Timenn Posted March 4, 2002 Share Posted March 4, 2002 True? You resisted 7 AI players with hard & subhouses? Quote Link to comment Share on other sites More sharing options...
Terror Posted March 4, 2002 Share Posted March 4, 2002 .... well usually i don't get to use devastators fighting such games Quote Link to comment Share on other sites More sharing options...
Asdrubaal Posted March 5, 2002 Share Posted March 5, 2002 A good way to take out the Harks, is to take out that base to the west, across the "bridge" and flank the palace. Then use infiltrators to destroy the main base, cuz you get several places to hide your infiltrators... Quote Link to comment Share on other sites More sharing options...
saboteur Posted March 5, 2002 Share Posted March 5, 2002 Build up good defenses and many fremencause they are invisible..... Quote Link to comment Share on other sites More sharing options...
saboteur Posted March 5, 2002 Share Posted March 5, 2002 oh..... and dont let them grow using eye in the sky units... ! ;D Quote Link to comment Share on other sites More sharing options...
Gunseng_Harkonnen Posted March 6, 2002 Author Share Posted March 6, 2002 But devastators around palace usually destroy infiltrators.I did it by send cobras and las to their factory and hangar, blow it up, devas came there to protect construction yard and barrack and then I came with las and infiltraors to palace, destroy turrets and blew up palace Quote Link to comment Share on other sites More sharing options...
Guest Adam Kruglick Posted March 6, 2002 Share Posted March 6, 2002 If you build an other base closer to thiers and defend it big time with rocket turets and gas turets it is good when they come to atack ;) it hits them big time but it also gives them a different thing to atack not your big base. But defending it is crutial. Quote Link to comment Share on other sites More sharing options...
Sardauker-Kirov Posted March 6, 2002 Share Posted March 6, 2002 Rocket turrets? Gas turrets? Since when has the Ordos or Harkonnen Gas turrets/Rocket turrets? ??? Quote Link to comment Share on other sites More sharing options...
Gunseng_Harkonnen Posted March 7, 2002 Author Share Posted March 7, 2002 He meant pop-up turrets, I think Quote Link to comment Share on other sites More sharing options...
firefly Posted March 13, 2002 Share Posted March 13, 2002 I had fun with this mission as well. Step one, of course, is setting up your D; Kobras, backed up with APCs, AA troopers, mortar infantry and laser tanks, should make a nice unwelcome mat... don't forget to move them foward as the opportunities present themselves. Speaking of AA units, keep a few in your base to discourage the gunships that will come calling. A group of fedaykin can camp out along the enemy line of march to strip nuisance vehicles (missile tanks, inkvine catapults, Devastators) from the formations. Bonus: use Ixian projectors to clone missile tanks inside your base as AA reinforcements.Now, somewhere in the middle of the map should be a Harkonnen base along with a detention yard. Capturing this is a good idea, because you then get not only the units in the stockade, but the ability to produce Harkonnen armor and air units (and a Hark MCV, so you can build their barracks and round out your infantry).From there it's just a matter of clearing out the palace guards (Chaos Lightning helps, as do Deviators) and... for bonus points... seizing it, and its associated construction yard, intact. Quote Link to comment Share on other sites More sharing options...
dOOmpOwEr Posted March 15, 2002 Share Posted March 15, 2002 True? You resisted 7 AI players with hard & subhouses?That's not so hard..True u have to fight a more defensive fight at first and u will have some trouble defending the spice, but the AI also attack eatchother, so u just hold the lines tight untill u can deliver some serious firepower to ur enemies.I play it alot, and I mostly end up playing all three houses and most subs. Man what an wellmixed army u then can build..... Quote Link to comment Share on other sites More sharing options...
Terror Posted March 16, 2002 Share Posted March 16, 2002 but they attack you more.... and your harvesters are undefendable... Quote Link to comment Share on other sites More sharing options...
playerap Posted March 16, 2002 Share Posted March 16, 2002 the best strat on geide is this/ first make wind,then barracks,then make 2 scouts and then go scout,hurry while that is doing make a fact,but while yta doin that make 4 cemical to block entrance so the enemy dont get scouts in to see what ur doin,next ur gonna make a ref upgrade it 2ice while ya doin that build about 10 dusties and, then upgrade ur fact and make kobs and then make about 4 kobs and then ur raedy to make a preety fast rush Quote Link to comment Share on other sites More sharing options...
gunner154 Posted March 16, 2002 Share Posted March 16, 2002 The problem is usually having no money against 7players in hard and subhouses Quote Link to comment Share on other sites More sharing options...
playerap Posted March 16, 2002 Share Posted March 16, 2002 but on normal play its only its 2vs2 online Quote Link to comment Share on other sites More sharing options...
gunner154 Posted March 16, 2002 Share Posted March 16, 2002 What do you mean by normal play? Normal Difficulty? Quote Link to comment Share on other sites More sharing options...
playerap Posted March 16, 2002 Share Posted March 16, 2002 i mean on line on emperer wol 2v2 Quote Link to comment Share on other sites More sharing options...
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