BOUNTYHUNTER296 Posted January 4, 2002 Share Posted January 4, 2002 maybe i should have build at least 25 laser tanks and park em at my enemy Quote Link to comment Share on other sites More sharing options...
Duncan Posted January 4, 2002 Share Posted January 4, 2002 use lesser nr and use them wisertwo las can kill a desvatators if you used them well 8) Quote Link to comment Share on other sites More sharing options...
nemafakei Posted January 4, 2002 Share Posted January 4, 2002 Or use projections... Quote Link to comment Share on other sites More sharing options...
s2 Posted January 4, 2002 Share Posted January 4, 2002 But the projections are not reliable becuse they die in one shot so you have to use them(the projections) in large numbers. Quote Link to comment Share on other sites More sharing options...
nemafakei Posted January 5, 2002 Share Posted January 5, 2002 Whe dealing with devs, that's true for more than just projections!Anyway, you can get as many projections as suits your needs. Quote Link to comment Share on other sites More sharing options...
Ligic_Tha_Master Posted January 6, 2002 Share Posted January 6, 2002 Try projecting hordes of units.Have like 6-10 projectors and project non-stop units.Best units to project: Ordos: APC, Laser Tanks, Kobra, Mortar.Harkonnen: Missile, Inkvine.Atreides: Minotaurus, Sonic tank, Kindjal.Sardaukar: Both.Fremen: Both.Tleilaxu: Leech.Ix: NoneGuild: Makers. Quote Link to comment Share on other sites More sharing options...
nemafakei Posted January 6, 2002 Share Posted January 6, 2002 The NIAB is also good to project, since it is fast andd has a nice weapon, even though it can't fold space. DON'T project the kidjal, mortar, Kobra, or anything that is best deployed, since projections don't deploy. Oh, and projected snipers are also very useful. Anyway, we are deviating from the shield/worm topic. Shields can be used in emp more because they seem to be very weak - ordos shields can be penetrated by a lot of bullets and similar. Therefore, the amplitude of the shield may not be enough to attract worms. Â Quote Link to comment Share on other sites More sharing options...
Duncan Posted January 6, 2002 Share Posted January 6, 2002 in the book the shields only left the slow weapons passthat was the reason that the warrors are train to atack in slow motion  ::) ::) Quote Link to comment Share on other sites More sharing options...
nemafakei Posted January 8, 2002 Share Posted January 8, 2002 Either that or it's your computer. Quote Link to comment Share on other sites More sharing options...
quoudam72 Posted January 9, 2002 Share Posted January 9, 2002 Computer, Nema what are you talking about? I missed the question. Quote Link to comment Share on other sites More sharing options...
nemafakei Posted January 9, 2002 Share Posted January 9, 2002 I was referring to Duncan's point about slow motion. Quote Link to comment Share on other sites More sharing options...
quoudam72 Posted January 9, 2002 Share Posted January 9, 2002 Ok nevermind now I am of less understanding than before. Quote Link to comment Share on other sites More sharing options...
Sardauker-Kirov Posted January 24, 2002 Share Posted January 24, 2002 Only one thing is bothering me. If the greater shai hulud eat the Laser tanks.... Doesnt he get indegestion... I mean the tanks get gobbled up in one bit.. Not even exploded or anything, " Laughs while shai hulud slams riding Paul atreides with his gf against a Wall with a bloody splat... Lmao " Why doesnt the tanks just blow a hole in the Worms "Miles" Stumach and Scram... :D I doubt it that they have Strong Body acid anyways...  In dune2 it doesnt make a difference if your Unit moves or stands still alot of my units got eaten by those biatches :(   I dont have much problems with worms in Emperor though  (Must be my warm personality :D ) Quote Link to comment Share on other sites More sharing options...
Fremen_Mentat Posted February 22, 2002 Share Posted February 22, 2002 The worms are a pain. One time, my enemy attracted a worm :D(he had 4 devastators) and it attacked me :'(. Also sheilded units are neat ;D. However, once a shield has been knocked out, it doesn't work intil it's at full health again :(. Why's that ???? Quote Link to comment Share on other sites More sharing options...
Sardauker-Kirov Posted February 22, 2002 Share Posted February 22, 2002 Well Quess sherlock. First it will give the Ordos too much advantage with it. Second, I dont think a Verhicle will be functioning too well, When getting hit by a Mortar or rocket. Quote Link to comment Share on other sites More sharing options...
House_Corrino Posted February 23, 2002 Share Posted February 23, 2002 Once their shields is dead, so are they. Quote Link to comment Share on other sites More sharing options...
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