kloball31 Posted August 9, 2001 Share Posted August 9, 2001 The Best strategy for Harkonnen is a not brute force!!!I'd have to say the Gunships and a well placed Death Hand are THE beststrategy for Harkonnen!!!!U all figure it out !!!!! Quote Link to comment Share on other sites More sharing options...
Acriku Posted August 9, 2001 Share Posted August 9, 2001 Yes but that won't do anything if you don't continue attacking and attacking and attacking till the enemy is on it's knees begging your mercy. And there is no such thing as a well-placed DeathHand because you can tell it to go here, but it goes way to the left. Quote Link to comment Share on other sites More sharing options...
quoudam72 Posted August 9, 2001 Share Posted August 9, 2001 So true on that one Moidib the Harks didn't see fit to use a guidance system. The Hark House stresses uses of combo's more than any other House I think to make up for some of their weakness. And altougth they use brute force it is with caniving and devious underhanded tatics that make the Harkonnen special. Quote Link to comment Share on other sites More sharing options...
djhenry Posted August 12, 2001 Share Posted August 12, 2001 well well well.....you can tell a deathheand where to go, just play skirmish a bit, build 4 palaces, and check the death hand out Quote Link to comment Share on other sites More sharing options...
bob_fox Posted August 12, 2001 Share Posted August 12, 2001 The death hand IS good (very good, in fact). The radiation carries on wiping out surrounding weak buildings and units for quite a while after the missile hits. Quote Link to comment Share on other sites More sharing options...
Guest Ordos_Yogurt Posted August 17, 2001 Share Posted August 17, 2001 If he built several (about 5) windtraps very close together, that is the target. it will knock out the air defense turrets, unless he is an Ordo, like me (he he he) then just send the gunships in. destroy is conyard, factory, barracks, hangar and starport. He'll be sitting duck at that time=========================The Yougurt of the Future Quote Link to comment Share on other sites More sharing options...
Guest Duce_LeBlanc Posted August 22, 2001 Share Posted August 22, 2001 The best strategy for Harkonnen is the following:-Send a death hand, and LOTS of gunships, and try to destroy the windtraps.-When some windtraps destroyed, send about 3-5 devastators for a frontal assault, along with 2 flame tanks,2 inkvinies,5 buzzies, 2 missile-tanks, and 3 assault-tanks.-Short After, send infantry force of 5 flame-dudes, 10 infantry, 5 troopers and 4 engineers.( Oh, and be careful flame-units don't kill your own!)Now your tanks should be destroying the main defences, thus taking all the attention for themselves. They should manage a while(not if your enemy has a horde in the defence). Then take the infantry force, sneak them into the enemy base, and capture the CY, Barracks, Factory, And the Palace. You probably don't have time to use it, but neither has the enemy. Immidietly start building troops in the buildings you just captured. And if possible send another DH-Gunship combo, and destroy what you believe is necessary. If your tanks survived the defence assault, USE THEM. Same goes for infantry.Subhouses for the strategy:Fremen&Sardaukar: Send lots of them with the tanks and some with the infantry group.Guild: Teleport 5 NIAB's into the enemy base, and WREAK HAVOC!!!!Ix: Have about 4 procectors and send non-stop reinforcements.Tleilaxu: Have Contaminators and Leeches to seek infantry and attach larvas to vehicles. Quote Link to comment Share on other sites More sharing options...
Guest Ordos_Yogurt Posted August 30, 2001 Share Posted August 30, 2001 Flame units don't kill their own... Oh you mean they DO. Quote Link to comment Share on other sites More sharing options...
thomas Posted August 31, 2001 Share Posted August 31, 2001 lots o gunships and death hands and devastater drops are good ;D ;D ;D Quote Link to comment Share on other sites More sharing options...
