thomas Posted July 5, 2001 Share Posted July 5, 2001 :] get3-5 sonic tank tanks and put them near your bases entrance(make sure they are spaced apart and no units of yours are in front of them or else the will be fried:] ) if your enemy send assault tanks and kobra tanks 1 hit from a sonic tank ank KA-BLOOEY ;) but rushs of tanks will soon get them while they are reloading so have a few mins. behind them for some support Quote Link to comment Share on other sites More sharing options...
cyclonus Posted July 5, 2001 Share Posted July 5, 2001 Assault tanks are crap. Minotaurs, kindjals, Kobras, Las Tanks, Dust Scouts (the list go could on 4ever) can easily take them down. They are lightly armoured slow, and deal pitiful damage. Quote Link to comment Share on other sites More sharing options...
quoudam72 Posted July 5, 2001 Share Posted July 5, 2001 What use are they if almost every other unit in the game can take them out. Being that they are called "assault tanks" their armour should be heavier and more fire power. They should call them "ass out" tanks cause that's what happens when you use them in a defense front. ARRRGGHH!! Quote Link to comment Share on other sites More sharing options...
fedaykin_jatin Posted July 5, 2001 Share Posted July 5, 2001 though they were supposed to be heavily armoured in the front. and vulnerable in the back ..but it seems that they r juz plain paper made tanks..chosin a target ill take out the cataputs b4 i take out the assault tanks Quote Link to comment Share on other sites More sharing options...
peseverance Posted July 6, 2001 Share Posted July 6, 2001 Sonic Tanks are crap if you use Mortar and AA TroopersMortar and the AAs have further range and if there is a minotauri... sorry man. Mortars have further range :)Troopers and Kindjal remove the Sonics easy too Quote Link to comment Share on other sites More sharing options...
jankroeze Posted July 7, 2001 Share Posted July 7, 2001 don't underestimate assault tanks, if they hit you early enough they will destroy you. but i agree they are total crap and a few mongoos should take them out, i mean they are harkonnen after all they should have been stronger, after i have played with the harkonnen for a little while i began to notice that theyre units are all impotent and uselless. Quote Link to comment Share on other sites More sharing options...
bob_fox Posted July 8, 2001 Share Posted July 8, 2001 The problem I have with them Assault Tanks is when they attack Ordos units. (If TJB is reading this, he will jump in here and tell you how Ordos are the best :(.) Those Assault Tanks just sit there turning left and right as those Ordos Las Tanks move around, not firing at anything. Really, REALLY irritating, that! I mean, I attacked an Ordos force with Assault Tanks and Flame Tanks (I don't actually play for the Harkonnen much) and they did ABSOLUTELY NOTHING. It was a good thing nobody was watching :-[! Quote Link to comment Share on other sites More sharing options...
Guest Dev@st@tor Posted July 8, 2001 Share Posted July 8, 2001 Oh puh-lease, havent you guyz learnt of FORCE-FIRE? when those laser tanks come up to me for the usual circle strafe, i just forcefire into where they are heading and BOOM!!! no more puzzy laser tanks. IF they change direction, even better, since they slow downand are hit more easily. I always have assualt tanks mixed with missile tanks, they provide protection for both, and ive kicked the azz of many ordos or atredies player on multiplayer with them. If they send masses of minos, i just get infiltrators in between them, not only do they make the minos hit each other due to splash damage, but they hurt the minos with their explosions aswell. Then i simply do hit and run attacks with missile tanks to finish them off, its easy as hell to dodge mino salvos, u just need practice. All this, and i havent even started with the gunships and troopers.You newbies simply have to learn how to play Harkonnen,it takes practice but Brute Strength is nothing unless you can control it. Quote Link to comment Share on other sites More sharing options...
cyclonus Posted July 8, 2001 Share Posted July 8, 2001 lol... I think most of us here can agree that the Harkos are as gay and as impotent as Baron Vladimir Harkonnen himself. Assault tanks are crap, yet whenever I play as the Harks I build them by the dozens, craptacular compared to other units, but the only real choice yiu have as a harkonnen commander. Quote Link to comment Share on other sites More sharing options...
bob_fox Posted July 10, 2001 Share Posted July 10, 2001 "You newbies simply have to learn how to play Harkonnen"You dare call us newbies! Most of us here (myself included) have been playing RTS games since they first came out (1993 I think). Quote Link to comment Share on other sites More sharing options...
themurl Posted July 10, 2001 Share Posted July 10, 2001 I agree that assault tanks are crap but mixed with some missile tanks and some buzzsaws they can be a pretty good combination, put the buzzsaws in to get the infantry, the tanks and missile tanks can get anything else, tou could use flame anks instead of buzzsaws but they have a habit of doing serious damage to your own units. The Harkonnen are okay but their units shhould have more armor. The Best thing about harkonnen is what a bunch af devastators can do to a base when airlifted in. Quote Link to comment Share on other sites More sharing options...
cyclonus Posted July 11, 2001 Share Posted July 11, 2001 I've been playing RTS's since '93 myself. Â Dune 2 battle for arrakis... those were the good ole days. Â And then cnc, Red Alert... will the fun never end. Â However I truly believe that any house is as good as their commander utilizes them to be. Â The HK's require alot of depth and experience to handle properly, while other houses take alot faster to master. Â However my favorite house in actuality is house harkonnen (personally because I'm evil too :) ) their units are made to complement each other in battle, however most ppl just believe that they lack true hardcore, in your face firepower. Â Again hopefully that will be rectified. Quote Link to comment Share on other sites More sharing options...
peseverance Posted July 11, 2001 Share Posted July 11, 2001 I started in 93 or 94 some time after Dune II came out :)I think Missile tanks rock... I think Assault Tanks are crap... I think Gunships are the best :)Flame tanks are good tho... you rush them to laser tanks and just do some damage to slow em down then your other units can mop up... tho Troopers are also effective at that Quote Link to comment Share on other sites More sharing options...
