themurl Posted July 3, 2001 Share Posted July 3, 2001 Isn't everyone forgetting about the other Ixian unit? Infiltrators are so easily underestimated, you only need 5 or 6 of them carefully placed around an enemy con. yard and BOOM! gone, no more con yard. Why hasn't anyone figured that out yet? Quote Link to comment Share on other sites More sharing options...
casper Posted July 3, 2001 Share Posted July 3, 2001 I think you should look more carefull dude. A lot of people have told that already Quote Link to comment Share on other sites More sharing options...
jasraj_s Posted July 3, 2001 Share Posted July 3, 2001 Yup i guess you must be quite late in realizing this :). IMHO everyone who ever laid their hands on Emperor would have at least tried the sub-houses units first of all. Quote Link to comment Share on other sites More sharing options...
exatreide Posted July 9, 2001 Share Posted July 9, 2001 no most people are talking about replicaters. Quote Link to comment Share on other sites More sharing options...
ordos45 Posted July 9, 2001 Share Posted July 9, 2001 Actually I played the first Atreides mission and then went to Skirmish mode to try out the subhouse units Quote Link to comment Share on other sites More sharing options...
House_Corrino Posted January 24, 2002 Share Posted January 24, 2002 Infiltrators are okay, but projectors are main the reason why people play with the IX. Quote Link to comment Share on other sites More sharing options...
Sardauker-Kirov Posted January 25, 2002 Share Posted January 25, 2002 Infiltrators can be easily spotted though, if you Populate your entrances with some infantry or heavy verhicles. And another thing. Infiltrators arent that powerfull against a building except against turrets. Â ::) Quote Link to comment Share on other sites More sharing options...
Timenn Posted January 25, 2002 Share Posted January 25, 2002 not powerfull? 2 infiltrators can destroy a refinery, 4 a conyard and 3 for each other building......... Quote Link to comment Share on other sites More sharing options...
Sardauker-Kirov Posted January 25, 2002 Share Posted January 25, 2002 If they can get that close, Also the Range also controlls the damage, for some "strange" reason i destroyed the whole const yard in one blast ??? A bug  8)  :O Quote Link to comment Share on other sites More sharing options...
evilbaronatreides Posted January 25, 2002 Share Posted January 25, 2002 Hehehehe....many infiltrators equals big boom...hehehe Quote Link to comment Share on other sites More sharing options...
Timenn Posted January 26, 2002 Share Posted January 26, 2002 Every subhouse has TWO good units, (Guild makers can be put with your harvesters for scaring of worms), only the contaminator is the exception... Quote Link to comment Share on other sites More sharing options...
exatreide Posted January 26, 2002 Share Posted January 26, 2002 Infiltraters are good when you place them by a enemy base enterece. When the enemy launches a big atack detenate them. Quote Link to comment Share on other sites More sharing options...
Sardauker-Kirov Posted January 28, 2002 Share Posted January 28, 2002 I agree.... Against ordos they are the best... :P those weak units of them. But they can easily get out of the way though if you fight against a human player Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted February 20, 2002 Share Posted February 20, 2002 infiltrators r amazing Quote Link to comment Share on other sites More sharing options...
House_Corrino Posted February 20, 2002 Share Posted February 20, 2002 They reqire lots of micromanagement, but when used right, are a great unit. Quote Link to comment Share on other sites More sharing options...
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