OnAMission Posted May 8, 2002 Share Posted May 8, 2002 I been on this mission for ages now I I can't get ne where. I've got a mass of gun turrets up and I can keep the attacks at bay but now my harvesers are coming under fire, I'm running outta mone, my starting units are all but dead and ne attack I do get wiped out before they even get near an enemy base. >:( >:( >:( HELP!!!!! Quote Link to comment Share on other sites More sharing options...
Black_Emperor Posted May 9, 2002 Share Posted May 9, 2002 why dont you set up a huge task force and send em slowly towards the enemy. Kill anything that comes to you while you move inch by inch to them. While your doing that, constantly construct new units to add to your force. Then when you are strong enough, seperate the force into 2 teams and attack the enemy from both of its entrances. Quote Link to comment Share on other sites More sharing options...
OnAMission Posted May 10, 2002 Author Share Posted May 10, 2002 The problem is getting that giant task force in the beginning. I try to take the mercenaries heavy factory so they allie with me byt my units keep dying. ITS NOT FAIR!!! >:( >:( >:( Quote Link to comment Share on other sites More sharing options...
Black_Emperor Posted May 10, 2002 Share Posted May 10, 2002 just set up a barracks and make a group of engineers, Make em take everything at once and you saved a hella lotta cash Quote Link to comment Share on other sites More sharing options...
OnAMission Posted May 13, 2002 Author Share Posted May 13, 2002 Tried that. JUst as my engineers get close to the merc base. They get a shipment of units from their starport with combat and seige tanks that mutilate the engineers. Quote Link to comment Share on other sites More sharing options...
Anathema Posted May 14, 2002 Share Posted May 14, 2002 Just massacre the gun turret in the merc base, get the engineer nearby and if you see frigate approaching get engineer to safe distance and masscacre the merc units then get engi in factory.For killing a base, build lot's of tanks and trikes and about 15 rocket troopers. Escort the troopers to base and have them kill the turrets then move in tanks and trikes. Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted May 14, 2002 Share Posted May 14, 2002 I have to say all these are just aggresive strategys.I wouldBuild your base slowly, buildings units at the start.Don't build heaps of Rocket Turrets until you have heaps of money and units.Slowly build up your units and bide your time.When you have plenty of units. Leave some to defend your base, and split the rest into two groups.Send the first group first. Make them a team. And get them all to target one unit at a time. Turrets first.When you start losing units, send your second team in to help. The mass of new units will wipe out your enemy while they are occupied with the old ones.Destroy them, and win. Quote Link to comment Share on other sites More sharing options...
OnAMission Posted May 14, 2002 Author Share Posted May 14, 2002 But with no or next to no money coing in, i' being worn at by attrition. I'm not getting ne stronger. I've been this mission for over an hr now. Prob more like 2 (not including pauses). Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted May 16, 2002 Share Posted May 16, 2002 Maybe you should try to protect your harvestors?And only send an attack when you have tons of units. Quote Link to comment Share on other sites More sharing options...
Anathema Posted May 16, 2002 Share Posted May 16, 2002 Yes. And when you see enemies approaching, retreat your harvesters to your base until the attack is over. In the early beginning, you should rely on troopers to defend your base and maybe a couple of trikes do destroy siege tanks before they kill your troopers. Quote Link to comment Share on other sites More sharing options...
OnAMission Posted May 16, 2002 Author Share Posted May 16, 2002 I've no units to protect harvesters. If I move units from defences they get annilated, quickly at that. :-/ Quote Link to comment Share on other sites More sharing options...
Anathema Posted May 17, 2002 Share Posted May 17, 2002 You have to start slowly. One harvester in the beginning and some troopers and light infantry. Build additional refineries later (it would cost to much to build a factory and build new harvesters that way). Quote Link to comment Share on other sites More sharing options...
OnAMission Posted May 17, 2002 Author Share Posted May 17, 2002 I'm alright with one harvester but eventually one is not enough. Get two harvesters fine but still with two harvesters, any attempt to xpand gets pushed back. These tips are helping though. Quote Link to comment Share on other sites More sharing options...
