posted August 19, 2011 The first toolkit has been released, including the latest versions of all editors that are part of the toolkit as well as a launcher which is ideal for pinning to your start bar or desktop.D2K+ Toolkit Release 1Includes:* Launcher for pinning to Start Bar, Desktop or Quick Launch for easy development* Campaign Map Editor* Mission Editor* String Table Editor* Tile Set Editor* UI Layout EditorPlease note: This is an Alpha release, it is unlikely to be stable and may suffer from bugs. I recommend you back up your files/installation before editing.Download at D2K+ 3 Quote Link to comment Share on other sites More sharing options...
D2k Sardaukar Posted August 20, 2011 Share Posted August 20, 2011 Thank you for the great tools!If you need help with something, like unnecessary icons, just say so. :)+1 for pinned topic 1 Quote Link to comment Share on other sites More sharing options...
D2k Sardaukar Posted August 20, 2011 Share Posted August 20, 2011 Small bug:After moving the map it sometimes goes away again...I'm on win7 64bit with Ati HD4870 (e8400 cpu)//edit:Another problem: when building for example a radar with the editor, it does not give the upgrades in the game. I need to rebuild it during playing to get the extra buildings.Also, perhaps same problem, the mercenaries got a new base from me, but besides the harvester, they don't use it - like it's not registered in the mission...?//edit2:in the mission editor: the list with building index is very unclear. please add lines to separate ordos/harkonnen/etc.I tried to add a message, but I can only have the event of "basedestroyed"... oooh wait. nvm. I need to change the index... didn't know that...//edit3:What is import AI Segment? Artificial Intelligence? I asks to open a file I have no idea where it is... or what it is... Quote Link to comment Share on other sites More sharing options...
mvi Posted August 20, 2011 Author Share Posted August 20, 2011 Small bug:After moving the map it sometimes goes away again...I'm on win7 64bit with Ati HD4870 (e8400 cpu)//edit:Another problem: when building for example a radar with the editor, it does not give the upgrades in the game. I need to rebuild it during playing to get the extra buildings.Also, perhaps same problem, the mercenaries got a new base from me, but besides the harvester, they don't use it - like it's not registered in the mission...?//edit2:in the mission editor: the list with building index is very unclear. please add lines to separate ordos/harkonnen/etc.I tried to add a message, but I can only have the event of "basedestroyed"... oooh wait. nvm. I need to change the index... didn't know that...//edit3:What is import AI Segment? Artificial Intelligence? I asks to open a file I have no idea where it is... or what it is...I should speak to Klofkac, I have no involvement in the map editor.No idea about the upgrades, however for the mercenaries if you've enabled them they'll probably need some AI copied over.Ok, I'll separate the buildings by house in a future release.Yep, we currently don't understand how the AI chunks work, so I have enabled the capability to export AI from a mission and import it in. You of course need to export a AI segment before you can import it, This means for example that you could replace the smuggler AI in a level with the Hark AI from another level. Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted August 20, 2011 Share Posted August 20, 2011 found another bug.. if ai is atreides and theres on map another atreides when i put to that player high tech factory - itss not appear in game. like was not build. but place where bulding should be is occupied by ghost? Quote Link to comment Share on other sites More sharing options...
mvi Posted August 20, 2011 Author Share Posted August 20, 2011 I recommend posting issues in the relevant topic, for example the map editor topic. Quote Link to comment Share on other sites More sharing options...
D2k Sardaukar Posted August 20, 2011 Share Posted August 20, 2011 I could not resist to make a better icon... :D The icon zipped: D2KPlusLauncher.zip Quote Link to comment Share on other sites More sharing options...
mvi Posted August 20, 2011 Author Share Posted August 20, 2011 Lol, fair enough, thanks I'll use it in r2 1 Quote Link to comment Share on other sites More sharing options...
GeneralStrife Posted December 11, 2011 Share Posted December 11, 2011 WOWwI can't believe what I'm seeing! Quote Link to comment Share on other sites More sharing options...
sandworm Posted January 16, 2012 Share Posted January 16, 2012 I havent been on in a while and I must say...MVI you came through with flying colors! Finally, a dune2k editor that does it all. Thank you sincerely for making this! No more shai hulud editing!Trying it out, and will be glad to give feed back and suggestions. Thanks again!EDIT: Just wanted to say that so far, the toolkit is outstanding. All modes are pretty stable, I have yet to find a problem with it. So far Ive edited all campaign missions for practice and they all played through perfectly. Really hope you all make some more progress on it. Quote Link to comment Share on other sites More sharing options...
sandworm Posted January 25, 2012 Share Posted January 25, 2012 I was just wondering does anyone know how to get the string indexes for messages to show up? They wont show on the left column yet I saw that they did in a picture that MVI posted. Quote Link to comment Share on other sites More sharing options...
