Gwizz Posted May 24, 2005 Share Posted May 24, 2005 Found something I didn't know. When a map has limited track cells, I can place track in every other cell. This leaves a space between each track cell placed. When I use up all available track cells, I can go back and place another track cell between each of the track cells planted earlier. I end up with almost twice the length of track then if I just layed the track normally for the same number of track cells available.Well This map I'm working on, will use limited track cells. A player will have to supply cargo to a port for steel that will then in-turn be hauled to a central plant that produces track. (track cells). OR use track built by a number of the AI companies. Quote Link to comment Share on other sites More sharing options...
JayEff Posted May 24, 2005 Share Posted May 24, 2005 Doubling up single track works like that too. If you double every second cell you end up with all double track for half the price. (I had RT2 Classic) Quote Link to comment Share on other sites More sharing options...
Lama Posted May 24, 2005 Share Posted May 24, 2005 Outlawing unconnected track would get rid of the skip-cells cheat. Quote Link to comment Share on other sites More sharing options...
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