stefanhendriks Posted July 22, 2020 Author Share Posted July 22, 2020 I guess this is the more appropriate place to report a bit of progress. Long story short, revamping the original C++ project, finishing it has priority. Made a bit of progress: and: See also github: https://github.com/stefanhendriks/Dune-II---The-Maker/issues/59 1 Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted August 23, 2020 Author Share Posted August 23, 2020 I was on a holiday and worked from time to time on a zooming feature. Ie, where you can zoom in/out on the battle field using your scroll wheel. I found it a quite neat feature in C&C Remastered (and in the Golden Path dune remake). I had to dive into real old rendering code, and I really had to restrain myself from rewriting stuff (pitfal!). The result so far is that I can zoom, but rendering is far from perfect. It also is unstable. Hence, see this github ticket: https://github.com/stefanhendriks/Dune-II---The-Maker/issues/65 Screenshots: 1 Quote Link to comment Share on other sites More sharing options...
X3M Posted August 25, 2020 Share Posted August 25, 2020 Interesting. Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted August 25, 2020 Author Share Posted August 25, 2020 Despite how it looks, yesterday evening I concluded the rendering is wrong. But working on that. When I got something new to show I'll post it here. 1 Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted August 26, 2020 Author Share Posted August 26, 2020 Redid logic for drawing with friend of mine. Made some progress, still a lot to do (see GH ticket). But here a screenshot to show how it looks now: Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted September 6, 2020 Author Share Posted September 6, 2020 Most issues have been tackled with zoomed drawing. Works nice now. I also added dragged mouse-scrolling. No picture this time. Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted September 8, 2020 Author Share Posted September 8, 2020 Both zooming and mouse scrolling issues are finished now. Next up is redoing the sidebar. 1 Quote Link to comment Share on other sites More sharing options...
X3M Posted September 8, 2020 Share Posted September 8, 2020 Good. Looking forward to more. Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted September 13, 2020 Author Share Posted September 13, 2020 Working on sidebar: So the idea is to have the minimap at the top right. The building list icons which where at the left are at the top. Considering to merge a few of them into one. Ie, the troopers/units can be merged. (even air?) While playing I thought it would be nice to have shortkeys to access these lists and move around the building list with WSAD perhaps? Oh well. The upgrade button is still at the top left, but perhaps this can be done smarter. Ie its a lot of ground to travel (mouse-wise). Unsure there. Quote Link to comment Share on other sites More sharing options...
X3M Posted September 16, 2020 Share Posted September 16, 2020 You can still choose, right? Perhaps you should look at all kind of different RTS. To get inspiration. Dune 2000 is a good start. It has the upgrades and choam in different tabs. Simply sort the units like Dune2000 for easy to find. Red Alert 2 had a double column per tab. Maybe put infantry with vehicles. And the usage of the super weapon with the slabs/turrets/walls. Generals has the super weapon in the screen. With a number of how many you have. I still like the Warcraft 2 approach. Who knows, maybe AoW3 might spark your interest. Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted September 17, 2020 Author Share Posted September 17, 2020 10 hours ago, X3M said: You can still choose, right? Perhaps you should look at all kind of different RTS. To get inspiration. Dune 2000 is a good start. It has the upgrades and choam in different tabs. Simply sort the units like Dune2000 for easy to find. Red Alert 2 had a double column per tab. Maybe put infantry with vehicles. And the usage of the super weapon with the slabs/turrets/walls. Generals has the super weapon in the screen. With a number of how many you have. I still like the Warcraft 2 approach. Who knows, maybe AoW3 might spark your interest. true. I have recently merged some lists, so it reduces the amount of tabs. I am still researching what would fit nicely for upgrading. I didnt really like Dune2k's approach. I think deciding where to put which icon is open for debate (relatively easy to change). The only thing I am not sure of yet is how to deal with upgrades. Ie, some games show the icons you can build, but disabled because you require an upgrade. Sometimes, clicking on that icon will cause the upgrade to be executed. Then again, this is not always the case for non-lineair upgrade paths (cause confusion because of it). So perhaps a list for "upgradables" would be nice, which is kinda like Dune2K , but simply having its own 'list'. There you click the building icon what to upgrade. I'll look into other games too. Quote Link to comment Share on other sites More sharing options...