Guest Ordos_Yogurt Posted August 31, 2001 Share Posted August 31, 2001 I prefer hand, infiltrators, devastators, gunships, missile tanks, and inky katapultz. I also like to set up a heavily defended outpost with three factories, hangars and barracks, guarded with 20 gunturrets. In such a case the opponent can say kiss his ass bye bye. Once I have a good defencive, I start my offence army. What I usually do is place missle tanks and inkivines into isolatted areas near the enemy's base by carryall. then I set up a base near his base in an unaccessable choke area, with 10 turrets. The I cut off access to all spice fields by devastators and missile tanksmy secondary objective is to start a stealth assault. I create infiltrators and destroy the three key structures in ONE try. After that I take out all his defenses that are in my way of my develish plot. I simply all his vehicles via an AC. Secondary objective complete: I now elliminate all structures using missile tanks, and then turn all of his infantry into mashed potatoes.MISSION ACCOMPLISHED Quote Link to comment Share on other sites More sharing options...
Ligic_Tha_Master Posted December 28, 2001 Share Posted December 28, 2001 That must be the stupidest strat ever... Quote Link to comment Share on other sites More sharing options...
Duncan Posted December 28, 2001 Share Posted December 28, 2001 i agree is stupid and a bad use of resourcesbuild gunships to made cirugical atacks in is money workers destroy carralys and harvestersbuild a good strike force made some drops behind is lines [2-3 devastadores] Quote Link to comment Share on other sites More sharing options...
Ligic_Tha_Master Posted December 29, 2001 Share Posted December 29, 2001 This works ALWAYS for newbies:Have 5 devastators do a frontal assault, when 5 inkvines bombard enemys CY from a safe distance. Quote Link to comment Share on other sites More sharing options...
Duncan Posted December 29, 2001 Share Posted December 29, 2001 that can work maybe a small group fo gunships u 3-4 ADP to erase enemy unitsjust in case ::) ::) Quote Link to comment Share on other sites More sharing options...
Ligic_Tha_Master Posted December 29, 2001 Share Posted December 29, 2001 You could also have 2 assault tanks to protect the inkvines. Quote Link to comment Share on other sites More sharing options...
Duncan Posted December 29, 2001 Share Posted December 29, 2001 Hmmmmmmmcan work but put too the ADP for air eraser ::) Quote Link to comment Share on other sites More sharing options...
nemafakei Posted December 31, 2001 Share Posted December 31, 2001 Remember that Devs can missile aircraft (great for sending them into spice fields) Quote Link to comment Share on other sites More sharing options...
Ligic_Tha_Master Posted December 31, 2001 Share Posted December 31, 2001 Yeah, I forgot that. :D Quote Link to comment Share on other sites More sharing options...
burseg_candor Posted February 20, 2002 Share Posted February 20, 2002 ADP is the best Hark. weaponi usually build a fleet of them and send them into the enemy base.lolwatch the little people run! Quote Link to comment Share on other sites More sharing options...
House_Corrino Posted February 20, 2002 Share Posted February 20, 2002 They're very powerful, but very slow and very lightly armored. They're useful for defense. Quote Link to comment Share on other sites More sharing options...
Gunseng_Harkonnen Posted February 21, 2002 Share Posted February 21, 2002 I like assaults Quote Link to comment Share on other sites More sharing options...
Sardauker-Kirov Posted February 21, 2002 Share Posted February 21, 2002 Harkonnen are always a Attack House. Their Units is perfect for Assault on the bases. The Assault tank's can destroy alot of Building in a rush. Same goes for the Inkvine, Missile tank etc. Quote Link to comment Share on other sites More sharing options...
House_Corrino Posted February 21, 2002 Share Posted February 21, 2002 Is the ADP any useful for attacks? I always thought they were too slow and lightly armored. Quote Link to comment Share on other sites More sharing options...
Gunseng_Harkonnen Posted February 22, 2002 Share Posted February 22, 2002 ADP r defence units Quote Link to comment Share on other sites More sharing options...
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