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makin money..


Guest girish

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Guest girish

ive been using this for a while now and it works really well :

instead of building new harvesters ( normally i have like 3-4 ) i build 2 refineries ( which come with 2 harvesters and carryall ..)then i build a 3rd refinery and once its ready , i sell one of the refineries i already have and place the new one - so i get a new harvester + carryall for 700 credits only ...

you could do that one more time and only upgrade one of the refineries so you get 4 harvesters and 3 refinery pads which guarantees a constant flow of cash.. so you vehicle production queue is not held up by building harvesters ....

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  • 3 weeks later...
Guest Ordos_Yogurt

What I do is create a seperate base for harvesting:

5 refinerys, fully upgraded and a factory or two for ing up units during an emergency. even better, I do this in a choke point where lots of enemy harvesters are. Mine simple take over, and the base defending guys desroy the enemy harvesters

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  • 2 weeks later...

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