leech13 Posted April 22, 2002 Share Posted April 22, 2002 you heard mei know the sonic tank can do it really wellps i dont want any stupid hark players coming on here and saying that atr suck so bad that they could never take out a devestator because they are so wonderfulthankshave a nive day Quote Link to comment Share on other sites More sharing options...
Black_Emperor Posted April 23, 2002 Share Posted April 23, 2002 either go all out on em/send 2 sonic tanks/ send 5 fedykin/ or send a hella lotta kunjals cuz the devestator isnt really an anti infantry unit. Quote Link to comment Share on other sites More sharing options...
leech13 Posted April 23, 2002 Author Share Posted April 23, 2002 yeahi used a bunch o sonic projections for one and then a hawk strike/real sonic for the otherthanx Quote Link to comment Share on other sites More sharing options...
eciuj Posted April 23, 2002 Share Posted April 23, 2002 A real good way is too, well if u do it right...is to pick it up with a advanced carryal, but sometimes he will take them out :P If u manage to pick it up , force move it over some air defense, they'll take him out ;) Quote Link to comment Share on other sites More sharing options...
leech13 Posted April 23, 2002 Author Share Posted April 23, 2002 yeah that is what i do with my low health adv carryalls ;) ;D 8) ::) :P Quote Link to comment Share on other sites More sharing options...
ken124578 Posted April 23, 2002 Share Posted April 23, 2002 LOL a total waste of time and money, the answer is simple USE FEDAYKIN they're infantry, 3 fedaykin can illiminate a devastater with ease without having any losses. Quote Link to comment Share on other sites More sharing options...
Caid Ivik Posted April 24, 2002 Share Posted April 24, 2002 Fedaykins are good, but you can easily destroy that mobile defense turret with any infantry (maybe Ordos or Atreides' engineer and scouts can't :( ). About 5 normal Sardaukars or 10 Atr.soldiers, also only few kindjals can be lethal. Quote Link to comment Share on other sites More sharing options...
ken124578 Posted April 24, 2002 Share Posted April 24, 2002 lol, the fdaykin needs 1 shot and the dev. has like 10% of his health away. Quote Link to comment Share on other sites More sharing options...
Timenn Posted April 24, 2002 Share Posted April 24, 2002 And the deva turns very slowly. So the Fedaykin is cloaked again before it is in danger... Quote Link to comment Share on other sites More sharing options...
leech13 Posted April 24, 2002 Author Share Posted April 24, 2002 thanksi was just wondering because i am on the level before the one where you go to giedi prime and i am finally fighting devsluckyly i allied with the ix so they never have enough time to build any before the factories are infiltratedi also enjoy destroying ordosi think i will have fun on the worm level ;Dhave a nice day Quote Link to comment Share on other sites More sharing options...
nemafakei Posted April 29, 2002 Share Posted April 29, 2002 Be aware that the dev's missiles can fire in all directions - the fedaykin isn't totally safe.Loss leader with a scout before sending in the mechs or the lasers. Quote Link to comment Share on other sites More sharing options...
Black_Emperor Posted May 1, 2002 Share Posted May 1, 2002 another solution would be to pay for a leech and make it spit on it. Then let the leech run away and come back if the devestator happens to take it off somehow Quote Link to comment Share on other sites More sharing options...
ken124578 Posted May 1, 2002 Share Posted May 1, 2002 the leech wil die because the dev. and the leech have the same range, but you get a new leech after a while though. Quote Link to comment Share on other sites More sharing options...
Timenn Posted May 1, 2002 Share Posted May 1, 2002 And the leeche is quicker build. But as Nema says, the Deva fires missiles also. But although that doesn't matter that much with the Fedaykin. Since the missiles are not very affective against hordes of infantery... Quote Link to comment Share on other sites More sharing options...
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