Rene Posted April 16, 2010 Share Posted April 16, 2010 Could someone please sticky this post?Since there are a lot of duplicate bug reports, I would like to point everyone to D2TM's bug tracker @ google code. You can find it at http://code.google.com/p/dune2themaker/issues/listThat should keep things a bit cleaner ;) Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted April 17, 2010 Share Posted April 17, 2010 Done. Yes, issues can be added there. Quote Link to comment Share on other sites More sharing options...
Beez-one Posted May 12, 2010 Share Posted May 12, 2010 - AI harvesters and units follows any unit which attacked them, forgetting about everything. I.e. sonics follows ornithopters etc. - You can place concrete on structure. And lose it :) - Units leaves their places when they notice enemy and never came back at line, it's pretty annoying. If player wants unit to stand in some point of the map why can't he? ::) - Sometimes units goes somewhere by their own :O Mostly for enemy base - Sometimes harvester reacts strangely at D button - it leaves spice field and immediately returns on it. Quote Link to comment Share on other sites More sharing options...
MeglaW Posted January 27, 2011 Share Posted January 27, 2011 in wip 352 version- starport does not work- noticed that units move 2-3x faster diagonally then horizontal or vertical Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted February 5, 2011 Share Posted February 5, 2011 - starport does not workCould you be more specific? Although it works with the fresh SVN version (latest). I might upload a new version of d2tm. Quote Link to comment Share on other sites More sharing options...
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