X3M Posted September 18, 2020 Share Posted September 18, 2020 In C&C3, not upgraded tech's are still greyed out. If you apply 1 upgrade for all "Barracks". Simply have the infantry squad icon ready. But a grey version of it. It will be replaced with a colour one after the upgrade. If single player missions have less tech to begin with. The icon is replaced with an "absense", or a picture that is supposed to be on the spot of the greyed version. As for the tabs, let's see what C&C3 has to offer: C&C 3 actually has a tab that only contain 2 air units. All vehicles and tanks are together in another tab. The Palace and Silo could be together with the slabs and turrets and walls in the "defence" tab If a super weapon is ready, an icon in the screen should appear. Infantry have their own tab. All other buildings have their own tab. As for locations of the icon's... you kinda could follow the C&C series in that one as well. Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted October 26, 2020 Author Share Posted October 26, 2020 I'm probably going for the greyed out option. But its fundamentally different from what I had so it will take some time to make it work. Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted November 6, 2020 Author Share Posted November 6, 2020 I decided to do the C&C 3 way, ie Upgrades in a separate tab/list. Still ways to go; but the upgrades are working. They are also more configurable, so less hard-coding and possibly to move them into a `game.ini` file. Do note, the 'upgrade' list is (for now) at the most right, which has the Const yard hook icon. C&C 3 has it at the left. Also, when clicking on such an icon the map might move around (bug). Also the minimap is broken, so still lots to do before it is considered complete. I have an animated gif this time, hope it works: Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted November 23, 2020 Author Share Posted November 23, 2020 Worked quite a bit on the sidebar, design and interaction wise. Sneak peek: 1 Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted December 20, 2020 Author Share Posted December 20, 2020 A new version is coming; this year. More news soon. Quote Link to comment Share on other sites More sharing options...
Rippsblack Posted December 20, 2020 Share Posted December 20, 2020 1 hour ago, stefanhendriks said: A new version is coming; this year. More news soon. Better not be funning with me! had my heart strings pulled a lot recently ;) Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted December 21, 2020 Author Share Posted December 21, 2020 On 12/20/2020 at 4:23 PM, Rippsblack said: Better not be funning with me! had my heart strings pulled a lot recently I wouldn't dare... Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted December 21, 2020 Author Share Posted December 21, 2020 In fact, I just released it, see Quote Link to comment Share on other sites More sharing options...
Rippsblack Posted December 22, 2020 Share Posted December 22, 2020 (edited) 20 hours ago, stefanhendriks said: In fact, I just released it, see Imma download it now 😛 thx for the pressie Edited December 22, 2020 by Rippsblack me being silly Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted January 3, 2021 Author Share Posted January 3, 2021 Added ability to queue 4 items at a time (ie handy for slabs). Also fixed some graphical stuff, will blog about that later. Quote Link to comment Share on other sites More sharing options...
Rippsblack Posted January 4, 2021 Share Posted January 4, 2021 (edited) Going to download and do a short play test now.. will post some feedback in the morrows Edit: would appreciate if you updated the fundynamic website pages i know thats a whole other project and i dont wanna be pushy but theres no way to reach the demo 5 pages from the site link in your sig 😉 Edit2: Cant actually find the 5.01 version (assuming thats it name) on the github page. 😕 I guess i'll test it another time Edited January 4, 2021 by Rippsblack Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted January 4, 2021 Author Share Posted January 4, 2021 1 hour ago, Rippsblack said: Going to download and do a short play test now.. will post some feedback in the morrows Edit: would appreciate if you updated the fundynamic website pages i know thats a whole other project and i dont wanna be pushy but theres no way to reach the demo 5 pages from the site link in your sig 😉 Edit2: Cant actually find the 5.01 version (assuming thats it name) on the github page. 😕 I guess i'll test it another time Not sure what you mean? You can reach https://dune2themaker.fundynamic.com/ and get the latest release from https://github.com/stefanhendriks/Dune-II---The-Maker/releases The latest release is 0.5.0 Do note, this "D2TM Progress" thread is also about features in between, so not all features are available. Ie, the 4 slab feature will be in another version (probably 0.6.0) Quote Link to comment Share on other sites More sharing options...
Rippsblack Posted January 4, 2021 Share Posted January 4, 2021 oh well that explains that 😛 my bad... carry on. Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted April 2, 2021 Author Share Posted April 2, 2021 Progress has been continued since 0.5.0 , now working on 0.6.0. (still no release date though). Next up: Super Weapons, and more improvements. See github for details. Quote Link to comment Share on other sites More sharing options...
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