Feda Posted January 26, 2012 Share Posted January 26, 2012 U will need to know the message indexes numbers (for example "Harkonnen have been annihilated" is 600, find others from the original misssions) and u'll need to use dummy condition. Download my atreides campaign,there you will see.how i did.. Hope it works for u too Quote Link to comment Share on other sites More sharing options...
sandworm Posted January 26, 2012 Share Posted January 26, 2012 Yea i was actually doing that, I thought there was a way to make them be displayed. Maybe in a later release it will be updated. Thanks again. Quote Link to comment Share on other sites More sharing options...
mvi Posted January 26, 2012 Author Share Posted January 26, 2012 There is, the update was released since the toolkit, so you need to download the v0.2 string table editor separately here. Quote Link to comment Share on other sites More sharing options...
sandworm Posted January 27, 2012 Share Posted January 27, 2012 Oh ok thanks alot mvi Quote Link to comment Share on other sites More sharing options...
vota dc Posted February 12, 2012 Share Posted February 12, 2012 Seems great! Quote Link to comment Share on other sites More sharing options...
sandworm Posted February 12, 2012 Share Posted February 12, 2012 Hey Mvi would it be possible to add a drag and select tool to the map editor so we can may copy and paste, as well as delete with more ease? Quote Link to comment Share on other sites More sharing options...
mvi Posted February 12, 2012 Author Share Posted February 12, 2012 The map editor is by Klofkac, not by me. You'll have to contact him about any feature requests or bug submissions. Quote Link to comment Share on other sites More sharing options...
Feda Posted February 13, 2012 Share Posted February 13, 2012 Guys, I found this.. Stealth Devastators spawned from starport, also harverters with combat tank turret. Question: are these made with TibEd? Have a look at the vid:http://www.youtube.com/watch?v=wFqdJTUALe8&feature=related Quote Link to comment Share on other sites More sharing options...
mvi Posted February 13, 2012 Author Share Posted February 13, 2012 That's a really cool mod, looks like it was made with TibEd.Just copied the harvester To do this in TibEd I gave the harvester these settings:Not sure how to make the stealth devasator yet, haven't had time to look into it Quote Link to comment Share on other sites More sharing options...
Feda Posted February 13, 2012 Share Posted February 13, 2012 I found an interesting thing: put for an AI indexes over 7 and see the result.. index 9 its interesting, index 10 as well, index 102 is black.. Nice :D anyway for human, it still gives the house >=3 error. Quote Link to comment Share on other sites More sharing options...
mvi Posted February 13, 2012 Author Share Posted February 13, 2012 Even with the patch?http://www.youtube.com/watch?feature=player_detailpage&list=UUKWhpZk8ogfYFGCuHt_SXcg&v=GAsHh4GvPOI#t=586sHe's replaced the stealth raider, later in the video you see his delivery is a bunch of devastators and a bunch of stealth raiders.Not sure how to change starport delivery options though, that'd be interesting Quote Link to comment Share on other sites More sharing options...
mvi Posted February 13, 2012 Author Share Posted February 13, 2012 Changed stealth raiders art to devastator - same visual, would need to change the other settings to copy the devastators, e.g. for weapons. But this shows how he did it Quote Link to comment Share on other sites More sharing options...
mvi Posted February 13, 2012 Author Share Posted February 13, 2012 Oh ok, silly me. There's an option to mark units as starportable in tibed. So I unchecked trike, enabled devastator and allowed Atreides to build devastators too:Any other cool stuff in the vid that I missed? Quote Link to comment Share on other sites More sharing options...
Skorocel Posted February 14, 2012 Share Posted February 14, 2012 Cool range these Devastators have :) With that kind of deadly & invisible army, defeating the enemy would be a piece of cake – provided he wouldn’t use these same units against you, that is ;) These Harvesters look really funny (and weird!) with that gun, btw. Judging from the writing, it was (probably?) done by some Russians, using the TibEd... Quote Link to comment Share on other sites More sharing options...
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