netnifty Posted August 3, 2001 Share Posted August 3, 2001 I don't think an atomic missile taking out one or two buildings is realistic.the death hand is actually more than 1 warhead, so it shuld take out the whole damn map!!! Quote Link to comment Share on other sites More sharing options...
Acriku Posted August 3, 2001 Share Posted August 3, 2001 They should make more super weapons for more fear and strategy. Quote Link to comment Share on other sites More sharing options...
daniel Posted August 4, 2001 Share Posted August 4, 2001 some superweapons i haf as an idea.................1. one that orders an worm to pop out of the sand instatly 4 a second and the n dissapear2. like RA2 weather control the big whirlwinds3. moral lowers......like an phycic attack makes em...well unhappy4.illusion.....big allusions....that dissaapear when a scout comes to near to it...like if an big army attacking u set up a cliff hologram Quote Link to comment Share on other sites More sharing options...
Acriku Posted August 4, 2001 Share Posted August 4, 2001 Super weapons from subhouses would be awesome. For Fremen you could let them, as Loki said, bring up Shai-Hulud anywhere on the map, but about as accurate as the deathhand. Any ideas for other subhouses? Quote Link to comment Share on other sites More sharing options...
peseverance Posted August 5, 2001 Share Posted August 5, 2001 Erm......... how about the Guild will bring periodic reinforcements Quote Link to comment Share on other sites More sharing options...
daniel Posted August 5, 2001 Share Posted August 5, 2001 well i can make sum up rite now :)oh yeah about the hawk strike well um i use it when i haf snipers picks the infantry of while the tanks paniclets see ummmmmm.....bene tilaxeu: a virus that attacks alarge area killing every infantry and then also its rusts all the tanks amking them vunerbale to attacks like one hit death but heal back to wut they were over timeguild: massive tetlpotation like the NIAB tanks and like the chronnoshifter in Ra2 but at a bigger scale and infantry can go to fremen as i said b4 raise the wroms to attck a spot all the wroms but they aslo mite miss....a gamble bbut if it wrks MASSIVE dammageix; all weapon upgrades....or as i said b4 the BIG Quote Link to comment Share on other sites More sharing options...
Guest Ordos_Yogurt Posted August 17, 2001 Share Posted August 17, 2001 The hawk strike is good against units that are very close to the edge of the map. they p_ss their pants and run like hell===================================All annoyance is d. receives annoyanceYogurt of the future Quote Link to comment Share on other sites More sharing options...
nemafakei Posted September 25, 2001 Share Posted September 25, 2001 It is best against hordes of infantry and/or laser tanks; they are fast, and get off the map easily. Especially AA troopers, as they are imortant as defence to many Ordos players. Quote Link to comment Share on other sites More sharing options...
Guest cody Posted September 26, 2001 Share Posted September 26, 2001 ;Di think your cool how do you beat level 6 though Quote Link to comment Share on other sites More sharing options...
Guest cody Posted September 26, 2001 Share Posted September 26, 2001 ;Di think your cool how do you beat level 6 though ;Dwith the atreides i always get beat by their tanks Quote Link to comment Share on other sites More sharing options...
nemafakei Posted September 26, 2001 Share Posted September 26, 2001 Pardon? Which level 6? Explain. Quote Link to comment Share on other sites More sharing options...
Guest Chaos hand Posted December 24, 2001 Share Posted December 24, 2001 Subhouse Superweapons:Fremen: Worm StrikeSardukar: Combat Reinforcements (like in the 7th HK mission)Guild: Fold Space (Chronosphere)Tielaxu: Plague missile (everyone in blast area slowly becomes contaminators and leeches, respectively)Ix: Stealth Projection (temporary cloaking field around target area)P.S. How do you get fremen to ride worms? Quote Link to comment Share on other sites More sharing options...
daniel Posted December 24, 2001 Share Posted December 24, 2001 u get a fedykin deploy him and he starts to thump........anda worm comes thats it........also we had posted up superwaepons b4 in another thread.,....... 8) Quote Link to comment Share on other sites More sharing options...
Phyrex Posted December 25, 2001 Share Posted December 25, 2001 "Worm Strike as superweapon"...Damn, it would be cool (read: overpowered) if you can summon a Shai-Hulud! Yer whole attack force whiped out! Whoehoo! :D Quote Link to comment Share on other sites More sharing options...
daniel Posted December 25, 2001 Share Posted December 25, 2001 not if ur enemy had a sonic tank................. :P Quote Link to comment Share on other sites More sharing options...
Phyrex Posted December 25, 2001 Share Posted December 25, 2001 Shai-Hulud is that HUGE worm that you cannot kill and comes out of nothing. Quote Link to comment Share on other sites More sharing options...
daniel Posted December 25, 2001 Share Posted December 25, 2001 realli....i thought u could kill worms..i never tried though.. ialways run or read my startgies in the atreids thread stuff.....im pure air. Quote Link to comment Share on other sites More sharing options...
Emperor_Worm Posted December 26, 2001 Share Posted December 26, 2001 Hawkstrike ain't bad if you are against a Harkoonen player that loves using Gunships just one hit hit and the y disappear in a sec 8) Quote Link to comment Share on other sites More sharing options...
Guest Chaos Hand Posted December 26, 2001 Share Posted December 26, 2001 Clarifiying worm strike: It would be the worm that pops up right under the units, not the worms like the fedakin ride Quote Link to comment Share on other sites More sharing options...
daniel Posted December 26, 2001 Share Posted December 26, 2001 well it could...maybe just a whole bunch of words rding towards a spot at once so u can kill some of them ahead of time..cause its going to be pretty devasting ;D 8) :P Quote Link to comment Share on other sites More sharing options...
Ligic_Tha_Master Posted December 28, 2001 Share Posted December 28, 2001 Deploy 5 Fedaykins and when they ride... ;D ;DMWUAHAHAHAHAHAHAHAAAAAAAAAAAAAA!!!!!!!! Quote Link to comment Share on other sites More sharing options...
Guest Crockerjarmon Posted December 29, 2001 Share Posted December 29, 2001 Oh..I thought worm strike is dropping a shai-hulud from the sky onto any chosen spot on the map...u know like any other superweaps in the game... ;D Quote Link to comment Share on other sites More sharing options...
Guest Crockerjarmon Posted December 29, 2001 Share Posted December 29, 2001 hey in that case, that big fat falling worm will become something like a "crusher" from the dune chronicles.hahaha..anyway..u guys remember the Hark Nuke from the original Dune 2? Dood one of those missle can take out half your base! Not just a single building...i'm talking about half of an entire base. Now thats what i call a real superweapon. but too bad Westwood didnt implement that into the EBFD. :-/ Quote Link to comment Share on other sites More sharing options...
Ligic_Tha_Master Posted December 29, 2001 Share Posted December 29, 2001 Crockerjarmon, that would be FAR too good. Though it could last like one hour until a second one can be made. Quote Link to comment Share on other sites More sharing options...
Guest Chaos Hand Posted December 29, 2001 Share Posted December 29, 2001 About the 5 fedakin riding, one gets a worm and eats the others >:( but you can get a fedakin to ride and use an ixian projector to create more, whats more, the projections will obey every order, and stay still when they dont have an order Quote Link to comment Share on other sites More sharing options...
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