Anathema Posted May 23, 2002 Share Posted May 23, 2002 Advice: try to capture at least one enemy structure when you destroy a base. Then you can build a refinery in it. (this will become handy as the spice near your original base will run out later in the game). Quote Link to comment Share on other sites More sharing options...
OnAMission Posted May 28, 2002 Author Share Posted May 28, 2002 Easier said than done.Unforntunately, due to hard disk limitations and dune 2000 taking up a tenth of it :( , I have been forced to remove it :'(. I've still got the saves so i'll complete it l8er. Quote Link to comment Share on other sites More sharing options...
gunner154 Posted June 29, 2002 Share Posted June 29, 2002 Tell me the objective. Quote Link to comment Share on other sites More sharing options...
IxianMace Posted August 25, 2002 Share Posted August 25, 2002 This tactic has ALWAYS worked for me. I see no reason why it shouldn't work for you:You see the left entrance with the infantry rock? Also the small left entrance down below it? Wall them off up to the top corner of the rock formation as soon as possible and position some siege tanks a few spaces behind the walls. Now with the spice that is in the bottom right corner, keep getting money and get high enough up the tech tree so you can produce carryalls, siege tanks, and rocket turrets. Place rocket turrets in groups of 3 at the top of the rock formation BEHIND the infantry rock, and position a siege tank behind the turrets. A repair pad would be in order now, and you should have some carryalls handy. Once the spice in the corner runs out, you'll have to mine outside of the base, which puts your harvesters in danger, but by now you should have a fairly solid defence. Watch your economy and your defence force, and you should be just fine.Another thing to note: There is an Atreides base in the top left corner of the map. You can drop a deathhand in the corner and hopefully wipe out the high-tech factory to delay the airstrike, if you can get a palace, but by then you should already have an adequate air defence. Once your defence is solid, bring the battle to the enemy base. Self destructing Devastators next to turrets and walls really shatters the enemy defence. ;D Quote Link to comment Share on other sites More sharing options...
ethan Posted August 29, 2002 Share Posted August 29, 2002 if dune 2000 takes up a tenth of your hard drive you only got a 1GB hard drive. thats hardly enough for an Operating System.... :P Quote Link to comment Share on other sites More sharing options...
Timenn Posted August 29, 2002 Share Posted August 29, 2002 Eh, aren't you posting in the wrong thread? Quote Link to comment Share on other sites More sharing options...
ethan Posted August 29, 2002 Share Posted August 29, 2002 Eh, aren't you posting in the wrong thread?whoops, i forgot to quote his earlier posting. Quote Link to comment Share on other sites More sharing options...
DRFsimmsy Posted September 6, 2002 Share Posted September 6, 2002 You should use the build order that I wrote in the "OMG you're all such newbies!!!" thread. With that build order you cannot fail if you build fast enough. Oh and you might want to get a barracks early cos the computer send their units in right at the start. Rocket troopers are very effective against their shitty little attacks. Quote Link to comment Share on other sites More sharing options...
Mr_Hangman Posted October 4, 2002 Share Posted October 4, 2002 Put units in guard mode. It makes a bigger difference than you might think. Quote Link to comment Share on other sites More sharing options...
Boba Fett Posted April 20, 2003 Share Posted April 20, 2003 I agree. But sometimes the AI sends two attacks at the same entrance simultaneously. So when your units try and attack the first group, the second group sneaks in. Thats why my defence only consists of a row of r-turrets with seige tnaks behind them. Quote Link to comment Share on other sites More sharing options...
Gert-Jan Posted May 14, 2003 Share Posted May 14, 2003 It seems that if you have a lot of harvesters, say 3 or more, the AI tends to attack them. So just stick to 2 harvester in the beginning. Should you use more than 2 harvesters, send troopers to defend them. They make a very good defense since only infantry, trikes ,siege tanks and sonics are a real threat to them and all of them, except the sonic, are not effective vs. harvesters, so you have enough time to retreat your harvesters. Quote Link to comment Share on other sites More sharing options...
Boba Fett Posted July 27, 2003 Share Posted July 27, 2003 Or rather, keep a few measles and seige tanks there. They'll do a better job. Quote Link to comment Share on other sites More sharing options...
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