Hunoa Posted August 20, 2009 Share Posted August 20, 2009 Im thinking about DaxxXyrax.Myślę o DaxxXyrax'sie. Quote Link to comment Share on other sites More sharing options...
DaxxXyrax Posted August 20, 2009 Author Share Posted August 20, 2009 Im thinking about DaxxXyrax.Myślę o DaxxXyrax'sie.What??and i tried to have no sounds, but i wasnt succesful. any other ideas?and amigabot : what are the chances to find him? and when you played with subhouses - which logo you got???? Quote Link to comment Share on other sites More sharing options...
Hunoa Posted August 20, 2009 Share Posted August 20, 2009 Not this things ;D , about my message before this "thinking" , becoz amigabot sayed something and i thinked that he thinks the to him is that message about "no sound idea" and im re replying to repair this "thinking". Quote Link to comment Share on other sites More sharing options...
mvi Posted August 21, 2009 Share Posted August 21, 2009 cant open with sound forge, any other ideas?P.S. - tried to edit the dat and rs file in hex editor, game did not crash, but nothing happened.if we can have your friend here, amigabot, we would be kings of dune 2000 modding...Did you try version 4.0? I tried 7.0 without success, but maybe its a defunct format now which only 4.0 supported. Check the bottom of the file, it says it was built with SF 4.0 Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted August 22, 2009 Share Posted August 22, 2009 Then maybe u should try make playable units without sound?? that would not stop the game from looking for the sound file. Quote Link to comment Share on other sites More sharing options...
Hunoa Posted September 16, 2009 Share Posted September 16, 2009 :DI know its old topic but u CAN build units and buildings and AI can control your base as you but he CAN control units and you CANNOT that's why im thinking about renaming .mis files to get that house what u want. :D Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted September 16, 2009 Share Posted September 16, 2009 well try ordos mission 9 version 2. there is mercenary base. you will be owning it and game shouldnt crash here Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted September 16, 2009 Share Posted September 16, 2009 ERRORPlayUnitResponseHouse>=3ggame ticks 343houses then are hard coded so its no way to control units but waithouses are stored as00 01 02 03 04 05 06 07 08i know what might be wronghouse queue.. that why it say house 3 because its at 02 (ordos)hard coding is on middle and at end of mis file. i managed to change ordos to mercenary and what??? i was yellow and ai yellow. it works with any house you pick so have fun you can make on ordos mission 9 v 2 hark base too. but u cant have their units controllable. we need find way to cheat this parser somehow. Quote Link to comment Share on other sites More sharing options...
mvi Posted September 16, 2009 Share Posted September 16, 2009 hard coding is on middle and at end of mis file. What? All the house index allocations are at the very beginning of the file. There isn't much near the end of the file, and the only house related thing in the middle is the diplomacy values. Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted September 16, 2009 Share Posted September 16, 2009 so what is problem.. i go to ordos mission 9 v 2 and replace ordos value with mercenary but i get same error so. there must be another code to bite Quote Link to comment Share on other sites More sharing options...
Hunoa Posted September 20, 2009 Share Posted September 20, 2009 Hmm,maybe create connections between .mis files and .uil files,because i CAN control units if i rewrite my value(e.g. 02 to 01) im harkonnen and CAN control units,hmm or maybe create other .uil files and everything maybe will be okay. Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted September 20, 2009 Share Posted September 20, 2009 how can you control units if in example atreides mission you replace urself with harkonnen? Quote Link to comment Share on other sites More sharing options...
Hunoa Posted September 20, 2009 Share Posted September 20, 2009 Normally just select them :D but if i replace bigger value than 02(Ordos value) i get error: House:3 gGame ticks 305. Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted September 20, 2009 Share Posted September 20, 2009 well there is house parser then.. we can be subhouse but possibly the no sound files are problem!if you make urself mercenary make some tanks hit key E and all units will be selected but no sound. you can set them G guard or X scatter. but not seelct with mouse.. lack of sound files and uil linkings causes this problem . its official Quote Link to comment Share on other sites More sharing options...
Hunoa Posted September 23, 2009 Share Posted September 23, 2009 Yes,we must discover that connects between .uil and sound files(.AUD) but im not good at discovering this kind of things. Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted September 23, 2009 Share Posted September 23, 2009 try to make themi mean copy sounds and if there is house lettyer get an mercenary letter . for sound.rs make that and in file system copy thousand of files and call them for mercenaries. game just cant find sound file for specified house and unit what house is using. that why crash Quote Link to comment Share on other sites More sharing options...
Hunoa Posted September 24, 2009 Share Posted September 24, 2009 I once tryed to get engineer sound when i changed me to play fremen and that didnt work but i changed only name of that file but if we discover that connections between sound and .UIL files etc. Quote Link to comment Share on other sites More sharing options...
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