Guest Dev@st@tor Posted July 11, 2001 Share Posted July 11, 2001 ROFLMAO, you guys take my posts too seriously. I was merely making fun of how pointless your criticisms are. You can say how much the harkonnen suck till your faces turn blue, but in the end that will achieve nothing, since Westwood will not do any major balancing changes to the game, apart from slightly increasing the moongooses speed (i think). So i took the liberty of starting a post to get you guyz thinking more constructively (have any of you guys actually tried force firing against fast units?)(i know, i know, im just too kind)So apologise to me you ungrateful scum!!!!!!!!!!! Quote Link to comment Share on other sites More sharing options...
ordos45 Posted July 11, 2001 Share Posted July 11, 2001 Individually assault tanks will be mowed down, but isn't the point of Emperor to make u think strategically. No more tank(assault tank) rushes can be effective. So like so many have said keep them in groups with a variety of units. Quote Link to comment Share on other sites More sharing options...
exatreide Posted July 11, 2001 Share Posted July 11, 2001 the first rts game i ever palyed was the old c&c for sega saterun. yes sega saturn. it did well. then red alert then dune2000. Quote Link to comment Share on other sites More sharing options...
quoudam72 Posted July 11, 2001 Share Posted July 11, 2001 I remember that for sega saturn but I have you beat did you ever play Hergwizt(not the correct spelling) on sega genisis? That is what really got me into RTS game play. I know this off the topic but when you mentioned that it brought back memories. Quote Link to comment Share on other sites More sharing options...
cyclonus Posted July 11, 2001 Share Posted July 11, 2001 We now Devas... we know, historically speaking WS has never done anything like that, till an expansion, and even their expansion are somewhat unbalanced. Remeber Red Alert 1? The expansion was supposed to beef up the allies... instead the soviets got 4 new (powerful units) and the allies got 3 somewhat usful ones. However thats what mods are for... taking the balance into our own hands. Thank god for mods. Quote Link to comment Share on other sites More sharing options...
Guest Dreys Posted July 11, 2001 Share Posted July 11, 2001 Taking mods into our own hands. Your are rather correct on that subject, but have you noticed that with all the Dune games WW never allows us to really "modify" them; not compared to Tiberian Sun (which really really needed modding) and all the other games. Dune2k (I had a mod site up for it and about 5 or more mods on that site, www.dunearch.f2s.com) was only able to change the tech tree, modify the units a little bit, and do some other helpful things. You could modify it but not to the great extent you can with TS. An currently you have to do it manually (What a pain in the arse) where as you have TibED for Dune2k with the patch for TibED that allows you to modify it using TibED. WW made Dune2k rather ballanced, well, very balanced compared to Dune3k. Excluding the Attradies haveing (technically) 4 power weapons; and having the ordos rather weak.LaterZ, -Dreys"Your best defense is making your adversary fear deterence." Quote Link to comment Share on other sites More sharing options...
jankroeze Posted July 14, 2001 Share Posted July 14, 2001 Force-fire? that might work against las-tanks but not against kobras, 5 kobras with some (10) las tanks will totaly obliterate the harkkonen forces. just use the las-tanks to irritate the enemy and keep them away from your Kobras then you deploy the kobras and take out his defenses. The las tanks need not circle anyway, the sacrifice of one is nothing if it helps the victory of many you just need more. take some troopers with you in apc's they might help with anti-air defence.Ps. i know this is actually an ordos strat Quote Link to comment Share on other sites More sharing options...
peseverance Posted July 14, 2001 Share Posted July 14, 2001 Harkonnens should really depend a lot on Air poweryour land force has NO anti air which means in your first attack 6 Gunships would wipe out all your Kobras... another 6 Gunships would wipe out ALL you Las Tanks (Only 3 Shots needed for one) Quote Link to comment Share on other sites More sharing options...
fedaykin_jatin Posted July 15, 2001 Share Posted July 15, 2001 i beg ur to cluster ur assault tanks together, for a)my orin fleets to take them outb) hawk stirke to send them runnin off the map in record time.... Quote Link to comment Share on other sites More sharing options...
bob_fox Posted July 15, 2001 Share Posted July 15, 2001 Against a clump of assault tanks I'd rather use (trumpet blow and drum roll here) THE SONIC TANK. Man, if I ran one up to that clump (sonic tanks are better at short range), I'd probably take out a few tanks in one shot. Quote Link to comment Share on other sites More sharing options...
ordos45 Posted July 16, 2001 Share Posted July 16, 2001 The devestator has minimal anti air and so does the trooper. Quote Link to comment Share on other sites More sharing options...
peseverance Posted July 17, 2001 Share Posted July 17, 2001 But Missile Tanks rule against Air....However... while one M.Tank takes out 1 Gunship 3 gunships takes out one M.Tank... so in an exchange like that you still win :) Quote Link to comment Share on other sites More sharing options...
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