Aribites Posted April 25, 2002 Share Posted April 25, 2002 What are the best tactics when using infantry? Sure, there's the infantry rush, and the behind eney lines drop, but what other strategies are there? Quote Link to comment Share on other sites More sharing options...
Frodo_I Posted April 25, 2002 Share Posted April 25, 2002 kinjhals and snipers, they wipe out everything. The kinjhals get the vehicles, the snipers the infantry. Gotta get the infantry to infantry rock thoughLong range units can take out them, but thats true of all infantry.Ordos AA troopers used with laser tanks also can wipe the board clean of vehicles. Run chemical troopers ahead (if they counter the laser tanks with infantry) or behind (if they figure out to use infantry against the aa and laser later) and there toastSnipers go very well with minos believe it or not, they take out infantry being rushed at the group, and they confuse laser tanks, throw in a few kinjhal if your playing hark and your gonna be happyOrdos morter infantry are real good, but they cost too much when the atrietes can throw mass snipers against them and rip them upi also like minos and snipers cause if your opponent has any fed's the snipers will take em out also. You just don't know how important or useful the atreites sniper can be. Thats why they made the atrietes foot solder useless, cause the kinjhal and snipers were so useful they had to balance it. I wish they had done something similar with the hark, the hark foot soldier is allright, but noone uses the flamthrower, i wish they had made the missle trooper more powerful like they did the flamethrower, and make the foot soldier less powerful, that would be interesting. Quote Link to comment Share on other sites More sharing options...
Black_Emperor Posted May 10, 2002 Share Posted May 10, 2002 the flamethrower infantry is a cheap way to barbaque all of the enemies infantry. They can get rid of huge groups of AAtroops or kunjals while the flametank takes out anti-infantry units Quote Link to comment Share on other sites More sharing options...
Dezertfish Posted May 10, 2002 Share Posted May 10, 2002 The oonly problems with flamers are that they are slow, cost (relatively) alot, and they do not do well in groups(an understatement;)). Quote Link to comment Share on other sites More sharing options...
Dante Posted May 10, 2002 Share Posted May 10, 2002 Mortar infantry on a high place, and engineers near a building...hee hee.....But also, saboteurs are quite good for the enemy to run over, they blow up automaticly so there's no need to deploy them. A field of the guys and an enemy force can become somewhat smaller. Quote Link to comment Share on other sites More sharing options...
Dezertfish Posted May 13, 2002 Share Posted May 13, 2002 The problem with saboteurs is that only one needs to die and the whole group is dead :'( Quote Link to comment Share on other sites More sharing options...
Black_Emperor Posted May 15, 2002 Share Posted May 15, 2002 same with the infiltrator Quote Link to comment Share on other sites More sharing options...
sneezer3 Posted May 15, 2002 Share Posted May 15, 2002 The problem with saboteurs is that only one needs to die and the whole group is dead :'(yeah but remember the can thingys that you shoot at and they blow up in one player? well the sabs can be about like that :)if you see your enemy doing that and your the atr get a few snipers and BOME. ;D ;D Quote Link to comment Share on other sites More sharing options...
Dante Posted May 17, 2002 Share Posted May 17, 2002 same with the infiltratorI HATE it when that happens! Because of that my entire plan to wipe the Atreides from Arrakis had to be delayed while I built enough infiltrators to replace the many I had lost. I had to send them in one by one. Far too slow. By that time my Sardaukar had all but obliterated the enemy. Quote Link to comment Share on other sites More sharing options...
sneezer3 Posted May 17, 2002 Share Posted May 17, 2002 I HATE it when that happens! Because of that my entire plan to wipe the Atreides from Arrakis had to be delayed while I built enough infiltrators to replace the many I had lost. I had to send them in one by one. Far too slow. By that time my Sardaukar had all but obliterated the enemy."they die to quickly!" ;Dby the way you can also do a sard rush vs a hark player! :) Quote Link to comment Share on other sites More sharing options...
Egregius Posted May 19, 2002 Share Posted May 19, 2002 Hmm, regular infantry seems to work best when mixed with heavy armor. Then they're not too clumped up to be targeted by flamers, and the tanks get anti-infantry firepower, and enemy heavy firepower gets distracted.I should try assigning groups with tanks and infantry mixed. Quote Link to comment Share on other sites More sharing options...
Dante Posted May 20, 2002 Share Posted May 20, 2002 Sardaukar elite and Fremen Fedaykin. Supposed to be an unbeatable force, I don't believe it personally but try it if you like. Quote Link to comment Share on other sites More sharing options...
Gunseng_Harkonnen Posted May 20, 2002 Share Posted May 20, 2002 I always mix kindjals with mangooses. Only snipers I put alone on rocks there where enemy usually go with his infantry. And feadaykin/sardaukar group works most of time. Quote Link to comment Share on other sites More sharing options...
Frodo Posted May 27, 2002 Share Posted May 27, 2002 take fremen fedaykin and send them into infantry rock in 3s. Then when someone comes by...BAM Quote Link to comment Share on other sites More sharing options...
Timenn Posted May 27, 2002 Share Posted May 27, 2002 Hmm, that only works with single units. I would make small groups and hunt the harvesters. Fedaykin are never good in too large groups. Quote Link to comment Share on other sites More sharing options...
Egregius Posted May 31, 2002 Share Posted May 31, 2002 Hmm, that only works with single units. I would make small groups and hunt the harvesters. Fedaykin are never good in too large groups. True, but vs Mino's you do need enough of em. Quote Link to comment Share on other sites More sharing options...
Gunseng_Harkonnen Posted June 1, 2002 Share Posted June 1, 2002 Four/five Fedaykin hunting on single units. Fedaykin can support vehicles too (but in another group as eg group helping mino with fast units) or shot to worm. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted July 28, 2002 Share Posted July 28, 2002 Fedaykin are a very useful unit, it could act like a mini sonic tank. If in groups, and are spreaded evenly around the foe, it shall be victorious, and therefore dominate the ground force. Quote Link to comment Share on other sites More sharing options...
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